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commentid objectid typeid userid subject comment timestamp parentid
6462 2859 news 3 Re: Go preorder now! Not bad. <br>Could you please estimate the NWN Linux client release date too? :) 2002-08-29 13:43:06 6461
6464 2859 news -1 Re: Go preorder now! Nnnnnnng... Argh! sorry, no.. It seems very.. Shadowy. My estimative powers won't reach that far into the future ;) 2002-08-29 14:52:13 6462
6465 2859 news 5401 Re: Go preorder now! Sorry, that _was_ actually me. I just thought I was logged on automatically as I usually am :/ Oh well.. 2002-08-29 14:54:54 6464
6466 2864 news -1 Servers. I refuse to run my Linux game machine as a *SERVER* until I start seeing some *CLIENT* software. 2002-08-30 04:19:39 0
6467 XBomber games -1 Xbomber 101 - Win32 Hi, this seems to be the best Clone i saw up to now... but it tooks me at least 8 hours to make it work under Windoze.-> Is somewhere an howto-Page? Could i join to the project? 2002-08-30 13:19:46 0
6468 Glaxium games -1 never works There's always something in every version that prevents it from compiling or not segfaulting. 2002-08-30 22:05:37 0
6469 Glaxium games 3 Re: never works You might need a new "glext.h" wich you can get <a href="http://oss.sgi.com/projects/ogl-sample/registry/">here</a>.<br> <br>Your current version might be located in in /usr/include/GL or in /usr/X11R6/include/GL, replace it with the new version.<br> In case "make install" won't work, use the executable created by "make".<p> I got this tip from the author. Other 3D games still work fine after replacing "glext.h". 2002-08-30 22:27:18 6468
6470 2859 news -1 Mathematical optimization For those of you who are into math and bridges. Have a look at the following java applet that does topological optimisation. It is good fun (but it is not a game) <a href="http://www.topopt.dtu.dk/"> http://www.topopt.dtu.dk </a> 2002-08-31 00:33:00 0
6474 2866 news 2391 Trophy tracks for a future contest? <a href="trophy.sourceforge.net"> Trophy </a> has a very nice <a href="http://trophy.sourceforge.net/manual/designer/en/index.html"> manual </a> telling how to design a track for the game. Perhaps that could be the topic of a future contest. Perhaps such a contest could encourage the programmer to make a mulitiplayer version. Maybe we should vote for the topic of the next contest :) 2002-09-01 01:25:09 0
6475 2866 news 3 Re: Trophy tracks for a future contest? Hmmm, good idea.<br> Then again, the feedback for this theming contest wasn't quite as expected (in terms of quantity) eventhough the author had prepared a very nice theming how-to, and the task wasn't too difficult.<br> I had a quick glance at Trophy's designer manual. Designing a Trophy track is more complicated than writing a LB2 theme, and I'm afraid there might be even fewer participants.<br> Perhaps we will collect some potential tasks for future contests and have people vote for them in a poll. 2002-09-01 03:42:49 6474