| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6067 | 4 | 2005-12-09 02:01:10 | <a href="/images/wesnoth-0.8.4-halo.jpg"><img src="/images/thumbs/wesnoth-0.8.4-halo.jpg" align="right" alt="" width="200" height="143"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Fixed a specially annoying MP bug, namely the "gamelist diff" one. <li>New terrains graphics have been added, including cool roads and swamps. <li>Lots of fixes for campaigns bugs <li>Revised multiplayer maps. <li>It is now possible to view the recall list even if you don't have enough money to recall a unit. </ul> | Battle for Wesnoth 1.0.2 | updated | Battle for Wesnoth |
| 6068 | 4 | 2005-12-09 02:16:37 | <a href="/images/globulation089.jpg"><img src="/images/thumbs/globulation089.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> Globulation 2 is a Real Time Strategy (RTS) game. <p> <em>Changelog:</em> <ul> <li>Exploration flag now allows the player to choose between basic explorers and upgraded ones that can attack ground <li>Explorer damage against buildings is now constant, rather than being proportional to the number of squares the explorer's pulse hits. <li>The "inn bug" has been fixed: vast numbers of workers could previously be trapped by almost-full inns. <li>The Campaign has been slightly improved <li>The game now admits it when you win by prestige <li>New AI: Nicowar (still unstable, for testing only for now) <li>It is now possible to send IRC command from within the game by typing //CMD Argument (single / send YOG commands). In the chat room, of course, a single / works for both YOG and IRC. <li>PNG's sizes reduced by pngcrush <li>Several crash bugs fixed <li>The output of the game is now much quieter <li>Changed YOG metaserver address to yog.globulation2.org <li>Changed YOG IRC server address to irc.globulation2.org <li>IRC module now responds to IRC Pings <li>Use a free sans serif font from dejavu </ul> | Globulation 2 0.8.16 | updated | Globulation 2 |
| 6069 | 7378 | 2005-12-09 07:15:17 | <a href="/images/gearhead6.gif"><img src="/images/thumbs/gearhead6.gif" align="right" alt="" width="200" height="112"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> A mech-combat RPG. <p> <em>Changelog:</em> <ul> <p>Amongst many other changes and updates:</p> <ul> <li>GearHead: Arena now distributed under the LGPL (license.txt)</li> <li>Mecha's pilots indicated in FHQ menu (pcaction.pp)</li> <li>Mike Horvath edited the images for SDL mode. Much nicer now.</li> <li>Can only gain finite XP from individual monsters (effects.pp)</li> <li>Added safety switch for weapons and grenades (backpack.pp)</li> <li>All items now have descriptions, thanks to Tung Nguyen</li> <li>Added Tung Nguyen's mouse handling patch (sdlmenus.pp)</li> <li>Added loot tracking patch by Michael Deutschmann</li> <li>Directory assistance will find NPCs based on job or keyword (interact.pp)</li> <li>Will automatically pillage after winning mission (arenaplay.pp)</li> </ul> | Gearhead 1.000 | updated | Gearhead |
| 6070 | 4 | 2005-12-10 01:15:06 | <a href="/images/openrpgss.jpg"><img src="/images/thumbs/openrpgss.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> OpenRPG is suite of role-playing utilities for online and tabletop gaming. <p> <em>Changelog:</em> <ul> <li>The infamous Fog Bug has been fixed. <li>The background color is no longer changed to white or any other color by servers' lobby messages. <li>Alias changes no longer get lost in the shuffle of message order. <li>Server "Blackholing" bug fixed. <li>The "Snap" feature of the minimap now works. <li>The defaultfontsize feature now works consistently. <li>wxPython 2.5+ support improved. <li>Meta Server corruption resistance improved. <li>Server stability has been improved overall. <li>No longer need to restart OpenRPG to enable/disable chat tool bars like the ToGM button, Dice Bar etc. <li>The plugin architechture is now built into the OpenRPG code. <li>There is a new default plugin, xxurl2link, which converts incoming and outgoing URLs into clickable HTML links. <li>There is another new default plugin, xxsavewindow, which saves OpenRPG's window