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newsid userid timestamp news headline newstype gameid
6027 4 2005-11-22 10:44:14 <a href="/images/mule_0.04_01.png"><img src="/images/thumbs/mule_0.04_01.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Linux port of clone of old MULE for C64 & PC <p> <em>Changelog:</em> <ul> <li>a little better audio <li>Fixed speed for auctions <li>Reduced SDL_mixer requirements</ul> M.U.L.E 0.61 - TOX updated M.U.L.E
6028 4 2005-11-23 01:22:20 <a href="/images/hunt.png"><img src="/images/thumbs/hunt.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Run for life and plutonium. <p>Take all plutonium and don't be caught. The robot hunters are smart and they do not cheat.</p> Robo Hunt 0.1 new Robo Hunt
6029 4 2005-11-23 01:28:32 <a href="/images/n_and_c_grab.png"><img src="/images/thumbs/n_and_c_grab.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="1.67"><img src="/images/star.gif" alt="1.67" border="0"></a><a href="#" title="1.67"><img src="/images/star.gif" alt="1.67" border="0"></a></font> <p> <em>Description:</em> A simple tic-tac-toe game - with a twist. <p> <em>Changelog:</em> <ul> <li>Have begun to use Allegro library. <li>Removed various functions in source no longer used. <li>Presentational improvements. <li>Added sound effects.</ul> Naughts and Crosses 0.7 updated Naughts and Crosses
6030 7378 2005-11-23 03:33:05 <a href="/images/capture_fr_affichage.jpg"><img src="/images/thumbs/capture_fr_affichage.jpg" align="right" alt="" width="200" height="124"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A VisualBoyAdvance frontend for Linux <p> <em>Changelog:</em> <ul> <li>vbaexpress.desktop (to add the program in the system menu) <li>vbaexpress.spec (to creat rpm binary distribution) <li>Correction of little bugs <li>Adding *.zip extention in the file browser <li>Fixing colors (for compatibility with fltk 1.1.7) <li>Elimination of all warnings of g++ (castings of lcfg.c, all unused variables and comparison of signed and unsigned) <li>rpm (fedora) and ebuild (gentoo)</ul> VBAExpress 1.1 updated VBAExpress
6031 7378 2005-11-23 03:34:00 <a href="/images/ppp_ingame_1.jpg"><img src="/images/thumbs/ppp_ingame_1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A PONG clone with a new look and in future versions, new interesting features. <p> <em>Changelog:</em> <ul> <li>Update of the SDL_ttf library to version 2 for building and running the game. <li>The ball has more horizontal speed than vertical. <li>The gameplay is more quick. <li>With these gameplay changes, the enemy AI rewrite is no longer needed. <li>Some optimizations made. <li>Added a simple 'Game Over' screen. <li>The game ends when the sum of the two player's score reaches 10 points. <li>Minor interface fixes. </ul> Pim Pam PONG 0.9.1 updated Pim Pam PONG
6032 4 2005-11-24 00:42:39 <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> OGRE is a scene-oriented, flexible 3D engine written in C++ <p> <em>Changelog:</em> <ul> <li>the dependencies have been updated <li>the gcc version script which was causing problems in gcc v4.x has been disabled <li>XSI v5 now supported (in addition to v4.0 and 4.2) <li>fix merging of CEGui flags in Linux build </ul> OGRE 1.0.6 updated OGRE
6033 5795 2005-11-24 19:57:50 <a href="/images/AASF.jpg"><img src="/images/thumbs/AASF.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a></font> <p> <em>Description:</em> A first-shooter released by the United States Army <p> <em>Changelog:</em> <ul> <li>New multiplayer and training missions. <li>More realistic and balanced gameplay. <li>Several other changes and a lot of bug fixes. <li>See the <a href="http://www.americasarmy.com/intel/fullstory.php?i=1457">full changelog</a> for more details.</ul> America's Army: Special Forces 2.5 updated America's Army: Special Forces
6034 4 2005-11-25 00:25:55 <a href="/images/gcss.jpg"><img src="/images/thumbs/gcss.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Galacticards is a card-based space strategy game <p> <em>Changelog:</em> <ul> <li>The Linux Demo has now been built with gcc 3.3.6. <li> <li>Those with undefined symbol errors previously should check it out. <li> <li>I will note that opn al is still required, and it looks for "libopenal.so". <li> <li>This version still dynamically links with the standard libs. </ul> Galacticards (For Linux) 1.1 updated Galacticards (For Linux)
6035 4 2005-11-25 05:07:32 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>D2X-XL Linux port is done. Current program version is 1.5.25. <li> <li>Source code (GPL) and i86-32 binaries available on www.descent2.de. <li> <li>D2X-XL supports custom missions and multiplayer (UDP/IP). </ul> You need to own the original Descent 2 game data for D2X-XL. 3D gfx accelerator card required. D2X-XL 1.5.25 updated D2X-XL
6036 4 2005-11-25 08:33:13 <a href="/images/lincity-ng.png"><img src="/images/thumbs/lincity-ng.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> lincity-ng is a graphical makeover of lincity <p> <em>Changelog:</em> <ul> <li>Fixed the "load instead of save" bug. <li>Features complete Spanish and Swedish translations, as well as Catalan and French dialogs.</ul> lincity-ng 1.0.2 updated lincity-ng