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5977 506 2005-11-09 05:09:00 <a href="/images/LBreakout2HP.png"><img src="/images/thumbs/LBreakout2HP.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> The polished successor to LBreakout offers a new challenge. <p> <em>Changelog:</em> <ul> <li>Added internationalization support (without any localization yet, so it's only important to people that want to translate the game).</ul> LBreakout 2.6beta-2 updated LBreakout
5978 506 2005-11-09 05:14:21 <a href="/images/nurburgring.jpeg"><img src="/images/thumbs/nurburgring.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> <a href="http://vdrift.net/">VDrift</a> is an open source racing simulation game where you can practice the art of <a href="http://www.superstreetonline.com/howto/30398/">dorifto!</a> in pretend cars just like those crazy Japanese kids on <a href="http://www.netflix.com/MovieDisplay?movieid=60032217&trkid=189530">Initial D</a>. <p> <em>Changelog:</em> <ul> <li>Mouse control support with visual feedback <li>Add parts to the cars to change their characteristics <li>Autoclutch setting prevents car from stalling most of the time <li>Torque curves add more realistic power distribution to all the cars <li>Better default control settings <li>Improved menus, with many new options <li>Option to switch to kilometers per hour <li>Made tracks slightly flatter <li>Unified configuration file saves all your settings <li>Smaller texture sizes for slower graphics cards <li>Moved to a simpler car settings format <li>Car settings can be changed locally, system-wide game data can be overridden by local game data <li>In-car camera view now bounces around independently of the movement of the car <li>Renamed cars to avoid trademark issues <li>Added a sound volume option <li>Put new tires on two cars which vastly improved handling <li>Rebalanced cars some, improving handling more <li>OS X compatibility (release soon) <li>Rewritten documentation (based on web site FAQ) <li>Removed unused data files <li>Many, many bugfixes</ul> </ul> Known problems: <ul> <li>Compiles on GCC 4 but doesn't run correctly. Users of distributions which use gcc4 (like Ubuntu 5.10 or OpenSUSE) should get the binary package or use gcc 3.4. If anyone knows how to fix this, please let us know. <li>Not yet ready for OpenAL 1.1.</ul> <center> [ <a href="http://prdownloads.sourceforge.net/vdrift/vdrift-2005-11-03-bin.tar.bz2?download">Download Linux Binary</a> | <a href="http://prdownloads.sourceforge.net/vdrift/vdrift-2005-11-03-src.tar.bz2?download">Download Linux Source</a> | <a href="http://vdrift.net/gallery/2005-11-03">Screenshots</a> | <a href="http://vdrift.net/article.php/20051101-release-notes">Release Notes</a> ]</center> VDrift 2005-11-03 updated VDrift
5979 7378 2005-11-09 12:23:38 <a href="/images/freelords3.jpg"><img src="/images/thumbs/freelords3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a></font> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>Added keyboard shortcut for toggle fullscreen (f key) <li>Added defendAndNextwithmove button <li>Reordered the constant definitions <li>Splash can now load arbitrary maps <li>Cleaned class hierarchy <li>Added a Map position label <li>Larger code review <li>Maps now look nicer <li>Implemented a win game drawing <li>Fixed some bugs <li>Started implementation of GGZ for multiplayer <li>First implementation of network support (does nothing useful yet) <li>Rewrote fight system <li>Updated italian translation (manuals as well) <li>Updated the documentation </ul> FreeLords 0.3.6 updated FreeLords
5980 7378 2005-11-09 12:25:47 <a href="/images/snapshot1_small.png"><img src="/images/thumbs/snapshot1_small.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Colorful memory game for Linux. <p> <em>Changelog:</em> <ul> <li>Fixed a couple of minor bugs. <li>Added several new keyboard shortcuts and command line arguments.</ul> Concentration 1.2 updated Concentration
5981 4 2005-11-09 23:06:27 <a href="/images/lux.jpg"><img src="/images/thumbs/lux.jpg" align="right" alt="" width="200" height="136"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A game of domination, similar to Risk <p> <em>Changelog:</em> <p>This are only the most important changes since the last version we posted which was 4.4.