| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5897 | 4 | 2005-10-07 09:46:28 | <a href="/images/PlaneShift.jpg"><img src="/images/thumbs/PlaneShift.jpg" align="right" alt="" width="194" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.70"><img src="/images/star.gif" alt="3.70" border="0"></a><a href="#" title="3.70"><img src="/images/star.gif" alt="3.70" border="0"></a><a href="#" title="3.70"><img src="/images/star.gif" alt="3.70" border="0"></a><a href="#" title="3.70"><img src="/images/star.gif" alt="3.70" border="0"></a></font> <p> <em>Description:</em> 3D persistent fantasy RPG <p> <em>Changelog:</em> <ul> <li>There has been a character wipe. <li>Monsters now drop random loot. <li>A couple more areas. <li>The usual bug fixes.</ul> | PlaneShift 0.3.011 | updated | PlaneShift |
| 5898 | 5795 | 2005-10-07 10:39:04 | <a href="/images/screenshot8.jpg"><img src="/images/thumbs/screenshot8.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.38"><img src="/images/star.gif" alt="3.38" border="0"></a><a href="#" title="3.38"><img src="/images/star.gif" alt="3.38" border="0"></a><a href="#" title="3.38"><img src="/images/star.gif" alt="3.38" border="0"></a></font> <p> <em>Description:</em> Eternal Lands is a 3D isometric online world. <p> <em>Changelog:</em> <ul> <li>Fog, rain, and other visual effects. <li>Smoother animations for 3D objects. <li>Drag'n'drop based trading. <li>Chat and buddy interface improvements. <li>New character creation interface. <li>Configuration and help windows. <li>Spell quickbar. <li>Updated maps and rules. <li>Various other changes. </ul> | Eternal Lands 1.1.0 | updated | Eternal Lands |
| 5899 | 7378 | 2005-10-09 08:43:12 | <a href="/images/volleyball_01.jpg"><img src="/images/thumbs/volleyball_01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Volleyball is a simple sports game, starring two penguins. Is a two player game, and follows the basic rules of actual Volleyball. Each player hits the ball, trying to reach the opponents field. If the ball touches the floor of the opponents field, the player scores one point. | Volleyball 0.8 | new | Volleyball |
| 5900 | 7378 | 2005-10-11 07:02:45 | <a href="/images/supermaze_2005-10-06_15-30-56-78.png"><img src="/images/thumbs/supermaze_2005-10-06_15-30-56-78.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> SuperMaze is a simple to learn and play humorous non-violent hunt-and-shoot game using Smileys as the main actors in a maze style environment. You don't need more than the cursor keys and the space key to control your Smiley. The aim of the game is simple: Hunt each other alone or in teams and try to reach as first the win score. There are several differenz mazes supplied with the game in various sizes and styles. A maze editor will be available in the final version of the game. SuperMaze is fully networked and multi platform and so playable on a vast amount of computers. Windows and Linux builds are already available, a Mac port is planned. Needless to say that all platforms may play together in networked games. The game does not require the very latest hardware. A moderate system with 600 Mhz is sufficient to play. <P> The open beta 1 of SuperMaze can be downloaded now for free! Test SuperMaze on your own computer and play a round with up to 15 of your friends online or in a LAN. | SuperMaze Open Beta 1 | new | SuperMaze |
| 5901 | 7378 | 2005-10-11 07:03:46 | <a href="/images/n_and_c_grab.png"><img src="/images/thumbs/n_and_c_grab.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> This is a simple tic-tac-toe game, written in C++ for the console, so it will run with or without an X Server. It's in its early stages, and currently only contains a two-player mode, but more is planned for the future. | Naughts and Crosses 0.1 | new | Naughts and Crosses |
| 5902 | 7378 | 2005-10-11 22:44:56 | <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.89"><img src="/images/star.gif" alt="3.89" border="0"></a><a href="#" title="3.89"><img src="/images/star.gif" alt="3.89" border="0"></a><a href="#" title="3.89"><img src="/images/star.gif" alt="3.89" border="0"></a><a href="#" title="3.89"><img src="/images/star.gif" alt="3.89" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>New built-in levels. <li>Now with sound back on (still no effects, though). <li>Fixed bug that allowed disabled user interface buttons to be selected with the keyboard. <li>PgUp/PgDown now works in scroll lists. <li>Clarified some error messages. <li>Slight user interface adjustments. <li>Removed GLU dependency. <li>User interface scaling is now disabled, enabling better support of resolutions higher than 800x600. <li>Resolutions below 800x600 are no longer supported. <li>Updated particle effects. </ul> | X-Moto 0.1.6 | updated | X-Moto |
| 5903 | 7378 | 2005-10-14 06:20:55 | <a href="/images/attal071.jpg"><img src="/images/thumbs/attal071.jpg" align="right" alt="" width="200" height="186"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>Teams management (server,client,ai,scenario editor) <li>Tavern implemented <li>Usability improvements <li>Save of campaigns implemented <li>Handling of animations in themeEditor <li>Added make install (and uninstall) for unix <li>Bug fixing <li>Medieval theme: Animations for the 'druidic' creatures </ul> | Attal 0.9.4 | updated | Attal |
| 5904 | 7378 | 2005-10-14 06:23:12 | <a href="/images/hatari.png"><img src="/images/thumbs/hatari.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Atari ST emulator <p> <em>Changelog:</em> <ul> <li>Hatari now supports STE hardware emulation: STE palette, STE shifter (horizontal fine scrolling, split screen effects), DMA sound and STE joypads. <li>Hatari can now emulate up to 14 MiB ST RAM instead of only 4 MiB. <li>Support for ST parallel port joysticks. <li>Improved GEMDOS HD emulation (added the Fattrib() GEMDOS call). <li>Adding and removing a GEMDOS or ACSI hard disk should now work correctly. <li>The screen conversion functions have been re-factored. <li>The manual features now screenshots of the options dialogs. </ul> | Hatari 0.80 | updated | Hatari |
| 5905 | 7378 | 2005-10-14 06:24:19 | <a href="/images/day5full.jpg"><img src="/images/thumbs/day5full.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> A mind-expanding puzzle game <p> <em>Changelog:</em> <p> Version 1.02 of Professor Fizzwizzle includes many Linux compatibility fixes, to ensure that the game will run on a wider variety of distros. Users who previously experienced sound issues should try out the new version, as all known sound problems have been resolved! </p> | Professor Fizzwizzle 1.02 | updated | Professor Fizzwizzle |
| 5906 | 7378 | 2005-10-14 06:25:44 | <a href="/images/oolite.jpg"><img src="/images/thumbs/oolite.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An Elite-like game <p> <em>Changelog:</em> <p> Version 1.55-1 is now out - with many enhancements and some bug fixes (including a particularly hard to recreate race condition that was causing players serious grief on some hardware). It's a major update with many improvements. <ul> <li>Eye candy updates: completely new ship models, completely new explosions <li>AI improved - enemies are much better shots, docking computer much improved <li>Mission equipment can be repurchased when buying a new ship <li>Equipment damage, Trumbles (bless 'em), ship servicing, atmospheric friction, witch space fuel required indicator, nasty new ECM-immune missiles <li>Options (F2) menu now available in flight when paused <li>Many bugs fixed <li>Joystick support <li>New autopackage installer </ul> | Oolite 1.55-1 | updated | Oolite |