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newsid userid timestamp news headline newstype gameid
6007 7378 2005-11-18 12:22:02 <a href="/images/freetennis.png"><img src="/images/thumbs/freetennis.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A realistic Tennis simulation <p> <em>Changelog:</em> <ul> <li>Major gameplay: placing an unreachable dropshot is not so easy anymore. If you make your parabola hit the ground too vertically, you are likely to hit net. <li>Major graphics: computer now moves towards the ball even when he knows he can't reach it, or when it is going out. This way you don't know you won the point until the very last moment. This increases realism and was a requested feature. <li>Major AI: computer now sprints to get back to center when he is very decentered horizontally. This affects gameplay, because moving the computer with a short diagonal and then place a killing down-the-line is not so easy anymore. <li>Fixed major bug: when playing a volley with a very low impact point, or very close to the net, your initial shot would appear too long and impossible to put in. Happened especially with Ivan. <li>Fixed crash. When smashing particularly close to the net, computer would sometimes be unable to find a feasible shot. <li>You now get a visual feedback on fault (not just a sound). <li>AI tuning (Pete's interlocutory shot)</ul> Free Tennis 0.4.3 updated Free Tennis
6008 4 2005-11-19 00:50:16 <a href="/images/wordplay.png"><img src="/images/thumbs/wordplay.png" align="right" alt="" width="200" height="166"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An anagram game for *nix <p> <em>Changelog:</em> <ul> <li>This release fixes a potential crash when playing hook puzzles.</ul> Wordplay 0.2 updated Wordplay
6009 4 2005-11-19 03:15:17 <a href="/images/main.gif"><img src="/images/thumbs/main.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Crossword construction for swedish type crosswords <p>A crossword construction program with support for printing and database lookup of words. Sample databases are included.</p> gmbCrossword new gmbCrossword
6010 4 2005-11-19 05:15:41 <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Free stand-alone game based on the Q3A source release. <p> <em>Changelog:</em> <ul> <li>Alpha 2 version released, a built for Linux is now available </ul> OpenArena OAlpha-nov updated OpenArena
6011 4 2005-11-19 08:09:01 <a href="/images/wesnoth-0.8.4-halo.jpg"><img src="/images/thumbs/wesnoth-0.8.4-halo.jpg" align="right" alt="" width="200" height="143"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a><a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a><a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a><a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a><a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Added new unit graphics. <li>A new main menu music theme added. <li>Multiplayer maps have been reviewed. <li>Polish translation is now included and several other translations have been updated. <li>Some small bugs fixed.</ul> Battle for Wesnoth 1.0.1 updated Battle for Wesnoth
6012 4 2005-11-19 08:15:50 <a href="/images/Ur2_keepfiring.jpg"><img src="/images/thumbs/Ur2_keepfiring.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> Mechanical FPS with destructible physics <ul>Mechanical FPS with the following features: <li>mechanical structure of the robot is linked to its functionality <li>each part: (arm, leg, wheel, head, tower, radar, etc.)<ul> <li>can be independently damaged <li>plays its roal among various abilities of a robot, thus each ability can be shutdown by damaging a certain part. </ul></ul> Ukrainian Rumble 2 Proof of Concept 1 new Ukrainian Rumble 2
6013 4 2005-11-20 08:45:58 <a href="/images/bzflag.jpg"><img src="/images/thumbs/bzflag.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a></font> <p> <em>Description:</em> 3D networked multiplayer tank battle zone capture the flag game <p> <em>Changelog:</em> <ul> <li>many bug fixes <li>greatly enhanced graphic performance <li>server side plug-ins <li>better HTTP performance <li>improved game server listing <li>a new icon</ul> BZFlag 2.0.4 updated BZFlag
6014 4 2005-11-20 08:51:28 <a href="/images/4.jpg"><img src="/images/thumbs/4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a></font> <p> <em>Description:</em> 2D Mission Based Platform Game <p> <em>Changelog:</em> <ul> <li>Fixed some minor bugs in the pak file creation. <li>Fixed some issues with the make file itself. <li>Addressed some issues with some levels design. <li>The source download now contains all the loose data. </ul> Blob Wars : Metal Blob Solid 1.04 updated Blob Wars : Metal Blob Solid
6015 4 2005-11-20 08:54:57 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Descent 2 OpenGL port <p>D2X-XL is the Linux port of the powerful D2X version D2X-W32 for MS Windows. :D <p>D2X-W32 has been based on D2X 0.2.6, but has both received a plethora of bug fixes and tremendous enhancements. Many features contained in the original game, but missing in D2X, have been restored. <p>The port D2X-XL is still in progress. ETA will however be real soon, and D2X-XL will bring all the features of D2X-W32 to the Linux world. The source coded provided will reflect the current state of the port. D2X-XL 1.5.12 new D2X-XL
6016 4 2005-11-20 23:42:55 <a href="/images/shot00014.jpg"><img src="/images/thumbs/shot00014.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Last Man Standing Coop Mod is a Doom 3 multiplayer modification <p> <em>Changelog:</em> <ul> <li>The mod now supports the Doom3 expansion pack using our ROE Coop gametype. <li>Ragdolls can now be turned on using the cvar lms_useragdolls <li>Kaiser's maps Tlabs Complex, Refueling Station, and Sigma Quadrant were included and tweaked for coop play <li>Plasmathrower given a new sound, new stream, and ignites monsters <li>Updates to Radio Tower, including much more intense gameplay and two cinema screens <li>KF_Loading_dock tweaked to be more playable, especially in hardcore mode <li>Over six new monsters were added to the mod including the super maggot, spectre, spectral nimp and more <li>Completely rewritten the AI netcode. Reliable messages overflow should be very rare now. <li>Music volume now fades to new value properly when using music volume slider. <li>Progression maps no longer have a time limit. <li>Maximum number of players increased to 16. <li>Improved netcode for player entities. <li>Sexy transparent console with a new background image <li>7 of the 12 ROE maps are coop-ready. <li>Added the ability to vote to use "Hardcore" on LMS maps. <li>Lots of bugs fixed. </ul> Last Man Standing Doom 3 Coop Mod 2.0 Official updated Last Man Standing Doom 3 Coop Mod