| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5887 | 2 | 2005-10-03 10:04:09 | <a href="/images/ozone.png"><img src="/images/thumbs/ozone.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> OZONE is a free, modular 3D "marble game", similar to enigma, esprit or oxyd, but in 3D. You also have to move a marble, open all the "oxyd stones" and don't break your marble. | OZONE 0.16-beta6 | new | OZONE |
| 5888 | 2 | 2005-10-03 10:05:02 | <a href="/images/ksudoku.jpg"><img src="/images/thumbs/ksudoku.jpg" align="right" alt="" width="192" height="200"></a> <em>Category: </em>board<br> <em>Description:</em> ksudoku is a sudoku (2d and 3d) puzzle generator and solver for KDE. Boards 9x9,16x16,25x25,3x3x3, 4x4x4,5x5x5 GUI for playing, saving, printing, solving and dubbing puzzles. The program is fully expandable since the algorithm is extendible to any general graph coloring problem. Needs open gl. | ksudoku 0.3 | new | ksudoku |
| 5889 | 2 | 2005-10-03 10:07:33 | <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> OGRE is a scene-oriented, flexible 3D engine written in C++ <p> <em>Changelog:</em> <ul> <li>Time for another maintenance release - 1.0.5 is now out, and this time the source releases, SDKs and the XSI exporter are affected. <li>Full details of the changes included in this release are available in the <a href="http://ogre3d.org/index.php?option=com_content&task=view&id=351&Itemid=2">full detail of this post</a> <li>As usual there are no interface breaking changes in this release to maintain compatibility with all applications using the Azathoth branch.</ul> | OGRE 1.0.5 | updated | OGRE |
| 5890 | 7378 | 2005-10-05 00:52:09 | <a href="/images/wesnoth-0.8.4-halo.jpg"><img src="/images/thumbs/wesnoth-0.8.4-halo.jpg" align="right" alt="" width="200" height="143"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> Version 1.0 is here after 2 1/4 years of development! See the 1.0 <a href="http://www.wesnoth.org/start/1.0/">release notes</a>. | Battle for Wesnoth 1.0 | updated | Battle for Wesnoth |
| 5891 | 7378 | 2005-10-05 00:59:42 | <a href="/images/scourge-0.3.1.jpg"><img src="/images/thumbs/scourge-0.3.1.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a></font> <p> <em>Description:</em> 3D roguelike game <p> <em>Changelog:</em> <ul> <li>Non-random levels <li>Map editor <li>More NPCs (Merchant, Healer, Trainer) <li>More items (bed, stove, plants, workbench) <li>Monsters now have hostile & friendly spells (will attack you & heal each other) <li>Text effects (when levelling up, etc) <li>Map rendering classes should be re-usable outside of scourge project </ul> | S.C.O.U.R.G.E.: Heroes of lesser renown 0.11 | updated | S.C.O.U.R.G.E.: Heroes of lesser renown |
| 5892 | 7378 | 2005-10-06 06:19:32 | <a href="/images/ggz.png"><img src="/images/thumbs/ggz.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> The GGZ Gaming Zone is a way for people to play a variety of games on the net. <p> <em>Changelog:</em> <ul> <li>More flexible game launch dialog in the KDE client <li>Player/spectator information dialogs in the KDE games, including player photos/avatars! <li>More savegame handlers on the server side <li>Support for SQlite databases and registered bot players in the server <li>Themeability of GGZ Community portal including extended i18n settings <li>Beginnings of Wikipedia integration for game rules and help <li>Build system updates: new debian packages, GCC4 compatibility, switch to a SVN repository </ul> | GGZ Gaming Zone 0.0.12 | updated | GGZ Gaming Zone |
| 5893 | 7378 | 2005-10-06 06:20:53 | <a href="/images/ltris.jpg"><img src="/images/thumbs/ltris.jpg" align="right" alt="" width="200" height="162"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Very polished tetris clone with CPU opponents. <p> <em>Changelog:</em> <ul> <li>Internationalization support by gettext <li>German localization </ul> | LTris 1.0.11 | updated | LTris |
| 5894 | 7378 | 2005-10-06 06:26:04 | <a href="/images/laby.gif"><img src="/images/thumbs/laby.gif" align="right" alt="" width="150" height="113"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Lost Labyrinth is a roquelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>We finally got all the functions the original windows version has <li>38 new Monsters <li>26 new Character Skills (And the skill menu had to be changed, because we need more room for the skills now) <li>New rooms: Helpful Wizard, Treasure Pond, Guarded Treasure Room <li>New special Monster: Mimic <li>New Monsterskills: Regeneration, Invisibility, Resistance against critical Hits <li>New Spells: Hurricane, Invisibility, See Invisible, Throw Lightning <li>General: Level modifiers, Weapon Classes, Throwing Weapons, Load Button in Title Screen, the RPM is working now, Online Highscore is working now </ul> | Lost Labyrinth 1.4.2 | updated | Lost Labyrinth |
| 5895 | 5795 | 2005-10-07 07:44:09 | <a href="/images/endgame_screenshot.png"><img src="/images/thumbs/endgame_screenshot.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Created by accident, all who find you would destroy you. Can you escape? <p> <em>Changelog:</em> <ul> <li>A basic translation setup has been added, and a translation into spanish has been added. (Activate with the -language es_AR command-line option) <li>A research manager has been added. It allows changing research priorities on a global scale. <li>Most of the tech descriptions have been rewritten. <li>Many bugfixes and various improvements. <li>See the <a href="http://www.emhsoft.net/singularity/index.html">home page</a> for a complete changelog.</ul> | Endgame: Singularity 0.22 | updated | Endgame: Singularity |
| 5896 | 5795 | 2005-10-07 07:50:38 | <a href="/images/cyphesis_GMClient.jpg"><img src="/images/thumbs/cyphesis_GMClient.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>A bug with scripts that meant many entities in the world were inanimate has been fixed. <li>The movement code has been enhanced to prevent NPCs from jumping around the map. <li>Server monitoring from an admin client is now fixed. <li>A bug which caused server CPU load to go 100% when an NPC cuts down a tree has been fixed. <li>Denial of service attacks that open mutliple connections and hold them open are now handled. </ul> | Worldforge::Cyphesis 0.5.1 | updated | Worldforge::Cyphesis |