| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5917 | 7378 | 2005-10-18 01:46:28 | <a href="/images/lgeneral.jpg"><img src="/images/thumbs/lgeneral.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> A turn-based strategy engine heavily inspired by Panzer General. <p> <em>Changelog:</em> <ul> <li>Beside a few minor enhancements, this release brings a bunch of lovely bug fixes <li>Saving games works properly again <li>Nasty AI crash fixed <li>More evenly distributed random numbers <li>Jets do actually sound like jets <li>CPU vs CPU works again <li>Allied engineers ignore entrenchment like the german ones <li>The converter now runs on big-endian machines (thanks to Juha Niemimäki) </ul> | LGeneral 1.2beta-7 | updated | LGeneral |
| 5918 | 4 | 2005-10-18 01:49:45 | <a href="/images/dvp_screen2.jpg"><img src="/images/thumbs/dvp_screen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> A fun arcade in which you have to kill peppers using the logo of Debian. <p>Debian vs Pimientos is an arcade game developed using the SDL libraries SDL, SDL_image, SDL_mixer, and SDL_ttf. This permits the portability of the game to some systems and machines.<br> It is the first game of NEOPONTEC Games, and the first to use the NNG Engine (New Neopontec Gaming Engine) developed by Hector Blanco (me) that uses the mentioned SDL Libraries.</p> <p>The game concept is very easy to understand and to play. There are a lot of peppers (pimientos is the spanish word for peppers) that are flying by the sky, and you, armed with the Debian logo must fight them. The Debian logo shoots GNU heads to kill these devil pimientos :D.</p> <p>That's all. Fly and kill these horrible peppers!!!</p> | Debian vs Pimientos 1.0.0 | new | Debian vs Pimientos |
| 5919 | 7378 | 2005-10-18 09:25:54 | <a href="/images/ott.jpg"><img src="/images/thumbs/ott.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a><a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a><a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a><a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a><a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>Feature: Add 'clear' command and CTRL+L to empty console window <li>Feature: add the possibility to print out the current debug-level <li>Fix: [MacOSX] default path for midi player on mac is now correct again <li>Fix: Updated makefile for FreeBSD <li>Fix: Text overflows in about box <li>Fix: Link error while compiling as dedicated server <li>Fix: Do not execute empty commands <li>Fix: Make OpenTTD icon look good on Win2K and earlier <li>Fix: NetworkUDPRemoveAdvertise wasn't completely correct <li>Fix: Signs in multiplayer didn't work <li>Fix: Dedicated server desyncs <li>Fix: [ 1197216 ] Error: !invalid string id 0 in GetString, dedicated server endgame crash <li>Fix: Don't allow things to be renamed to nothing <li>Fix: Windows installer deletes spritecache files on uninstall <li>Fix: Depot window did not get redrawn when a non-train-engine was sold <li>Fix: Do not scroll the game with the arrow keys when the chatbox is open <li>Fix: Remove warning from release build when assertions are no longer active <li>Fix: It was possible to open more than one tree window</ul> | Open Transport Tycoon 0.4.0.1 | updated | OpenTTD |
| 5920 | 7378 | 2005-10-19 09:42:57 | <a href="/images/screenshot5.png"><img src="/images/thumbs/screenshot5.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> pyRacerz is a Multiplayer top-view 2D racing game <P> Features: <ul> <li>Multiplayer (Hotseat) <li>8 tracks <li>9 cars <li>Tournament and Challenge modes <li>Basic robot player </ul> | pyRacerz 0.2 | new | pyRacerz |
| 5921 | 7378 | 2005-10-19 11:03:53 | <a href="/images/stendhal_20050703.jpg"><img src="/images/thumbs/stendhal_20050703.jpg" align="right" alt="" width="200" height="163"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Stendhal is a multiplayer online adventures game inspired in Worldforge's Acorn <p> <em>Changelog:</em> <ul> <li>Many bug fixes <li>Inventory movement working <li>Less CPU usage <li>Threaded A* </ul> | Stendhal 0.32 | updated | Stendhal |
