| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6037 | 7378 | 2005-11-26 02:39:42 | <a href="/images/tuxpaint.gif"><img src="/images/thumbs/tuxpaint.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a></font> <p> <em>Description:</em> A simple and fun paint program for kids <p> <em>Changelog:</em> <ul> <li>New magic tools: Smudge, Tint, Darken, Cartoon, Bricks, Grass. <li>Text tool UI improvements. <li>Color palette updates. <li>Stamp tool updates: different tinting modes, scaling improvements, better scaling UI. <li>Better startup time and memory usage. <li>Many bugfixes & packaging/porting updates. <li>New translations: Albanian, Estonian, Gaelic, Galician, Gronings, Kinyarwanda, Mex. Spanish, Swahili, Thai and Urkanian. </ul> | Tux Paint 0.9.15 | updated | Tux Paint |
| 6038 | 7378 | 2005-11-26 22:31:39 | <a href="/images/shot-0.13.1-3.png"><img src="/images/thumbs/shot-0.13.1-3.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> StormWar is a 3D realtime strategy game inspired by the old game NetStorm. <p> <em>Changelog:</em> <ul> <li>The graphical engine was rewritten to be easier to update. <li>2D effects were added. <li>3D transparency support was added. <li>The camera control and input management has been changed for a better gameplay. <li>There are moving clouds in the sky. <li>New units: sun cannon, workshop. <li>Updated unit: temple. <li>The main music theme changed. <li>Added Portuguese and Polish translations. <li>Many, many (but not always directly visible) other things. </ul> | StormWar 0.15.1 | updated | StormWar |
| 6039 | 7378 | 2005-11-27 02:01:57 | <a href="/images/tavli-0.0.10.png"><img src="/images/thumbs/tavli-0.0.10.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Tavli3d is the greek backgammon,consisting of 3 games:portes,plakoto and fevga. <p> <em>Changelog:</em> <ul> <li>/dev/urandom is used for dice rolls(if present) <li>improved models <li>Better positioning of pieces <li>server script added(not yet functional) <li>many changes in the code related to multiplayer mode(not yet present) <li>various minor bugfixes</ul> | Tavli3d 0.3 | updated | Tavli3d |
| 6040 | 4 | 2005-11-27 07:12:05 | <a href="/images/eve-screenshot-20041125T142955.png"><img src="/images/thumbs/eve-screenshot-20041125T142955.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Game suite with four games, three puzzle and one action. <p> <em>Changelog:</em> <ul> <li>New game:Parity. <li>MOTD fix. <li>Client learns new chat commands from the server (try issuing "/time"), meaning that new commands can be added without you having to update. <li>"/media/cdrecorder" now shows up as a valid CD drive under Linux. <li>Fix with incomplete logout on chat. <li>Miscellaneous fixes. </ul> | E.V.E. Paradox (Free Edition) 1.1 | updated | E.V.E. Paradox (Free Edition) |
| 6041 | 7378 | 2005-11-27 22:55:46 | <a href="/images/cyphesis_GMClient.jpg"><img src="/images/thumbs/cyphesis_GMClient.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>A number of bugs have been fixed which caused the server to abort. <li>Artificial intelligence code has been modified so that NPCs can answer questions about things in the world. <li>Characters can no longer attack themselves. <li>Houses now have collision structures so it is possible to go inside them.</ul> | Worldforge::Cyphesis 0.5.4 | updated | Worldforge::Cyphesis |
| 6042 | 7378 | 2005-11-27 22:57:04 | <a href="/images/mt_coop01.jpeg"><img src="/images/thumbs/mt_coop01.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Action tank 2D game <p> <em>Changelog:</em> <ul> <li>Now a level editor is included (mteditor). <li>New level design and purpose (all old levels already included anyway). <li>No network system but all ready for that. <li>Some menus changed for easy use. <li>AI rewrited from scratch (more smart bot AI). <li>Path search changed. Now the game search from /usr/games/minitanques and if not from the current directory. <li>Now the configuration file is saved in $HOME directory (.minitanques.ini). You can play changing some rules in the configuration file. <li>The map set the rules if it have that. <li>New obstacle added (undestructible diamond). So the levels can have a invariable way. <li>And some other little things updated... </ul> | Mini Tanques 0.9 | updated | Mini Tanques |
