| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5957 | 4 | 2005-11-02 03:34:46 | <a href="/images/monstermasher.jpg"><img src="/images/thumbs/monstermasher.jpg" align="right" alt="" width="200" height="142"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Monster Masher is a GPL'ed mash'em-up action game for GNOME. <p> <em>Changelog:</em> <ul> <li>Ported to gtkmm 2.6 which removes dependency on libgnomeuimm and libgnomemm. <li>Fixed a couple of strings. <li>A lot of translation updates.</ul> | Monster Masher 1.8 | updated | Monster Masher |
| 5958 | 7378 | 2005-11-02 23:00:39 | <a href="/images/vultureseye-193-01.png"><img src="/images/thumbs/vultureseye-193-01.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An isometric graphics interface to NetHack and SlashEM. <p> <em>Changelog:</em> <p>The changes are incredibly numerous, but can be summarised into these areas: <ul> <li>Many new graphics <li>'built-in' support for creating win32 builds <li>Massive amounts of legacy Falcon's Eye source code cleanup <li>Several bugfixes <li>More usage of standard NetHack features (like NetHack's built-in travel command) <li>Interface additions (NetHack MENU keys) <li>New sounds (instruments) <li>More info tooltips (traps etc) <li>Build system improvements </ul> | Vulture's 1.10.0 | updated | Vulture's |
| 5959 | 7378 | 2005-11-03 22:13:05 | <a href="/images/Luola.jpg"><img src="/images/thumbs/Luola.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Multiplayer Cave-flying game <p> <em>Changelog:</em> <ul> <li>New: Changeable video modes <li>Added a cooloff period to ship recall <li>Improved pilot aiming <li>New: Added big bullets option <li>Swapped player 1 & 2 default keys <li>Added sound effects to weapon selection screen <li>New: Multiple player screen sizes (quarter,half and full) <li>Player screens now fade out when player dies <li>Using EMP now shuts down the ship for two seconds as a penalty <li>Lots of bugfixes and improvements <li>New website location </ul> | Luola 1.3.0 | updated | Luola |
| 5960 | 7378 | 2005-11-05 04:18:36 | <a href="/images/freetennis.png"><img src="/images/thumbs/freetennis.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A realistic Tennis simulation <p> <em>Changelog:</em> <ul> <li>compilation: made Makefile portable. If you had problems compiling Free Tennis, please give it another try. <li>gameplay: fixed bug where mouse sensitivity would depend on refresh rate <li>fixed crash: the game would crash when entering tiebreak. <li>score: games are now displayed on the screen (previously, only points were). <li>AI, gameplay: improved the logic to decide the shot <li>AI: the computer now aims service; <li>gameplay: there is a new sprint system <li>graphics: the available sprint energy is now displayed in a vertical yellow bar. <li>score: fixed bug: on 7-5, the set would not finish. <li>graphics: the clay court has a better texture. <li>fixed bug in hotspot calculation. <li>graphics: more player animations (the players run instead of sliding) <li>renamed command line options: -p0name to -p0 and -p1name to -p1. <li>fixed crash: sometimes the players attempted to hit a ball below the ground, and the game would crash. Thanks to Tuukka Hastrup for the report. <li>gameplay: volees were unrealistically powerful <li>fixed bug: it was possible to respond to service with a volee! :-) <li>gameplay: in realistic mode, the parabola was invisible for volleys. <li>learnability: displaying a hint to press either F or G to grab the mouse input. </ul> | Free Tennis 0.2 | updated | Free Tennis |
| 5961 | 7378 | 2005-11-05 04:24:00 | <a href="/images/tavli-0.0.10.png"><img src="/images/thumbs/tavli-0.0.10.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Tavli3d is the greek backgammon,consisting of 3 games:portes,plakoto and fevga. <p> <em>Changelog:</em> <ul> <li>Changed textures from bmp to png, requires libpng <li>Major Code reformation and cleanup <li>Player can change resolution without exiting <li>Added game preferences <li>Fixed endscene bug <li>Added games portes and fevga <li>Added help </ul> | Tavli3d 0.2 | updated | Tavli3d |
| 5962 | 7378 | 2005-11-05 23:33:03 | <a href="/images/dragonhunt_screen.png"><img src="/images/thumbs/dragonhunt_screen.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a></font> <p> <em>Description:</em> Extensible Python RPG <p> <em>Changelog:</em> <ul> <li>Re-organized the UI. <li>Unified all the windows into a single canvas. <li>Various other bugfixes. </ul> | Dragon Hunt 3.51 | updated | Dragon Hunt |
| 5963 | 5795 | 2005-11-06 02:27:54 | <a href="/images/laby.gif"><img src="/images/thumbs/laby.gif" align="right" alt="" width="150" height="113"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roquelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>Fixes a bug about monsters not doing ranged attacks. <li>The title screen has a real scroller now. <li>Poisonous monsters can't be poisoned. <li>Befriended monsters can be moved by. <li>New item: Poisonous Sword. <li>Cunjured creatures have different sound.</ul> | Lost Labyrinth 1.7.1 | updated | Lost Labyrinth |
| 5964 | 5795 | 2005-11-06 11:05:40 | <a href="/images/occ.jpg"><img src="/images/thumbs/occ.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> h2h online chess game written in PHP <p> <em>Changelog:</em> <p>This release allows you to send initial chatter when opening a new game (only way to say something if you start as Black) and to get email notification if one of your opponents moved (this requires the admin to add your mail adress to accounts.php)</p> | Online Chess Club 1.2.5 | updated | Online Chess Club |
| 5965 | 5795 | 2005-11-06 11:17:27 | <a href="/images/microracers.png"><img src="/images/thumbs/microracers-0.2-2.jpg" align="right" alt="" width="200" height="131"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Fun 2D top-view racing game. <p> <em>Changelog:</em> <ul> <li>A better menu. <li>Multiple vehicles and tracks to choose from. <li>Special powers and more track features. <li>Split screen multiplayer support. <li>Faster and more reliable.</ul> | Microracers 0.2 | updated | Microracers |
| 5966 | 5795 | 2005-11-06 12:17:45 | <a href="/images/methos.jpg"><img src="/images/thumbs/methos.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A game which brings you back to the world of the Ancient Times <p> <em>Changelog:</em> <ul> <li>Doesn't depend on SimGear anymore. <li>Many bugs related to the GUI have been fixed. <li>F1, F2, and F3 key bindings change camera. </ul> | Cosmos of Methos 0.3.26 | updated | Cosmos of Methos |