newsid |
userid |
timestamp |
news |
headline |
newstype |
gameid |
595 |
2 |
1999-08-21 12:57:55 |
<em>Category:</em> Simulation<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> Space oriented network game system.<p>
<em>Changelog:</em>
<ul>
<li>Guest login numbering fixed on server.
<li>Various bugs and compile problems that poped up in 1.11 for Redhat and Debian Linuxes (hopefully) fixed.
<li>Color of throttle bar on client changes when reversing thrust.
<li>External dampers (breaks) added, edit your keymaps. Joystick button 3 activates it as well.
<li>Client panel layout optimized to 800 by 600. To achieve 800 by 600 instead of 820 by 600 at startup, use --geometry 800x600
<li>Resizing of client is now virtually unlimited.
</ul>
|
XShipWars 1.12 |
updated |
|
596 |
-1 |
1999-08-24 11:28:25 |
<img src="/images/thumbs/gltron.gif" align=right width=200 height=150><em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> tron-like game with a 3D view<p>
<em>Changelog:</em>
<ul>
<li>added #ifdefs for FreeBSD (patch from Andrey Zahkhatov)
<li>fixed bug with uninitialised variable 'loop' in mainIdle() that caused the game to crash/freeze sometimes
<li>added glow around players (patch from Xavier Bouchoux)
<li>added second camera (patch from Mike Field)
<li>added nice color fade to model color where actually the bikes should be
(I hope I'll receive the models soon)
<li>added optional erasing of crashed players (like in the movie)
<li>added optional fast finishing of the game after human crashes (no more
long wait for next round if the computers decide to go in circles around
the block)
<li>added message who actually won the round (if you can't find it, it's
at the bottom of the screen)
<li>added CREDITS file
<li>added keys for steering player 3 & 4 (you're silly if you think you
can get 4 people to use one keyboard)
<li>fixed a few minor bugs (e.g. speed change is now persistent)
<li>changed behaviour of Display->onScreen
<li>added keys for cycling players in upper/lower window in split-screen mode
<li>changed FOV to 105
<li>added keys to change FOV
</ul>
|
glTron 0.43 |
updated |
|
597 |
-1 |
1999-08-24 11:30:32 |
<em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> A Linux port of Raven Software's popular doom-engine game<p>
<em>Changelog:</em>
<ul>
<li>GGI beta2 is supported
<li>small bugfixes in graphics engine
<li>minor fixes in SVGAlib module
<li>ambient-sound-fixes (some sounds arn´t too loud any more)
<li>compile fixes for LinuxPPC
<li>old dependencies are deleted with 'make distclean'
<li>X-shm code minor changes
<li>disabled filtering (linear/bilinear) by default
<li>x mouse-code changes
</ul>
|
Heretic 1.0 |
updated |
|
598 |
1978 |
1999-08-24 11:31:48 |
<img src="/images/thumbs/katchit.jpg" align=right width=200 height=194><em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> A KDE board game<p>
<em>Changelog:</em> Different bonus and sprites were added.
<p>
The game is now finished (unless there
are some bugs or if someone has any idea about how to improve the game). |
katchit 1.2 |
updated |
|
599 |
2 |
1999-08-24 11:46:03 |
<img src="/images/thumbs/kalpha5.jpg" align=right width=200 height=150><em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="1"><p>
<em>Description:</em> side scroller network fighting game<p>
<em>Changelog:</em>
<ul>
<li>keyboard handling fixed
<li>two characters now
<li>they spit blood when hit
<li>info about UDP and pthreads on web page (LEARNED file)
<li>Upcoming:
<ul>
<li>total rewrite: directed graph state machines don't scale
<li>minimize art production: everything uses blue screen
<li>game design should follow MK and SF2 more closely
</ul>
</ul> |
Kombatant Alpha2 |
updated |
|
600 |
2 |
1999-08-24 12:02:58 |
<img src="/images/thumbs/ss2.gif" align=right width=200 height=172><em>Category:</em> Arcade<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p>
<em>Description:</em> A "MegaMan" clone for X11.<p>
<em>Changelog:</em> I (Bill Kendrick aka New Breed Software) have decided to start recoding my MegaMan clone for Linux, BoboBot, from scratch.
<p>
The new code includes bigger graphics, scrolling (parallax, even!), and no
more Xlib code, it's 100% SDL. (This means it can even be ported to that
_other_ operating system.)
<p>
There's <a href="http://www.newbreedsoftware.com/bobobot/redo/">a page up</a> about BoboBot's redevelopment
<p>
If you'd like to help out, ESPECIALLY IF YOU DO VIDEO GAME ART, please
contact me at: <a href="mailto:bobobot@newbreedsoftware.com">bobobot@newbreedsoftware.com</a> |
BoboBot rewrite |
updated |
|
601 |
-1 |
1999-08-24 12:35:14 |
<em>Category:</em> Code Library<br>
<em>Description:</em> PowerPak is a high level game development library based on <a href="http://happypenguin.org/show?Simple%20DirectMedia%20Layer">the SDL library</a>. Much more background information about it is available on <a href="http://www.angelfire.com/va/powerpakgsdk/about.html">the PowerPak about page</a>. |
PowerPak Game SDK 990823 |
new |
|
602 |
-1 |
1999-08-24 18:09:37 |
<em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> A cute multiplayer arcade game with nice graphics.<p>
<em>Changelog:</em>
<ul>
<li>Morphing bomb extra
<li>Additional bomb animation frame ("blasting")
<li>All blocks now rendered with PovRay
<li>14 new levels
<li>Stop on key release (optional)
<li>4 different player shapes (normal, fat, tall, girl)
<li>Bugfix for crash in 32-bit true color mode
<li>fixed double mode
<li>separate monochrome only version
</ul>
|
XBlast 2.6 |
updated |
|
603 |
2 |
1999-08-24 23:16:21 |
<em>Category:</em> Under development - not yet playable<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p>
<em>Description:</em> Pingus is a Lemmings-like game for Linux.<p>
<em>Changelog:</em>
<ul>
<li>Changed the directory layout a bit
<li>Added --with-extra-include=DIR and --with-extra-libs=DIR to the
configure script (untested)
<li>Added support for multible datafiles, levels are now complitly
seperatly distributable, for an example see the pingus webpage
(mostly untested)
<li>Fixed the stupid bug which caused the game to get stuck on level
startup
<li>Removed the obsolete tile map
<li>Background scrolling works now correct
<li>Fast forward works now on slower machines
<li>Level start position works now
<li>Added check for ClanLib version (should be >= 0.1.16)
<li>Change the look of the Level Selector
</ul>
|
Pingus 0.2.1 |
updated |
|
604 |
-1 |
1999-08-25 12:15:01 |
<img src="/images/thumbs/blackhole.jpg" align=right width=200 height=150><em>Category:</em> Action<br>
<em>Description:</em> Shoot flying, um, objects and get your
name on the hiscorelist. Not exactly a
Space Invaders clone... |
Black Hole Invaders 1.0 |
new |
|