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5967 5795 2005-11-06 12:40:30 <a href="/images/polysnapshot.png"><img src="/images/thumbs/polysnapshot.png" align="right" alt="" width="200" height="169"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Arrange unusually shaped pieces into trays. <p> <em>Changelog:</em> <ul> <li>Round puzzle and ridge options. <li>Mouse wheel rotates pieces. <li>Correctly catches destroy when deleted by the WM. </ul> Polygon Puzzle updated Polygon Puzzle
5968 7378 2005-11-06 22:46:35 <a href="/images/lgeneral_ss1.jpg"><img src="/images/thumbs/lgeneral_ss1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> A turn-based strategy engine heavily inspired by Panzer General. <p> <em>Changelog:</em> <ul> <li>Some bug fixes <li>Many combat rule adjustments to get the game closer to PG <li>Loading is compatible with <=1.2beta-7 again (1.2beta-8 will not load, sorry, but this is supposed to be the last time) <li>A decent deploy mask is now available for all units and all players <li>Windows that are in the way may be flipped by pressing <TAB> <li>Reinforcements for Kiev and Barbarossa </ul> LGeneral 1.2beta-9 updated LGeneral
5969 7378 2005-11-06 22:47:29 <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>6 new (difficult) built-in levels by CoW <li>Added very limited sounds <li>No longer directly dependant on the Ogg Vorbis libraries <li>Non-windows release with a more intelligent configure script <li>Major code clean up and several bug-fixes</ul> X-Moto 0.1.8 updated X-Moto
5970 4 2005-11-07 01:32:29 <a href="/images/freeciv-2.0.jpg"><img src="/images/thumbs/freeciv-2.0.jpg" align="right" alt="" width="200" height="184"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a></font> <p> <em>Description:</em> Freeciv is a multiplayer strategy game. <p> <em>Changelog:</em> <ul> <li>Cannot rehome homeless units. <li>Fixed bug when city bonuses (shield, gold, etc.) became negative. <li>Send messages (for instance, about failed observer creation) to detached players. <li>When choosing a tech to research at random, prefer one that works toward the goal. <li>Don't allow duplicate entries in the ruleset. <li>Fix some bugs caused by duplicate entries in civ1 and civ2 rulesets. <li>When closing the client, don't interrupt the running server. This fixes a bug where the server could be interrupted in the middle of a save. <li>Fixes for some nations and nation flags. <li>Some translation updates. <li>Update the mapview selection rectangle when redrawing is done. <li>Fix bug with transported units and watchtower vision. <li>Improve the Freeciv desktop entry. <li>Fix a bug where using the mouse scroll wheel could completely break the client. <li>Fix a bug with discovery of techs in huts. <li>Don't allow observers to be put on teams. <li>Fix a bug with sorting of techs in the intel dialog. <li>Send a notification when the game starts.</ul> Freeciv 2.0.7 updated Freeciv
5971 7378 2005-11-07 22:02:31 <a href="/images/glarf.png"><img src="/images/thumbs/glarf.png" align="right" alt="" width="200" height="159"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Weird creatures on platforms shooting weird things. <p> <em>Changelog:</em> <ul> <li>Level editor integrated into the main game <li>Added click-and-drop, clone and pause to the editor <li>Added jumping behaviour for the mawjumpers <li>Fixed 'tap real fast' animation bug </ul> Glarf 0.35 updated Glarf
5972 4 2005-11-07 23:42:38 <a href="/images/quake4.jpg"><img src="/images/thumbs/quake4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> <p>Successor of Quake 2 (Singleplayer) and Quake 3 (Multiplayer). Based on id Software's Doom 3 engine.</p> <blockquote>"In Quake 4 you are Matthew Kane, an elite member of Rhino Squad and Earth's valiant invasion force. Fight alone, with your squad, and in hover tanks and mechanized walkers as you engage in a heroic mission into the heart of the Strogg war machine. But, in this epic war between worlds, the only way to defeat the Strogg is to become one of them." [from: Ravensoft]</blockquote> Quake 4 1.0.2147.12 new Quake 4
5973 506 2005-11-09 04:52:19 <a href="/images/el2_small.jpg"><img src="/images/thumbs/el2_small.jpg" align="right" alt="" width="200" height="136"></a> <em>Category: </em>action<br> <em>Description:</em> A stationary 3d shooter where you have to shoot incoming enemy planes. "Defense left" shows you how much more the city in your back can take. Every plane/Carrier segment makes one damage. Each passed level restores 5 defense.<p> GPL licensed - C++/SDL/Opengl enemy lines 2 1.0 new enemy lines 2
