| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5937 | 4 | 2005-10-27 02:18:58 | <a href="/images/monsterz.png"><img src="/images/thumbs/monsterz.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> arcade puzzle game <p> <em>Changelog:</em> <ul> <li>This minor bugfix release fixes compatibility issues with newer versions of Pygame and NumPy.</ul> | Monsterz 0.6.1 | updated | Monsterz |
| 5938 | 4 | 2005-10-27 02:25:30 | <a href="/images/ultrascreen3.png"><img src="/images/thumbs/ultrascreen3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> A top view shooting game. <p>A top view shooting game where the player must avoid the yellow dots, shoot the red circles, and stay near the blue circles to get ammo. In the demo version 2 weapons, 3 collectable items, and 1 craft can be used. In the full version 6 weapons, 8 collectable items, and 6 craft can be used.</p> | Ultra Blaster 1.0.0 | new | Ultra Blaster |
| 5939 | 4 | 2005-10-28 02:10:23 | <a href="/images/20051023_stendhal.jpg"><img src="/images/thumbs/20051023_stendhal.jpg" align="right" alt="" width="200" height="144"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Stendhal is a multiplayer online adventures game inspired in Worldforge's Acorn <p> <em>Changelog:</em> <ul> <li>Fixed chat bug <li>Fixed inspected slot and sync problem <li>Fixed afterlife problem <li>Fixed weapon seller bug when money==item price <li>Fixed problem with player stats not being stored <li>Fixed version number mismatch <li>Fixed a bug on Items being dropped and not allowing player that equip them to logout correctly. <li>Fixed bug on where command player is not logged <li>Fixed the same bug that items in sheeps. <li>Fixed a bug at WeaponSellerNPC that made player not to be saved <li>Fixed item duplication bug <li>Double click on corpses inspect them <li>Double click on creature attack them <li>Speed up client initialization <li>Daisy animations is more calm <li>Fixed stendhalaccountcreation that wasn't working at all <li>Added critical hit/critical failure </ul> | Stendhal 0.39.1 | updated | Stendhal |
| 5940 | 4 | 2005-10-28 02:22:48 | <a href="/images/screenshot8.jpg"><img src="/images/thumbs/eternal_lands_112.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.53"><img src="/images/star.gif" alt="3.53" border="0"></a><a href="#" title="3.53"><img src="/images/star.gif" alt="3.53" border="0"></a><a href="#" title="3.53"><img src="/images/star.gif" alt="3.53" border="0"></a><a href="#" title="3.53"><img src="/images/star.gif" alt="3.53" border="0"></a></font> <p> <em>Description:</em> Eternal Lands is a 3D isometric online world. <p> <em>Changelog:</em> <ul> <li>Many bug fixes <li>The GUI was slightly improved, especially the visuals. <li>New maps and animals <li>Support for items cooldown, not activated on the server yet. </ul> | Eternal Lands 1.1.2 | updated | Eternal Lands |
| 5941 | 7378 | 2005-10-28 14:43:05 | <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>Game is no longer slow if Vertical Sync limits the framerate. <li>5 new (easier) built-in levels by Pasi Kallinen. <li>Configurable controls. <li>Experimental (!) joystick support. <li>Double-clicking in lists to activate items. <li>Non-windows release now dynamically linked with ODE and LUA libraries. <li>Paul Nettle's MMGR no longer included in the non-windows release. Apparantly its (custom) license conflicted with the Debian Free Software Guideline #6 (No Discrimination Against Fields of Endeavor). </ul> | X-Moto 0.1.7 | updated | X-Moto |
| 5942 | 7378 | 2005-10-30 01:03:18 | <a href="/images/lgeneral.jpg"><img src="/images/thumbs/lgeneral.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> A turn-based strategy engine heavily inspired by Panzer General. <p> <em>Changelog:</em> <ul> <li>Minor bugfixes and code cleanups <li>Gameplay tweaking <li>Units can be splitted (as counterpart of merge) <li>Units can be disbanded <li>Added deploy turn in the beginning of a scenario (enable by lgeneral --deploy-turn) <li>Many shortcuts to the most important actions </ul> | LGeneral 1.2beta-8 | updated | LGeneral |
| 5943 | 7378 | 2005-10-30 01:05:12 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <p>New features include: <ul> <li>Dynamic Clock Gating allows the supported graphics cards to deactivate components when they are not being used <li>Enhanced Support for OpenGL Development <li>Dual Link Monitor Support <li>Xinerama Support <li>New X Server Configuration Utility allows for configuration of ATI devices via a command line interface </ul> <p>Issues Resolved: <ul> <li>The ATI Linux software driver installer now correctly identifies the XFree86 4.3.99 X server. Resolving an issue with the software driver failing to install <li>Access to /proc/dri/0/* no longer results in an oops on kernels that have CONFIG_REGPARM enabled </ul> | ATI Radeon Linux Display Drivers 8.18.8 | updated | ATI Radeon Linux Display Drivers |
| 5944 | 7378 | 2005-10-30 01:06:28 | <a href="/images/ember.jpg"><img src="/images/thumbs/ember.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An OGRE based 3D MMORPG client for WorldForge <p> <em>Changelog:</em> <ul> <li>Ember has been update to use the Eris 1.3.9 API, with much improved stability. <li>Pasting of text from the clipboard is now permitted. <li>The version of the Opcode Ogre lib has been upgraded to a more recent version (0.0.4). <li>Various refinements have been made to the GUI. </ul> | WorldForge::Ember 0.3.4 | updated | WorldForge::Ember |
| 5945 | 7378 | 2005-10-30 01:08:00 | <a href="/images/screenshot08.png"><img src="/images/thumbs/screenshot08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Another block fall game based on Tetris Attack <p> <em>Changelog:</em> <ul> <li>New graphics <li>Fixed "Unlimited moves in Puzzle mode" bug <li>User can now select puzzle file <li>User can reset a failed puzzle just by pressing a key <li>There are now blocks on the board then starting a new game except in "Stage Clear" <li>Basic AI (not smart and too fast) <li>Better makefile for Linux </ul> | Block Attack - Raise of the Blocks 1.1.1 | updated | Block Attack - Raise of the Blocks |
| 5946 | 7378 | 2005-10-30 01:14:24 | <a href="/images/tavli-0.0.10.png"><img src="/images/thumbs/tavli-0.0.10.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>board<br> <em>Description:</em> Tavli3d is the greek version of backgammon written in OpenGL/SDL. It is a single player game that aims to be simple and fun to play. This is my first game so, please be gentle :-) | Tavli3d | new | Tavli3d |