</p> <ul> <li>Each registration account is now only allowed 1 nickname in the multiplayer rankings. <li>Display the increasing continent value (when used) in the Bonus screen and in the network games results. <li>Added support for maps that include starting scenarios in them. <li>Added army graphics. <li>Added more sounds with volume control and a Sound tab in the preferences window. <li>Added support for a transparent 'overground' image in themes. <li>Added an option to automatically resize maps to fit on the screen. <li>Added an option to display the Player Info inside the map window. <li>Added support for Map of the Week. Bonus points provided to ranked games using the map of the week. <li>Added the option to play public internet games that are not ranked. <li>Added a game option to have continent values increase as the game goes on. <li>Added a 'Superfast Mode' to aid bot-testing. <li>Added a 'Bonuses' button to the cards-bar that shows the continent bonuses. <li>Moved the armies in flux so they are never over top of the player width bar. This also meant re-organizing where some buttons go. <li>Added a flash to the armies in flux. <li>Enhanced the /transfer command so that it can now be used to transfer control of a computer AI to a human who is not playing. Use the syntax '/transfer [AI name]', e.g. '/transfer Ritz'. <li>The plugin data is now cached, so that it will only get downloaded again if there is new stuff. <li>It is now possible to create an entire map in the Map Editor, without delving into the text file. <li>New and updated translations: Spanish, German, Danish, Finnish, Estonian, Dutch, Slovenian, Japanese <li>Lots of bugfixes.</ul> Lux 5.1.2 updated Lux
5982 4 2005-11-10 02:40:26 <a href="/images/darwinia-1.3.jpg"><img src="/images/thumbs/darwinia-1.3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a></font> <p> <em>Description:</em> A unique action game, filled with retro references. <p> <em>Changelog:</em> <ul> <li>New control method, Icons are clicked instead of drawing gestures. <li>Keyboard shortcuts added for all important actions. <li>Old gesture based system can be selected from the Controls menu <li>The yellow selection arrows will now fade in at 200m, rather than 400m. <li>Highlighting a unit or entity in the world will now highlight the appropriate task manager icon. <li>Conversely, highlighting a task manager icon will now highlight the appropriate unit or entity in the world. <li>Research items will now have their blue control line to heaven rendered, even when the item itself is out of view. <li>Squaddies will now look after themselves a little better when not under direct player control. <li>Squaddies are now impervious to water. They still can't walk through it, but it won't kill them if they try. <li>The icon for a running Squad now shows how many Squaddies are left alive. <li>Will now save your currently running programs, eg your Squads, Engineers. <li>And a lot of bug fixes and smaller changes. </ul> In addition to this, there is a new demo available. Darwinia 1.3 updated Darwinia
5983 5795 2005-11-11 05:47:35 <a href="/images/vultureseye-193-01.png"><img src="/images/thumbs/vultureseye-193-01.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An isometric graphics interface to NetHack and SlashEM. <p> <em>Changelog:</em> <ul> <li>Fixed reported bugs in 1.10.0. <li>Many new graphics have been added. <li>New in-game effects and spellbook. <li>Thrown items and other animations are now visible. <li>See <a href="http://www.darkarts.co.za/projects/vultures/changelog.html">full changelog</a> for more details.</ul> Vulture's 1.10.1 updated Vulture's
5984 7378 2005-11-11 12:02:06 <a href="/images/Altenburg.png"><img src="/images/thumbs/Altenburg.png" align="right" alt="" width="200" height="174"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A Doppelkopf card game for Linux and Windows <p> <em>Changelog:</em> <ul> <li>Setting 'show special points in trickpiles' removed, the special points are always shown <li>Setting: the information of the AI about the cards and teams of the other players can be displayed (group: 'help'). <li>New translation 'altdeutsch' (card names for the german cards) <li>Overworked team information <li>Bugs fixed </ul> FreeDoko 0.7.1 updated FreeDoko
5985 7378 2005-11-11 12:05:32 <a href="/images/s05.jpg"><img src="/images/thumbs/s05.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a></font> <p> <em>Description:</em> A free 3d real-time customizable strategy game. <p> <em>Changelog:</em> <p>Changes since 1.2.1 <ul> <li>New Magic units: Tower of Souls, Golem, Daemon giant, Drake rider <li>New Tech units: Aerodrome, Air ballista, Horseman, Ornithopter, Airship <li>New Magic and Tech upgrades <li>New animations for existing units <li>Loads of balance changes <li>Improved particle blending </ul> <p>Linux users you can still use 1.2.1 source code with 2.0-rc1 data. <p>Release announcement is up at <a href="http://glest.jackie3d.org/board/viewtopic.php?t=980">http://glest.jackie3d.org/board/viewtopic.php?t=980</a> Glest 2.0rc2 updated Glest
5986 7378 2005-11-13 00:41:15 <a href="/images/dbimage.jpg"><img src="/images/thumbs/dbimage.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>arcade<br> <em>Description:</em> Toy Cars is a physics based 2-D racer. The graphics and the interface use SDL and OpenGL. <p> Toy Cars is partly inspired by Micromachines and partly by the old Atari ST game called Jupiter's Masterdrive. Toy Cars 0.2.3 new Toy Cars