| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5907 | 7378 | 2005-10-15 00:45:14 | <a href="/images/lgeneral.jpg"><img src="/images/thumbs/lgeneral.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> A turn-based strategy engine heavily inspired by Panzer General. <p> <em>Changelog:</em> <ul> <li>This release brings many improvements on gameplay (e.g., better entrenchment rules for merges and combats, defensive fire rules like in PG [only one artillery supports and only an adjacent unit] and many other rule adjustments to tweak gameplay) and handling (edit improved, command line options, command-line driven reinforcements editor, etc.). See <a href="https://sourceforge.net/project/shownotes.php?release_id=216836">the ChangeLog</a> for full detail.</ul> | LGeneral 1.2beta-6 | updated | LGeneral |
| 5908 | 7378 | 2005-10-15 00:46:19 | <a href="/images/tmw0.0.11.png"><img src="/images/thumbs/tmw0.0.11.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a></font> <p> <em>Description:</em> An innovative free and open source 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>Added remembering of window position and sizes <li>Added taking screenshot with Alt+P <li>Added notice about the player being overweight <li>Added time to chat messages <li>Added messagebox on error for MacOS X <li>Added new network layer based on SDL_net <li>Added proper error message for when the map server goes offline <li>Added more international characters to fixed and rpg fonts <li>Improved damage text font, shadow is now translucent <li>Improved GUI layout, new profile window <li>Improved support for building on FreeBSD and MacOS X <li>Improved tile engine to fix graphics glitches and make mapping easier <li>Rearranged keyboard shortcuts <li>Fixed items on map to be removed on map switch <li>Fixed OpenGL checkbox in the setup window to be usable <li>Cleaned up a lot of code </ul> | The Mana World 0.0.17 | updated | The Mana World |
| 5909 | 7378 | 2005-10-15 08:37:19 | <a href="/images/castlecombat-080.png"><img src="/images/thumbs/castlecombat-080.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> A clone of the old DOS game Rampart. <p> <em>Changelog:</em> <ul> <li>Version 0.8.0 is a complete rewrite not sharing a single line of code with the 0.7.x versions and before. The main goals of this rewrite were solid networking code and a more maintainable code base.</ul> | Castle-combat 0.8.0 | updated | Castle-combat |
| 5910 | 5795 | 2005-10-16 07:07:45 | <a href="/images/nurburgring.jpeg"><img src="/images/thumbs/nurburgring.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Drift-racing game based on the Vamos engine <p> <em>Changelog:</em> <ul> <li>First phase of network multiplayer support finished. <li>Added ghost car replay option. <li>Switched from autotools to <a href="http://www.scons.org/">SCons</a> configure/build system. <li>Can now be installed system-wide. <li>Settings, logs, replays, screenshots, and other user-related data are now saved in /home/user/.vdrift <li>Tree detail and terrain detail level controls are now in the Options menu. <li><a href="http://vdrift.net/article.php/2005-10-02-linux-source">Full release notes</a> are available for the interested. </ul> | VDrift 2005-10-02 | updated | VDrift |
| 5911 | 5795 | 2005-10-16 07:27:00 | <a href="/images/fm][-game.jpg"><img src="/images/thumbs/fm][-game.jpg" align="right" alt="" width="199" height="167"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> Risk clone <p> <em>Changelog:</em> <ul> <li>Fixed a browser incompability problem. <li>Fixed a small AI bug. <li>Added French support. <li>Added play and replay commands. <li>Redone network sending system. <li>Updated help on map names and extra maps. <li>Made it possible to record a game, then replay it. <li>Various improvements to the user interface. </ul> | Risk 1.0.8.2 | updated | Domination |
| 5912 | 5795 | 2005-10-16 07:29:36 | <a href="/images/blastring.jpg"><img src="/images/thumbs/blastring.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A remake of Paradroid in 3D <p> <em>Changelog:</em> <ul> <li>Much better looking 3D models for the droids. <li>Fog of war. <li>Some small bugs fixed.</ul> | Paradroidz 2005-10-10 | updated | Paradroidz |
| 5913 | 5795 | 2005-10-16 07:35:16 | <a href="/images/bygfoot.jpg"><img src="/images/thumbs/bygfoot.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A simple GTK2-based football (soccer) manager. <p> <em>Changelog:</em> <ul> <li>Fixed some minor bugs. <li>Added Spanish and Chinese translations. <li>Added player streaks (hot/cold.) <li>Added definition for the Netherlands. <li>Added definition for the World Cup 2006 Germany. <li>Minor definition system improvements. <li>Window geometry can be saved. <li>Boost and style change 'on the fly' during live games. <li>Added season results view (Figures -> Season results.) <li>Added command line options.</ul> | Bygfoot Football Manager 1.9.2 | updated | Bygfoot Football Manager |
| 5914 | 7378 | 2005-10-17 00:01:04 | <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Added integrated GUI <li>Added ROM launcher <li>Added an integrated debugger for game developers <li>Added new sound subsystem <li>Added ZIP ROM support <li>Added cartridge 'frying' <li>Added ability to edit current ROM properties from directly within Stella <li>Added initial support for using Stella in an 'arcade-box' environment without a keyboard <li>Added preliminary Cheat support <li>Fixed some 64-bit issues on AMD64 and PPC64 Linux systems </ul> | Stella 2.0 | updated | Stella |
| 5915 | 4 | 2005-10-18 01:29:56 | <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>Protection from infinite loops that don't work on all systems was added. <li>You can now use \x?? where ?? is a hexadecimal number, which is useful for inserting special characters. <li>A #debug {list} log command that writes debugging information to the log file without spamming you was added. <li>%D %M %Y was added to the #format command to print the day, month, and year. <li>A new command named #parse that can be used to parse strings was added.</ul> | TinTin++ 1.95.6 | updated | TinTin++ |
| 5916 | 4 | 2005-10-18 01:33:15 | <a href="/images/CrimsonFields.png"><img src="/images/thumbs/CrimsonFields.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a></font> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> <ul> <li>Added another tutorial map</li> <li>Added a trigger to check for crystals</li> <li>Fixed a bug that could make shops inaccessible</li> <li>Changed handling of crystals to be closer to that of units</li> </ul> | Crimson Fields 0.4.9 | updated | Crimson Fields |