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newsid userid timestamp news headline newstype gameid
595 2 1999-08-21 12:57:55 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space oriented network game system.<p> <em>Changelog:</em> <ul> <li>Guest login numbering fixed on server. <li>Various bugs and compile problems that poped up in 1.11 for Redhat and Debian Linuxes (hopefully) fixed. <li>Color of throttle bar on client changes when reversing thrust. <li>External dampers (breaks) added, edit your keymaps. Joystick button 3 activates it as well. <li>Client panel layout optimized to 800 by 600. To achieve 800 by 600 instead of 820 by 600 at startup, use --geometry 800x600 <li>Resizing of client is now virtually unlimited. </ul> XShipWars 1.12 updated
596 -1 1999-08-24 11:28:25 <img src="/images/thumbs/gltron.gif" align=right width=200 height=150><em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> tron-like game with a 3D view<p> <em>Changelog:</em> <ul> <li>added #ifdefs for FreeBSD (patch from Andrey Zahkhatov) <li>fixed bug with uninitialised variable 'loop' in mainIdle() that caused the game to crash/freeze sometimes <li>added glow around players (patch from Xavier Bouchoux) <li>added second camera (patch from Mike Field) <li>added nice color fade to model color where actually the bikes should be (I hope I'll receive the models soon) <li>added optional erasing of crashed players (like in the movie) <li>added optional fast finishing of the game after human crashes (no more long wait for next round if the computers decide to go in circles around the block) <li>added message who actually won the round (if you can't find it, it's at the bottom of the screen) <li>added CREDITS file <li>added keys for steering player 3 & 4 (you're silly if you think you can get 4 people to use one keyboard) <li>fixed a few minor bugs (e.g. speed change is now persistent) <li>changed behaviour of Display->onScreen <li>added keys for cycling players in upper/lower window in split-screen mode <li>changed FOV to 105 <li>added keys to change FOV </ul> glTron 0.43 updated
597 -1 1999-08-24 11:30:32 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A Linux port of Raven Software's popular doom-engine game<p> <em>Changelog:</em> <ul> <li>GGI beta2 is supported <li>small bugfixes in graphics engine <li>minor fixes in SVGAlib module <li>ambient-sound-fixes (some sounds arn´t too loud any more) <li>compile fixes for LinuxPPC <li>old dependencies are deleted with 'make distclean' <li>X-shm code minor changes <li>disabled filtering (linear/bilinear) by default <li>x mouse-code changes </ul> Heretic 1.0 updated
598 1978 1999-08-24 11:31:48 <img src="/images/thumbs/katchit.jpg" align=right width=200 height=194><em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A KDE board game<p> <em>Changelog:</em> Different bonus and sprites were added. <p> The game is now finished (unless there are some bugs or if someone has any idea about how to improve the game). katchit 1.2 updated
599 2 1999-08-24 11:46:03 <img src="/images/thumbs/kalpha5.jpg" align=right width=200 height=150><em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="1"><p> <em>Description:</em> side scroller network fighting game<p> <em>Changelog:</em> <ul> <li>keyboard handling fixed <li>two characters now <li>they spit blood when hit <li>info about UDP and pthreads on web page (LEARNED file) <li>Upcoming: <ul> <li>total rewrite: directed graph state machines don't scale <li>minimize art production: everything uses blue screen <li>game design should follow MK and SF2 more closely </ul> </ul> Kombatant Alpha2 updated
600 2 1999-08-24 12:02:58 <img src="/images/thumbs/ss2.gif" align=right width=200 height=172><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> A "MegaMan" clone for X11.<p> <em>Changelog:</em> I (Bill Kendrick aka New Breed Software) have decided to start recoding my MegaMan clone for Linux, BoboBot, from scratch. <p> The new code includes bigger graphics, scrolling (parallax, even!), and no more Xlib code, it's 100% SDL. (This means it can even be ported to that _other_ operating system.) <p> There's <a href="http://www.newbreedsoftware.com/bobobot/redo/">a page up</a> about BoboBot's redevelopment <p> If you'd like to help out, ESPECIALLY IF YOU DO VIDEO GAME ART, please contact me at: <a href="mailto:bobobot@newbreedsoftware.com">bobobot@newbreedsoftware.com</a> BoboBot rewrite updated
601 -1 1999-08-24 12:35:14 <em>Category:</em> Code Library<br> <em>Description:</em> PowerPak is a high level game development library based on <a href="http://happypenguin.org/show?Simple%20DirectMedia%20Layer">the SDL library</a>. Much more background information about it is available on <a href="http://www.angelfire.com/va/powerpakgsdk/about.html">the PowerPak about page</a>. PowerPak Game SDK 990823 new
602 -1 1999-08-24 18:09:37 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A cute multiplayer arcade game with nice graphics.<p> <em>Changelog:</em> <ul> <li>Morphing bomb extra <li>Additional bomb animation frame ("blasting") <li>All blocks now rendered with PovRay <li>14 new levels <li>Stop on key release (optional) <li>4 different player shapes (normal, fat, tall, girl) <li>Bugfix for crash in 32-bit true color mode <li>fixed double mode <li>separate monochrome only version </ul> XBlast 2.6 updated
603 2 1999-08-24 23:16:21 <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> Pingus is a Lemmings-like game for Linux.<p> <em>Changelog:</em> <ul> <li>Changed the directory layout a bit <li>Added --with-extra-include=DIR and --with-extra-libs=DIR to the configure script (untested) <li>Added support for multible datafiles, levels are now complitly seperatly distributable, for an example see the pingus webpage (mostly untested) <li>Fixed the stupid bug which caused the game to get stuck on level startup <li>Removed the obsolete tile map <li>Background scrolling works now correct <li>Fast forward works now on slower machines <li>Level start position works now <li>Added check for ClanLib version (should be >= 0.1.16) <li>Change the look of the Level Selector </ul> Pingus 0.2.1 updated
604 -1 1999-08-25 12:15:01 <img src="/images/thumbs/blackhole.jpg" align=right width=200 height=150><em>Category:</em> Action<br> <em>Description:</em> Shoot flying, um, objects and get your name on the hiscorelist. Not exactly a Space Invaders clone... Black Hole Invaders 1.0 new