| 5922 | 7378 | 2005-10-19 22:57:06 | <a href="/images/n_and_c_grab.png"><img src="/images/thumbs/n_and_c_grab.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="1.80"><img src="/images/star.gif" alt="1.80" border="0"></a><a href="#" title="1.80"><img src="/images/star.gif" alt="1.80" border="0"></a></font> <p> <em>Description:</em> A simple console-based tic-tac-toe game. <p> <em>Changelog:</em> <ul> <li>Bug that prevented diagonal win fixed. <li>Code restructured to allow for more modular approach (but still quite messy). <li>Translations in French, German and Spanish added (just change #define in compile_settings.h) <li>Now possible to define the size of the board. <li>Added a bit of colour to the proceedings :-) <li>One player mode with (beatable) AI. </ul> | Naughts and Crosses 0.4 | updated | Naughts and Crosses |
| 5923 | 7378 | 2005-10-20 09:19:29 | <a href="/images/accelerator3d.jpg"><img src="/images/thumbs/accelerator3d.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>arcade<br> <em>Description:</em> A 3D shoot-'em-up in which you pilot a craft through a tunnel, avoiding or destroying anything that gets in your way, whilst getting steadily faster and faster. <P> Currently lacking vast amounts of polish - a side effect of having originally been developed in a week, for a programming challenge - but it is playable. In the long term, this project hopes to evolve into something in the vein of PlayStation shooter n2o. | Accelerator 0.1.0 | new | Accelerator |
| 5924 | 7378 | 2005-10-21 02:16:07 | <a href="/images/ss1.jpg"><img src="/images/thumbs/ss1.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.96"><img src="/images/star.gif" alt="3.96" border="0"></a><a href="#" title="3.96"><img src="/images/star.gif" alt="3.96" border="0"></a><a href="#" title="3.96"><img src="/images/star.gif" alt="3.96" border="0"></a><a href="#" title="3.96"><img src="/images/star.gif" alt="3.96" border="0"></a></font> <p> <em>Description:</em> Massivly multiplayer space oriented network game system <p> <em>Changelog:</em> <ul> <li>New network protocol <li>Particle trails <li>Improved widget system <li>New ships and special effects </ul> | XShipWars 2.4.6 | updated | XShipWars |
| 5925 | 7378 | 2005-10-21 12:43:15 | <a href="/images/pywx-client-knio.png"><img src="/images/thumbs/pywx-client-knio.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Space empire building game. <p> <em>Changelog:</em> <ul> <li>The new release of the network library, a python server and the wxWidgets client, has greatly improved the ability to play both the MiniSec game and develop your own games using the framework. <li>The network library has been updated to the new 0.3 version of the protocol. <li>Large portions of the wxWidgets client have been rewritten and it now sports a brand new config system and network stack. Progress on offline operation have also been made. <li>Many bug fixes to the python server have been added and the first stable release has been made. It has many features such as, full support for the 0.3 protocol, virtual hosting support and a KISS architecture.</ul> | Thousand Parsec | updated | Thousand Parsec |
| 5926 | 7378 | 2005-10-21 13:36:12 | <a href="/images/screenshot_0_0_18_8.jpg"><img src="/images/thumbs/screenshot_0_0_18_8.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> World War II german submarine simulation <p> <em>Changelog:</em> <ul> <li>New periscope screen, TDC screen, torpedo management screen, torpedo settings screen, both day time and night time versions for each. <li>Shaders used for ocean rendering, and for models rendering. <li>Torpedo settings are now stored in a per-torpedo basis. <li>SSE optimizations. <li>New models format, and new models for Tribal destroyer, medium merchant, Type VIIC uboat. <li>New conning tower screen. <li>Buoyancy code updated. <li>Many, many more changes. </ul> | Danger from the Deep 0.1 | updated | Danger from the Deep |