newsid |
userid |
timestamp |
news |
headline |
newstype |
gameid |
62 |
2 |
1999-01-25 16:40:51 |
<em>Category:</em> Arcade<br>
<em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p>
<em>Description:</em> 2D scrolling platform game based on Duke Nukem 1
<p>
New in version 0.4:
<ul>
<li>Minor bugfixes
<li>Moved sprites around to more or less permanent locations
<li>Added "./fullscreen" script to make fullscreen even easier :)
<li>Added bananas :)
<li>Some font8x8 and menu improvements/structural changes.
<li>Created main title screen background image
</ul> |
Dave Gnukem 0.4 |
updated |
|
63 |
2 |
1999-01-26 12:00:28 |
<em>Category:</em> puzzle
<p>
A puzzle game, popular in Japan
<p>
This is Illust logic, known also as Pikros and Paint by Numbers. If you like it, you will love this
Unix version (hopefully:) It is stable and playable; only needs some more customization.
<p>
The objective of Paint by Numbers puzzle is to mark each cell of the canvas to black or
white, and complete the picture. Numbers of each row and column show the rules to
determine cells in the corresponding row or column.
|
IllustLogic 1.1 |
new |
|
64 |
2 |
1999-01-26 17:47:17 |
In a <a href="http://biz.yahoo.com/bw/990126/ca_loki_en_1.html">press release</a> this afternoon, <a href="http://www.lokisoft.com">Loki Software</a> announced that they'll be porting Activision's upcoming "Civilization: Call To Power" title to Linux in spring 1999.<p>
The press release contains a bit of misinformation, calling this the "first commercial game on Linux", which of course isn't true. One wonders about the timing of this press release and the recent announcement that BFRIS has gone gold.<p>
That stuff notwithstanding, this is totally cool news and I can't wait to hold this game in my hands. |
Loki to port Civilization: Call To Power |
default |
|
65 |
2 |
1999-01-27 11:19:18 |
<a href="mailto:barath@uclink4.berkeley.edu">Barath Raghavan</a> of <a href="http://linuxpower.org">linuxpower.org</a> wrote in to inform me of an <a href="http://linuxpower.org/display_item.phtml?id=100">interview</a> they've done with <a href="http://www.lokisoft.com">Loki Software</a> dudes Scott Draeker and Sam Lantinga. It's a good read if you want some more lowdown about Loki. |
Loki interview at linuxpower.org |
default |
|
66 |
444 |
1999-01-27 11:36:46 |
<em>Category:</em> Puzzle<br>
The goal of the game is to put balls in pockets of the same color by manipulating a set of tubes.
<p>
The game is written in C++ and uses GTK 1.0.6. |
Groundhog 1.0.1 |
new |
|
67 |
443 |
1999-01-27 11:37:15 |
<em>Category:</em> Puzzle<br>
Anton is an arithmetical game. Combine 6 random numbers with basic operators (+,-,*,/) to come to a 3 digit target number. It has a graphical user interface written with the fltk library, and the program solves the problem itself too, to present the best solution. |
anton 0.1 |
new |
|
68 |
2 |
1999-01-27 23:38:11 |
<a href="http://www.linuxgames.com">Linuxgames.com</a> reports that <a href="http://www.lith.com">Monolith Productions</a> has started a mailing list for dispersing information about the upcoming <a href="http://www.the-chosen.com/home.asp">Blood 2</a> and <a href="http://www.shogo-mad.com">Shogo</a> ports.
<p>
To subscribe, send mail to <a href="mailto:lt-linux-request@lists.lith.com">lt-linux-request@lists.lith.com</a> with a subject of <b>subscribe</b>.
<p>
You can read the .plan update announcing the new list <a href="http://www.linuxquake.com/cgi-bin/finger.pl?jeremy@lith.com">here</a>.
|
Monolith Linux port mailing list |
default |
|
69 |
2 |
1999-01-28 16:25:36 |
<a href="mailto:loki@lithtech.com">Jeremy Blackman</a> has posted a message to the Monolith Linux list I mentioned previously that provides all the gory details about the status of the Lithtech engine port:
<pre>
* Monolith Support Libraries
- 'stdlith' (templated arrays, memory management, etc.)
+ 100% ported.
- 'shared' (general utility functions)
+ 100% ported.
- 'zlib' (compression library)
+ 100% ported
- 'rezmgr' (REZ file functions)
+ 100% ported
- 'GameSpyMgr' (this should be self evident)
+ 100% ported
* Lithtech core
- 'linux' system-specific base directory
+ 95% ported...one or two quirks in task management that need
to be cleaned up.
- 'newnet' networking library
+ 90% ported...all Windows functionality is there, but I want
to add bandwidth management, so you can tell the server not to
take up more than 'x' amount of bandwidth maximum.
- 'Common' (Lithtech core)
+ 85% ported. There is a 100% done port of an earlier revision
of LT, but I need to finish merging in the changes for the more
recent versions. Then I can sit down with Mike Dussault and merge
the Linux port back into the main distribution. I count this
bringing-up-to-date as 15% not-done, since I need to merge the code
AND test it.
- 'Miniserv' (Lithtech server.dll / server.so)
+ 85% ported. Again, there is a 100% done port of an earlier
revision of LT, but I need to finish bringing in the changes to the
most recent version. I want the server to work with Shogo 2.2, NOT
Shogo 2.1... otherwise, I'd end up releasing it and whoom, it'd be
outdated. ;)
- 'ltservd' (Lithtech server daemon, interface to server.so)
+ 50% written. It WORKS, but it's UUUUUGLY. :) Basically, you
run ltservd with a config file, and send it SIGTERM to kill it.
It spits everything into a log file. This is Not Good. I need
a way to have console commands executed and such. HOWEVER,
ltservd, like ShogoSrv under Windows, -will- have the source
released, so I fully expect to see a lot of changes on this thing,
no matter WHAT it looks like when I release it.
</pre>
Looks like he's getting pretty close. Keep in mind that this is only the <em>server</em> port. There's a good chance we'll see client ports later on, though.
|
Lithtech engine port status |
default |
|
70 |
450 |
1999-01-28 18:18:52 |
<img src="/images/thumbs/apollo.gif" width=200 height=150 align=right> <em>Category:</em> Action<br>
Apollo is based on the concept from the gravity games developed for the Amiga in the early 90's, and mostly based on Turboraketti. It runs in a 320x240x256 screen. The game is originally developed for DOS, and the Linux port has no sound nor network support.
<p>
All the original Turboraketti levels are
included. |
Apollo - The Gravity Game 0.70 |
new |
|
71 |
2 |
1999-01-30 20:29:09 |
<em>Category:</em> Arcade<br>
<em>Avg. Rating:</em> <img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><img src="http://www.happypenguin.org/images/star.gif" alt="*"><p>
<em>Description:</em> A fantastic arcade game emulator.<p>
A new beta version of this coolest of emulators has been released. It sports two major new features, 16 bit stereo sound and scaling in SVGAlib and DGA modes. There are a number of internal changes as well, the most notable being the configuration save format has changed.
|
Xmame 0.35b2.1 |
updated |
|