| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6017 | 4 | 2005-11-20 23:46:32 | <a href="/images/screenshot08.png"><img src="/images/thumbs/screenshot08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Another block fall game based on Tetris Attack <p> <em>Changelog:</em> <ul> <li>Small pop-ups when chaining, gives players a better understanding of chains <li>Single player Vs. Mode with 7 difficulties (not much difference yet, except speed) <li>AI no longer get stuck and is no longer lightning fast <li>"make install" and "make remove" added to makefile <li>New graphic for Blocks and Garbage <li>Screenshots are now saved to the home folder instead of program folder in case the user don't have write permission to the program folder </ul> | Block Attack - Raise of the Blocks 1.1.2 | updated | Block Attack - Raise of the Blocks |
| 6018 | 4 | 2005-11-21 01:42:04 | <a href="/images/capture_fr_affichage.jpg"><img src="/images/thumbs/capture_fr_affichage.jpg" align="right" alt="" width="200" height="124"></a> <em>Category: </em>emulator<br> <em>Description:</em> A VisualBoyAdvance frontend for Linux <p>A VisualBoyAdvance frontend for Linux to run your games and to configure the Graphics, sounds, controls (keyboard and joystick), paths (saves and captures)...</p> | VBAExpress 1.0 | new | VBAExpress |
| 6019 | 4 | 2005-11-21 02:16:49 | <a href="/images/cyphesis_GMClient.jpg"><img src="/images/thumbs/cyphesis_GMClient.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>Notification of victory or defeat in combat is now sent to the client in a way that is easier for the player to understand. <li>Entity IDs are now indexed as integers which should give better performance scalability. <li>Entities now inherit attributes from their parent class, making inheritance more intuitive for world builders. <li>The ability to flush entities from the server in bulk has been added to the admin client. <li>Routine errors like authentication failures are no longer reported in the logs. <li>Many bugs have been fixed.</ul> | Worldforge::Cyphesis 0.5.3 | updated | Worldforge::Cyphesis |
| 6020 | 4 | 2005-11-21 02:43:26 | <a href="/images/freetennis.png"><img src="/images/thumbs/freetennis.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A realistic Tennis simulation <p> <em>Changelog:</em> <ul> <li>players are now slower. Therefore, shots which are close to the line pay more; in addition, it is now reasonably easy to place a killing diagonal (previously it wasn't). <li>increased the vertical sprint speed; <li>decreased parabola visibility; <li>tuned bounce speed on all surfaces; <li>made dropshots and drop volleys easier; <li>better logic in choosing between "approaching attack" and "attack with power shot"; <li>better logic choosing a volee: computer now plays an approaching volee when he is far from the net; <li>computer now approaches the net with a slower shot, in order to have more time to reach the net; <li>computer tries to get closer to the net than it did before, in order to play a stronger volee; <li>computer's passing shot is not so low and precise as it was before; <li>several other improvements. <li>Fixed bug in AI: when your service went out, computer would believe to have won a ball by not attacking, and would update his tactic accordingly. </ul> | Free Tennis 0.4.4 | updated | Free Tennis |
| 6021 | 506 | 2005-11-21 07:19:58 | <a href="/images/ppp_ingame_1.jpg"><img src="/images/thumbs/ppp_ingame_1.jpg" align="right" alt="" width="120" height="90"></a> <em>Category: </em>arcade<br> <em>Description:</em> Pim Pam PONG is a clone of the original PONG developed in the 70's. Pim Pam PONG has been developed using the SDL libraries: SDL, SDL_image, SDL_mixer, and SDL_ttf. This permits the portability of the game to some systems and machines. It uses the NNG Engine (New Neopontec Gaming Engine) developed by Hector Blanco (me) that uses the mentioned SDL Libraries. <p> The game concept is the same as the original. You have the control of one bar that can move up or down in the screen, and the CPU controles the other bar. A ball is launched in a random direction, and you must score in the other part of the screen. Is similiar to Tennis and Pim Pong. | Pim Pam PONG 0.9.0 | new | Pim Pam PONG |
| 6022 | 506 | 2005-11-21 09:19:38 | <a href="/images/plonx.png"><img src="/images/thumbs/plonx.png" align="right" alt="" width="200" height="158"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Plonx is a small puzzle game, where you'll have to avoid bombs and collect points. <p> You control the white @-sign. The red asterisks are bombs. You'll have to collect the green numbers, while avoiding the bombs, the upper and lower edges of the map, and the blue trail you leave behind. The left and right edges of the map wrap around. You'll move 1-6 spaces forward, depending on what number you first pick up on that move. | plonx v0.03 | new | plonx |
| 6023 | 506 | 2005-11-21 09:20:33 | <em>Category: </em>simulation<br> <em>Description:</em> Hack computers for the money, and buy better hardware and software. You type commands in a Command Line Interface like environment. | Hackz 2 2.0.1 | new | Hackz 2 |
| 6024 | 4 | 2005-11-22 01:37:46 | <a href="/images/gpremacy.jpg"><img src="/images/thumbs/gpremacy.jpg" align="right" alt="" width="200" height="135"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Gpremacy is a Mono/GTK# adaptation of the 80s board game "Supremacy" <p> <em>Changelog:</em> <ul> <li>Simple AI opponent added. <li>Flags to show who owns what added. <li>The movement arrow now works. <li>Nukes always work when fired. <li>Bugs fixed.</ul> | Gpremacy Release 2 | updated | Gpremacy |