| 6043 | 7378 | 2005-11-29 03:23:53 | <a href="/images/pythonsudoku-0.10.png"><img src="/images/thumbs/pythonsudoku-0.10.png" align="right" alt="" width="173" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Python Sudoku is a text and graphical (gtk interface) program to create or resolve sudokus. It can also print a sudoku (1 or 4 sudokus in each page) and write a image (png, jpeg, etc) with a sudoku. | Python Sudoku 0.10 | new | Python Sudoku |
| 6044 | 4 | 2005-11-29 03:31:53 | <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="150" height="113"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog (since 1.8.4):</em> <ul> <li>Used playing pieces by other players are not displayed for selection anymore <li>Blue Treasure Chest (Can be locked and contains magical stuff with 50%) <li>28 new Monsters (10 Plants, 10 Orks, Mammoth, Winged Devil, Horned Lizard, Twoheaded Ogre, Kobold, Unhold, Human Snake) <li>17 new weapons (f.e. Falchion, Broadsword, Shortsword, Sickles, 4 Daggers) <li>2 Steelhelmets <li>New room: Trader 5 <li>Stealing of sleeping monsters gives you 20% bonus <li>If stealing is unsuccessful the monster is alerted <li>We cannot steal from alerted monsters <li>Visions improved. Gives 30% Bonus now to spot traps and find hidden treasures <li>New spell: Destroy plant (Druidmagic) <li>New Graphic for the Body Skeleton. <li>Changed the design of the borders. <li>The traders get saved now for all levels. So players in different levels do not share the same trader anymore <li>Creatures only see other creatures and players when they are in the same level now <li>Waterskin is now replenished at all waterfields. (River, Lake and Archipelago) <li>Stairs und teleporters will only be used when we really moved <li>Items in the Quickaccessinventory get explained <li>When we click on used items in the Quickaccessinventory now they get released <li>Bows and Slings hit Invisible Opponents now only with 20% <li>New Monsterspell: Teleport (Moves you back to level entry) <li>FAQ updated. Explains all our attributes now <li>Automapping. With the "M" Key we can see a map of where we have been already. And we got Buttons to change the level to see all other levels we have been in already! <li>The skills have two lines descriptions now. So we know f.e. the best 3 spells of each spellcircle. <li>Bugfixes: Monsters sometimes left empty chests behind. <li>We got small Traders now that sell 2 goods each and appear with 30% in each level <li>Traps got animations now <li>Wounded Hero (if you can heal him he will reward you!) <li>Bugfixes: God of Secrets gave Mana instead of Life <li>Now we got Statistics for selected Traits! </ul> | Lost Labyrinth 1.9.3 | updated | Lost Labyrinth |
| 6045 | 7378 | 2005-11-29 08:12:31 | <a href="/images/el3_small.jpg"><img src="/images/thumbs/el3_small.jpg" align="right" alt="" width="200" height="151"></a> <em>Category: </em>action<br> <em>Description:</em> semi-abstract first person 3d-shooter game. Shoot evil robots before they get too close or use your jetpack to escape.<p> The robos can't jump but they tear down walls. Increasingly difficult levels with 3 different objectives. | enemy lines 3 1.0 | new | enemy lines 3 |
| 6046 | 7378 | 2005-11-29 12:22:32 | <a href="/images/LBreakout2HP.png"><img src="/images/thumbs/LBreakout2HP.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> The polished successor to LBreakout offers a new challenge. <p> <em>Changelog:</em> <ul> <li>Internationalization is more complete now. <li>In the quick help, switching fullscreen/windowed mode works. <li>Completely leaving the game by the window manager's close button works.</ul> | LBreakout 2.6beta-5 | updated | LBreakout |