Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
5857 2 2005-09-21 08:01:02 <a href="/images/oolite.jpg"><img src="/images/thumbs/oolite.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> Oolite is an open ended game, based around travelling from star system to star system as a lone wolf trader or bounty hunter or pirate or ...any role the player chooses; there is no set goal apart from perhaps to gain the coveted Elite combat rating. Whatever the player chooses, danger lurks - the Police may come to your aid, but with the size of space, they may take their time. Or if the player is less than legally clean, the Police might only be coming to finish them off... <p> There are several missions, and the game is expandable and many expansion packs and mods are available. <p> The game is an independent interpretation and re-creation of the classic game, Elite. Oolite was originally written for Mac OSX in Objective-C using Cocoa, and has been ported to Linux using GNUstep and SDL. The game is still under active development on both Mac OSX and Linux. Oolite 1.52rc4 new Oolite
5858 2 2005-09-21 08:03:45 <a href="/images/wesnoth-0.8.4-halo.jpg"><img src="/images/thumbs/wesnoth-0.8.4-halo.jpg" align="right" alt="" width="200" height="143"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <br> This is the first release candidate for Wesnoth 1.0 and we would like it to be the last one too. Lots of bugs have been fixed and several more languages have reached 100% in the official core packages. <p> As it was announced, only languages for which the core packages are translated up to 100% will be included in 1.0. Languages not-yet-included which reach 100% core-completion can still be included in the final 1.0 if more RC versions are required. Otherwise, they will be included in 1.0.x versions after 1.0. As you see, you still can get your language in, so keep (or start) helping with your translation. <p> In addition, The Dark Hordes campaign has been removed from the official tarball, and it's now available on the campaign server. You can check details at <a href="http://changelog.wesnoth.org">http://changelog.wesnoth.org</a>. </ul> Battle for Wesnoth 1.0rc1 updated Battle for Wesnoth
5859 2 2005-09-21 08:05:58 <a href="/images/zengaia_015.png"><img src="/images/thumbs/zengaia_015.png" align="right" alt="" width="200" height="146"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> A multiplayer online space game <p> <em>Changelog:</em> <ul> <li>Added new Building LaserDefense to defend your planets <li>Added Version Check to make sure only compatible client and server connect. <li>The server now uses a database connector system and is now able to use different databases (well, if you write a connector for it ;-) <li>The server can be configured to allow unregistered logins <li>The server can be configured to allow automatic account registration, so that users can register their nick during the login process <li>Bug with Progess of Building a shipyard was fixed <li>SQL Injection Vulnerability problem was fixed <li>Charset encoding problems between server and client chat communication was fixed</ul> ZengaiaSpace 0.2.1 updated ZengaiaSpace
5860 2 2005-09-21 08:08:13 <a href="/images/fm][-game.jpg"><img src="/images/thumbs/fm][-game.jpg" align="right" alt="" width="199" height="167"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Risk clone <p> <em>Changelog:</em> <ul> <li> packages redone <li> added a better hard AI <li> code improvements, country images is now array and others <li> more constants added to the core to make it easer to code AI and other things <li> FIXED - in swingGUI card ownership goes black <li> FIXED - in SwingGUI the game does not start if its set to german <li> FIXED - FLASH GUI BUG - SAVE SHOULD BE DISABLED IN NETWORK GAME MODE!!!!! <li> FIXED - statistics menu and buttons work properly now <li> --lang=de works in SwingGUI too</ul> Risk 1.0.8.0 updated Domination
5861 5795 2005-09-21 12:05:05 <a href="/images/turbosliders.jpg"><img src="/images/thumbs/turbosliders.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Top-down racing game for up to 20 players <p> <em>Changelog:</em> <ul> <li>AI Players. <li>Automatic prediction changes. <li>Support for server statistics scripts. </ul> Turbo Sliders 1.0.6 updated Turbo Sliders
5862 506 2005-09-21 14:48:06 <a href="/images/65.jpg"><img src="/images/thumbs/65.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A portable OpenGL 3D full featured game engine <p> <em>Changelog:</em> <ul> <li>public SVN now available <li>Augmented Reality (see website) <li>new OSD textured mask functions <li>Live API (video to texture, drawing to texture, ...) <li>video playback (JPGS codec) with dedicated creation tool <li>video movie capture is now done with JPEG files <li>R3S now supports remote listing <li>documentation: 'unsupported' tag <li>particle scaling <li>full API documentation ! (API reference guide is now complete) <li>gen_bindings.php for automatic Python bindings <li>gui: small combobox fix <li>R3S upload small fix <li>dynamic lightmap filters (see website) <li>sound source fading <li>internet detection function <li>makedist.sh rewrited</ul> Raydium 0.680 updated Raydium
5863 2 2005-09-22 12:10:46 <a href="/images/MegaMek029.jpg"><img src="/images/thumbs/MegaMek029.jpg" align="right" alt="" width="197" height="200"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> MegaMek is a networked Java clone of BattleTech <p> <em>Changelog:</em> <ul> <li>Almost full coverage of Level 2 rules and equipment. <li>Many, many Level 3 rules. <li>Many, many improvements to the user interface. <li>Camo patterns can be used instead of just solid colors. <li>Indirect fire for LRMs. <li>Offboard (and Onboard) Artillery including Homing rounds. <li>Protomechs, VTOLs, and surface navy units. Sorry, no Subs yet. <li>Automatic detection of invalid designs. <li>Internationalization of Client and Server. <li> </ul> MegaMek 0.30.2 updated MegaMek
5864 2 2005-09-22 12:11:50 <a href="/images/pysycache.jpeg"><img src="/images/thumbs/pysycache.jpeg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>kids<br> <em>Description:</em> PySyCache is an educational program for young children (4-7 years old). Its purpose is to teach them to manipulate the mouse by uncovering a picture with mouse movements. pysycache 1.0 new pysycache
5865 2 2005-09-22 12:13:53 <a href="/images/nurburgring.jpeg"><img src="/images/thumbs/nurburgring.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Drift-racing game based on the Vamos engine <p> <em>Changelog:</em> <ul><li>New track: Road Atlanta <li>Nurburgring Grand Prix track has more realistic terrain now <li>New car like a late eighties Porsche <li>Fixed some S2000 settings <li>Added treemaps, modeled trees, background foliage, ground shadows for trees <li>Fixed several crashes and other bugs <li>Released a binary tarball</ul> It's worth mentioning that the first iteration of networked multiplayer mode is almost done, see the <a href="http://vdrift.net/gallery/Development-shots">screenshots</a>. If you'd like to test out the networking code see <a href="http://vdrift.net/forum/viewtopic.php?showtopic=507">this thread on the VDrift.net forums</a>.</ul> VDrift 2005-09-01 updated VDrift
5866 2 2005-09-22 12:15:16 <a href="/images/Rocks_and_Diamonds.png"><img src="/images/thumbs/Rocks_and_Diamonds.png" align="right" alt="" width="174" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a></font> <p> <em>Description:</em> A very good Boulderdash type game with high quality graphics and stereo sound. <p> <em>Changelog:</em> <ul> <li>added tutorial level set created by Aaron Davidson <li>added editor element descriptions written by Aaron Davidson <li>added native game engine for Emerald Mine (Club) levels <li>added level skipping functionality to the main menu <li>added support for dumping small-sized level sketches from editor <li>added use of "editorsetup.conf" for different level sets <li>lots of bugfixes and internal engine changes (see the ChangeLog) </ul> Rocks 'n' Diamonds 3.1.1 updated Rocks 'n' Diamonds