settings, like size and position. <li>Mercenary's extended WoD roller is now included. <li>The Shadowrun "Rule of Six" dieroller is now included. <li>Veggiesama's Shadowrun 4th Edition dieroller is now included. <li>Additional whisper group features have been added, including the /gw command. <li>There are new controls for protecting against unwanted HTML code. <li>There is an option for disabling images altogether in chat and converting them into HTML links which point to the images. <li>New whisper tabs can be created for a given ID# by typing /tab followed by the ID#. <li>Text can now be written onto the whiteboard. <li>Chat messages are now received in the order they were sent rather than the order they were received. <li>Game server list now colorized and sorted. <li>Automatic update notification checks. <li>Automatic setting file updating.</ul> | OpenRPG 1.6.3 | updated | OpenRPG |
| 6071 | 4 | 2005-12-10 06:09:43 | <p><a href="http://www.bioware.com">Bioware</a> is doing a poll regarding the topic: <p><b> "What platform(s) below do you both own and play games on?" </b><p> Remember that Bioware is the company that brought "Neverwinter Nights" to Linux and is right now in the process of creating "Dragon Age", a new RPG. | Bioware operating systems poll | default | |
| 6072 | 4 | 2005-12-11 12:13:28 | <a href="/images/gnudoku_screen1.png"><img src="/images/thumbs/gnudoku_screen1.png" align="right" alt="" width="200" height="130"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A free program for creating and solving Su Doku puzzles. <p> <em>Changelog:</em> <ul> <li>Save and load puzzles <li>Generate puzzles from numeric seeds <li>Stability and performance improvements to puzzles generator.</ul> | GNUDoku 0.93 | updated | GNUDoku |
| 6073 | 4 | 2005-12-12 13:33:11 | <a href="/images/lgeneral_ss1.jpg"><img src="/images/thumbs/lgeneral_ss1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a></font> <p> <em>Description:</em> A turn-based strategy engine heavily inspired by Panzer General. <p> <em>Changelog:</em> <ul> <li>internationalization and german localization <li>movement as in PG (which lets the enemy block ways much better and fixes the use of improper pathes) <li>added new weather types to reflect different air/ground conditions as in PG (like rain with dry ground) <li>adjusted weather for all scenarios <li>artilleries provide defensive fire at full strength (with a slightly higher chance to just surpress than if attacking directly) <li>parachutists like in PG (may select dropzone, may drift, may not move in the same turn) <li>AI units in, e.g. towns or close to an artillery, hold position to create groups of resistance, if AI has to defend <li>deploy turn is default <li>saved games are more stable and will work on both: big- and little endian systems <li>restored compatibility with third-party scenarios broken since beta-8 <li>more fixes and enhancements</ul> | LGeneral 1.2beta-10 | updated | LGeneral |
| 6074 | 4 | 2005-12-13 00:05:09 | <a href="/images/GCompris.jpg"><img src="/images/thumbs/GCompris.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a></font> <p> <em>Description:</em> A complete educational application suite with more than 60 activities <p> <em>Changelog:</em> <ul> <li>Added Tangram. <li>Added Mosaic. <li>Adeed Guess a number. <li>Added Audio memory. </ul> | GCompris 7.2 | updated | GCompris |
| 6075 | 4 | 2005-12-13 00:16:25 | <a href="/images/quake4.jpg"><img src="/images/thumbs/quake4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Successor of Quake 2 (Singleplayer) and Quake 3 (Multiplayer) <p> <em>Changelog:</em> <ul> <li>Internet Game Connectivity problem for servers fixed. </ul> | Quake 4 1.0.6 | updated | Quake 4 |
| 6076 | 4 | 2005-12-13 00:21:20 | <a href="/images/ut2004demo.jpg"><img src="/images/thumbs/ut2004demo.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> First Person Shooter focusing on gladiatorial combat <p> <em>Changelog:</em> <ul> <li>Fixed large memory usage. <li>Reenabled Pixomatic renderer ("PixoDrv") in x86 Linux.</ul> | Unreal Tournament 2004 3369.1 | updated | Unreal Tournament 2004 |