5974 506 2005-11-09 05:01:29 <a href="/images/freetennis.png"><img src="/images/thumbs/freetennis.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A realistic Tennis simulation <p> <em>Changelog:</em> <ul> <li>gameplay: it is now possible to finetune the camera height with the keys I and K. <li>new camera algorithm. The camera is steadier and oscillates less. Also, the camera gets lower when you take the net. Finally, there is a more clever logic to determine whether the player covers the net and should therefore be transparent. <li>bug fixed: in 2d mode, on the client, the player below would appear behind the net ribbon (wrong drawing order). <li>fixed minor bug in event management which caused slight delays in the response. <li>bug fixed: the extent to which you can alter the running speed during sprint was dependent on frame rate. <li>gameplay: lob is not so easy anymore. <li>AI: the computer-driven player does not do smashes that are unrealistically weak anymore. <li>the string "too late" does not overlap the score anymore. <li>major bug fixed: on slow computers, the game was totally unplayable because mouse input would be ignored for aiming (though not for moving). <li>major bug fixed: in 2player mode, sometimes the game would hang or crash at startup; the player would not start serving. <li>major crash fixed when diving unnecessarily; <li>major gameplay: drop volley was too easy, by just pulling the mouse backwards. Intuitively, in real tennis, if the opponent's shot is very powerful, it is difficult to do a drop volley. But it wasn't difficult in Free Tennis. <li> This is now solved as follows: I introduced a "minimal shot power" that depends on the speed of the opponent's shot. The power of your volleys should not be less than this minimal power. If you try to shorten the shot so that the power becomes less than the minimal power, the height over the net is decreaased, and the ball is likely to hit net. <li>major gameplay: dive is now reasonably easy to execute. It does not hit the net by default, but is like any other volley (except you have to press D to execute it). This is now acceptable because doing drop volley is not so easy anymore (see above). <li>major gameplay: by just pulling backwards on a groundstroke, it was too easy to turn it into a dropshot that bounces backwards, and is therefore unreachable. This is not so easy anymore (increased the minimum distance of the bounce from the net). <li>major gameplay: tuned difficulty of passing shots and volleys; passing was too difficult. Fine-tuned some player skills as well. Players now have different speeds at net and back, in order to better simulate their skills and height. <li>major gameplay - camera logic: sometimes, when you were decentered horizontally, you were unable to see the court corner and therefore could not aim properly. This is now fixed. <li>major gameplay: sprinting inthe right direction is now easier: you can slightly alter the running direction _during_ the sprint. <li>bug fixed: in two player mode, the client player was unable to aim service properly (the mouse response was flipped - left went right and viceversa). <li>crash fixed when doing dropshot that bounces backwards. <li>AI: when taking the net, the computer was covering too much the diagonal, and too little the downtheline. <li>AI: on passing shot, the computer now aims close to the line even if the skill level is low. (Passing shot makes no sense if not close to the line.) <li>AI: the computer was doing some very long shots even in low difficulty setting. <li>gameplay: in realistic mode, tuned the parabola visibility. <li>AI: attackers have a better attacking logic: now they can choose to attack with a power shot (as opposed to an approaching shot). </ul> Free Tennis 0.3.5 updated Free Tennis
5975 506 2005-11-09 05:06:00 <a href="/images/mednafen.png"><img src="/images/thumbs/mednafen.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Description:</em> Mednafen is an OpenGL command-line driven multi-system emulator with many advanced features. It emulates the Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, PC Engine (TurboGrafx 16), and SuperGrafx and has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken at the press of a button, and are saved in the popular PNG file format. Mednafen 0.3.7 new Mednafen
5976 506 2005-11-09 05:08:22 <a href="/images/laby.gif"><img src="/images/thumbs/laby.gif" align="right" alt="" width="150" height="113"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>New special levels: "Archipel of the Ancients" and "Desert of Forgetfulness" <li>When the next level is an outdoor level we have a teleporter instead of stairs now <li>Goblinking, Spiderqueen, Lord of the Undead (give Boni to their kind and are unique) <li>All level modifiers, special levels and what chests contain are determined at the start of the game (to prevent cheating) <li>We got sunken treasure now <li>5 new Watermonsters, 2 new Spiders <li>Mushrooms replaced with real objects (Gameintern) <li>When we are in water we can see only the top of our gamepiece</ul> Lost Labyrinth 1.8.0 updated Lost Labyrinth