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newsid userid timestamp news headline newstype gameid
5847 7378 2005-09-18 23:24:14 <a href="/images/CriticalMass.jpg"><img src="/images/thumbs/CriticalMass.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a></font> <p> <em>Description:</em> Critical Mass (aka Critter) is an SDL/OpenGL space shoot'em up game <p> <em>Changelog:</em> <ul> <li>Added online update checker. <li>Display update text on screen via simple scroller. <li>Added next gen shippy eye-candy. <li>Added volume control for music and sfx. <li>Added weapon/ammo display to critterboard. <li>Moved all special critter files into a subdirectory. <li>Added migration code to update previous installs. <li>Allow vertical ship movement. <li>Nicer shield. <li>Display control over starfield and nebula. <li>Added SDL detected fullscreen resolutions to resolution list. <li>Added menu option to allow non 4:3 resolutions. <li>Added 2 new levels. <li>Fix for gcc 4.0.1. <li>Misc. fixes. <li>Updated documentation.</ul> Critical Mass 0.9.12 updated Critical Mass
5848 2 2005-09-19 07:50:14 On Saturday, John Reeves Hall - author of "Programming Linux Games", died at age 24 after battling melanoma. He has recorded his battle in a <a href="http://overcode.yak.net/">blog</a>.<br><br> Rest in Peace, John. Our thoughts are with you and those who love you. John Reeves Hall has died default
5849 5795 2005-09-19 12:04:24 <a href="/images/snowball_screenshot.png"><img src="/images/thumbs/snowball_screenshot.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Jump'n'run puzzle game like "Solomon's Key" or "Spherical" <p> <em>Changelog:</em> <ul> <li>Completely new graphics. <li>New enemies: zombie and firedevil. <li>New objects: ladder, clock, bottles, lift, ice-ground, ... </ul> Snowball 0.2 updated Snowball
5850 2 2005-09-20 07:09:26 <a href="/images/submarine.jpg"><img src="/images/thumbs/submarine.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> A Mixture of Lemmings / Worms and Command&Conquer. To play on linux you need to extract the datafiles from the windows client. The linux client is just the binary, no data. </ul> Features: <ul> <li>hectic game play and loads of fun with hardy Clonks in huge worlds <li>industrious settling and economic advancement or intense battles by means of all available weapons and tactics <li>up to four players on one computer <li>yet more players via local networks or the internet <li>tons of scenarios with different climate and weather conditions and adventuresome missions <li>keyboard, mouse, or game pad control, or combinations thereof <li>unlimited editing capabilities through the integrated developer mode </ul> Clonk 4.95.3 new Clonk
5851 2 2005-09-20 07:12:42 <a href="/images/trigger-screenshot2.jpg"><img src="/images/thumbs/trigger-screenshot2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Rally racing game <p> <blockquote><i>It's been one year to the day since Trigger's first internet release. I've had a lot of fun working with it, and I hope you've enjoyed playing it. But unfortunately my work on it has to stop here, for now. Having graduated, I'm selling out and getting a job. I'll be working for SEGA, and I hope it'll be great fun, but unfortunately the contract means that I can't work on anything (even in my own time) and keep the copyright. I hope someone will mirror Trigger site, and continue this great project.</i></blockquote> Trigger development halted updated Trigger
5852 2 2005-09-20 07:17:11 <a href="/images/tarotclub.jpg"><img src="/images/thumbs/tarotclub.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>card<br> <em>Description:</em> The "tarot" is a french cards game played with 78 cards. <ul> <li>Play 4 locally against 3 AI opponents <li>Play in network with 4 players <li>Support for the majority of the rules of the Game of Tarot <li>Automatic calculation of the score <li>Many customizable parameters </ul> Tarot Club 1.2 new Tarot Club
5853 2 2005-09-20 07:25:42 <a href="/images/eve-screenshot-20041125T142955.png"><img src="/images/thumbs/eve-screenshot-20041125T142955.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Game suite with three games, two puzzle and one action. <p> <em>Changelog:</em> <ul> <li>More permissive code when run as a user who can't access the installation directory. </ul> E.V.E. Paradox (Free Edition) 1.0.6 updated E.V.E. Paradox (Free Edition)
5854 4 2005-09-20 11:30:47 <a href="/images/neveredit_tiles.jpg"><img src="/images/thumbs/neveredit_tiles.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Neveredit aims to provide module editing facilities for Neverwinter Nights <p> <em>Changelog:</em> <ul> <li>Beginnings of a conversation editor added <li>Preliminary support for multi-language editing <li>Lazy caching of editors for better performance <li>Ability to add new resource files to a module <li>Vast reorganization of the codebase <li>Many fixes and improvements.</ul> neveredit 0.8.1 updated neveredit
5855 2 2005-09-21 07:55:50 <a href="/images/shoot27.jpg"><img src="/images/thumbs/shoot27.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Description:</em> This attempts to be a clone of Total Annihilation, the first realtime strategy game with 3D units and weapons, even if it is not in real 3D it was fun and TA3D uses the ressources from the original TA (units, maps, ...) but in real 3D with OpenGl (there is now real shadows,...). It's not finished yet, but you can load maps and units from the original game. TA3D 0.0.7 new TA3D
5856 2 2005-09-21 07:58:05 <a href="/images/endgame_screenshot.png"><img src="/images/thumbs/endgame_screenshot.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Created by accident, all who find you would destroy you. Can you escape? <p> <em>Changelog:</em> <ul> <li>Added '.sav' extension to new save files. Old ones will still load, but they will save with a .sav extension, and the old save will not be used any more. <li>Fixed loading 0.20 saves with technologies currently being researched. <li>Game will not crash when building a base or item in rare circumstances. <li>Fixed a few broken keyboard shortcuts, and redid the code to make this bug harder to create. <li>Renamed almost all technologies. <li>Various typos. <li.The current speed will be highlighted. <li>Changed endgame tech name. <li>Simplified savegame format. <li>Fixed crash when loading a game, then starting a new game. </ul> Endgame: Singularity 0.21a updated Endgame: Singularity