newsid |
userid |
timestamp |
news |
headline |
newstype |
gameid |
605 |
2 |
1999-08-26 10:49:48 |
<em>Category:</em> Code Library<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p>
<em>Description:</em> A free, portable 3D engine with a ton of features.<p>
<em>Changelog:</em> A new official release is available. A complete list of the changes since the last official release is available <a href="http://crystal.linuxgames.com/changes.html">here</a> |
Crystal Space 0.14r001 |
updated |
|
606 |
2 |
1999-08-26 10:53:08 |
<em>Category:</em> Emulator<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p>
<em>Description:</em> A fantastic arcade game emulator.<p>
<em>Changelog:</em>
<ul>
<li>Everything from msdos 0.36b3
<li>Fixed a bug in the new svgalib code which caused modes which are non tweaked, non planar and nonlinear to stay black / crash.
<li>Fixed svgafx compilation, Thanks to: "Chris, Lo Cheuk Kong"
<li>Fixed svgafx running suid root
<li>Added console switching to svgafx
<li>Removed -fxgamma this was not possible with a clean solution
to suid root 3dfx support.
<li>Fixed 16bpp modes on cards which use 65536 colors instead of 32678 with svgalib, thanks to: William Barath
<li>Workaround for a DGA bug on Matrox G100 cards which causes the display to be corrupted. Thanks to: d.swanson
<li>Made -listroms respect -stdout-file by: Chris from TKMAME
<li>Fixed xgl compilation.
<li>I couldn't find a clean and portable way to tell Mesa to init glide without switching to 3d mode, which is needed since glide needs to be initialised before any commandline parsing is done for security reasons. Thus setuid root support for Mesa on glide is broken. Use /dev/3dfx instead. Any help appreciated.
<li>Added autoconf to the cutdown zlib instead of the generic unix makefile.
<li>Added the original copyright notice to the cutdown zlib (oops)
<li>Removed the .o en .a files from contrib-zlib as distributed, added removing them to make clean (oops 2)
</ul>
|
Xmame 0.36b3.1 |
updated |
|
607 |
2 |
1999-08-26 11:22:20 |
<em>Category:</em> Game-related Utility<br>
<em>Description:</em> This is a Linux port of the server for Descent 3, a popular new game for Windows. A Linux client is rumored to be on the way. |
Descent 3 Dedicated Server 1.1 |
new |
|
608 |
2 |
1999-08-26 11:49:56 |
<a href="http://happypenguin.org/html/turnip.html"><img src="/images/turnip.gif" align=right width=91 height=107 border=0></a>
<ul>
<li>Today's the last day to find the turnip and win a free copy of <a href="http://www.lokigames.com">Loki</a>'s <a href="http://happypenguin.org/show?Myth%20II%3A%20Soulblighter">Myth II: Soulblighter</a> or a photo of my cat with the game! Click on the gaudy turnip graphic to the right for complete details. The contest ends tonight at 10PM CST.
<li>There are several new goodies for you coder types to read at <a href="http://sunsite.auc.dk/linuxgames">the Linux Game Development Center</a>, including a Game Installer HOWTO by Ingo Ruhnke and an introduction to joystick programming by Erik Greenwald.
<li>Deadlines for <a href="http://www.textfire.com">the 5th Annual Interactive Fiction Competition</a> are rapidly approaching. If you're going to submit a game, you must email the organizer of your intent by September 1. Completed entries must be submitted by September 30.
<li>The <i>Strictly Online</i> section of <a href="http://www.linuxjournal.com">Linux Journal</a>'s website has a nostalgic look at Crowther & Woods' classic Colossal Cave text adventure, one of the great grandaddys of all computer games. Thanks to <a href="mailto:rybread@anok4u2.org">rybread</a> for this and the previous item.
|
Catch up time |
default |
|
609 |
-1 |
1999-08-27 11:18:04 |
<em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> A funny action game written with SDL<p>
<em>Changelog:</em>
<ul>
<li>Particle effects (thanks to Lion Kimbro)
<li>More sound effects
<li>Windows version ready
<li>bugfixes
</ul>
|
BumpRace 0.80 |
updated |
|
610 |
-1 |
1999-08-28 13:11:44 |
<em>Category:</em> Code Library<br>
<em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p>
<em>Description:</em> A high-level game SDK based on SDL.<p>
<em>Changelog:</em>
<ul>
<li>Included Joystick support
<li>Included internal support for dirty rectangles animation, this is transparent to the user (except for the HUGE speed increase)
<li>Added routines for rotated and shearing surfaces other than sprites
<li>Added various other little bugfixes and speedups
</ul>
|
PowerPak Game SDK 990828 |
updated |
|
611 |
-1 |
1999-08-29 12:11:49 |
<em>Category:</em> Emulator<br>
<em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p>
<em>Description:</em> GNOME front-end for Snes9X SNES emulator.<p>
<em>Changelog:</em>
<ul>
<li>New format for the configuration
files, keeping backwards compatibility
with version 2.2. Until the next major
version the old format will be
supported.
<li>Added support for Netplay.
<li>Homogenization of internal structures, general code clean up.
</ul>
|
GSnes9x 2.5 |
updated |
|
612 |
-1 |
1999-08-29 12:14:22 |
<em>Category:</em> Simulation<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> Space oriented network game system.<p>
<em>Changelog:</em>
<ul>
<li>Server and monitor communications is now network based.
<li>Attention universe admins: You need to update your swserv configuration files to the one contained in this package. There are several parameter changes in this new server
version.
<li>Prompt widget modifier bug fixed.
<li>Monitor completed and convered to network based data fetching.
</ul>
|
XShipWars 1.14 |
updated |
|
613 |
2 |
1999-08-29 12:40:48 |
<em>Category:</em> Code Library<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p>
<em>Description:</em> multi-platform game SDK<p>
<em>Changelog:</em>
<ul>
<li>FBDev hw blitter fix (important fix).
<li>Fixed pitch error when using the empty surface provider.
</ul>
|
ClanLib Game SDK 0.1.18 |
updated |
|
614 |
-1 |
1999-08-29 12:43:52 |
<em>Category:</em> Arcade<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p>
<em>Description:</em> A clone of the 3D racing game WipeOut<p>
<em>Changelog:</em>
Various autoconf patches. You can now build properly in a separate directory. You can also build with Mesa even if you have another GL library (specify ./configure --disable-GL). You can also disable ESD support (ie. prefer
OSS support if you have it) by specifying ./configure --disable-esd.
I also fiddled with the sound parameters, and this appears to get rid of the latency problems. I also replaced the old poll(2) method used by the sound process with asynchronous SIGIO signals. The theory is that this may make the code more portable to platforms which do not support select/poll of audio devices. However, in practice, it doesn't seem to work! I fear that Linux doesn't support SIGIO on pipes. There's no mention of SIGIO in /usr/src/linux/fs/pipe.c, but maybe I'm looking in the wrong place or making the wrong syscalls. Any help here would be useful. The relevant code is in sound_process.c.
|
XRacer 0.90 |
updated |
|