| 6025 | 4 | 2005-11-22 01:52:02 | <a href="/images/gameeditor.png"><img src="/images/thumbs/gameeditor.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Interactive tool for game development <p> <em>Changelog:</em> <ul> <li>Make games for Windows Mobile-based Smartphones <li>Make games for Pocket PC VGA devices (resolutions 480x640, 640x480, 480x480) <li>Bug "Event Inheritance don't works with collisions" removed <li>Bug "Blank screen after change system color depth or resolution" removed <li>Bug "Don't works with some onboard video cards" removed <li>Bug "Exit on Pocket PC without any massages" removed <li>Bug "Function panels sometimes don't open" removed <li>Bug "Sometimes Pocket PC crash when stop MOD musics" removed </ul> | Game Editor 1.3.3 | updated | Game Editor |
| 6026 | 4 | 2005-11-22 02:15:26 | <a href="/images/flightgear-099.jpg"><img src="/images/thumbs/flightgear-099.jpg" align="right" alt="" width="200" height="139"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a></font> <p> <em>Description:</em> General Aviation Flight Simulator <p> <em>Changelog:</em> <ul> <li>New well integrated volumetric clouds by Harald Johnsen <li>Fixed the jitter problem with 3d cockpits. <li>Volumetric shadows are now supported so that aircraft can cast shadows upon themselves as well as the ground. <li>Better support for redoing livery textures on an individual aircraft. <li>Support for seasonal terrain textures. (Updates to summer textures plus new winter textures added.) <li>Carrier - added working arrester wires and catapults. The carrier is selectable as a starting position. AI has been added to the carrier in the form of an operating box and an automated turn into/out of wind. TACAN beacon added. <li>Extensive revisions to the Multiplayer code. Multiplayer servers are now available. A Google-based map server is also available <li>Enhanced weather modeling (lightning and rain.) <li>Support for high G redout/blackout effects. <li>Add status updates to the initial splash/startup screen. <li>Allow switching the tower view location at any time. <li>Add support for configuring views with asymmetric view frustums. <li>Many updates to gui/dialog box infrastructure. Ability to alter border thickness, change fonts, dialog boxes are draggable across the screen, you can enable automatic line wrapping, select colors, and allow key presses to be bound to widgets. <li>Replaced many hardcoded dialog boxes with xml configurable dialog boxes. <li>Support for xml configurable gui themes. <li>Help dialog boxes supported for each aircraft listing special keys, global keys, procedures and performance data. <li>Updates and enhancements to many of the dialog boxes to fix problems, expose new features, enhance usability, etc. <li>Added a generic, XML configurable, autopilot framework, and several high level, configurable filter implementations for use by autopilot designers. <li>Added a transponder and Altitude encoder. <li>Made the instruments code much more configurable, it is now possible to only include instruments that are actually present. <li>Implemented the groundcache code which made it possible for aircraft to follow the ground precisely and, as a result, made it possible to land on aircraft carriers. <li>Updated JSBSim version since the last release. (More updates pending after this release.) <li>YASim: expose "spool-time" of a jet engine as a config parameter, add an oil temp model, support gear compression along any arbitrary axis, reworked MP calculations for super/turbochargers. <li>Allow setting individual sample/update rates for any of the PID autopilot stages. <li>Support TACAN instruments. And an IVSI instrument. <li>Support for new animations and effects such as heat-haze and chrome. <li>Dynamic taxiway following at airports equipped with a logical ground network. <li>Ability to define "AI" scenarios with scripted moving objects that interact intelligently with the environment and the simulator state. <li>Deprecated old electrical system model in favor of a much more flexible script based system that can be tailored to any individual aircraft. <li>Include an external utility that can feed saved nmea tracks back into FlightGear. If you take a gps on a real flight with you and capture the output, you can replay your flight in FlightGear. <li>Added a function that can intersect any arbitrary vector with the loaded scenery and return the hit point. <li>Many updates and fixes to the joystick configuration files, many new joysticks directly supported. <li>Removed all lingering dependencies on plib's SL sound library. <li>Add support for OpenAL 1.1 and alut. OpenAL is a 3d sound system supporting directional sound and doppler effects. <li>Better cross platform compatibility with our standard network structures. <li>More cpu friendly frame rate throttling code that can leave more cpu available for other apps. <li>Various Nasal (scripting) bug fixes and language improvements. <li>Various bug fixes, various platform/compiler compatibility fixes, several memory leaks fixed. <li>New aircraft available (in various stages of developement): A380, Boeing 314 (seaplane), Citation Bravo (glass cockpit), Hurricane IIb, MiG-15bis, TU-114, B29, C150, and SR20. <li>Aircraft that have had updates since the last release: 737, A-10, AN-225, B-52F, BAC-TSR2, Citation-II (550), Comper Swift, Concorde, Hunter, OV10, Spitfire, T37, B1900d, bo105, C172 et. al., C182, DHC2F (Beaver), F16, Fokker DR1 Triplane, Fokker 50 (turboprop), Fokker 100 (jet), J3 Cub, P51, Santa, Seahawk, and 1903 Wright Flyer. </ul> | Flight Gear Flight Sim 0.9.9 | updated | Flight Gear Flight Sim |