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newsid userid timestamp news headline newstype gameid
5776 5795 2005-08-27 13:07:58 <a href="/images/ngstar_fltk_hp48.png"><img src="/images/thumbs/ngstar_fltk_hp48.png" align="right" alt="" width="200" height="141"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Collects all the gifts <p> <em>Changelog:</em> <ul> <li>Level editor can be used to build new levels. <li>Levelsets and themes are moved to datas directory. <li>Windows of the level editor and the FLTK version of the game can be resized. </ul> NGStar 2.1.4 updated NGStar
5777 506 2005-08-28 06:45:39 <a href="/images/zone_neutre01.jpg"><img src="/images/thumbs/zone_neutre01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Warsow is a standalone first person shooter for Windows and Linux. It is under the GPL and based on the 3D Engine Qfusion (a modification of Quake 2's engine). It offers eSport oriented FPS, fast-paced gameplay focused on trix (trick jumps) and the art of move. It offers a complete Power-up System including Weak and Strong fire mode for each weapon. The graphics are in a cartoonish style with celshading-like_but_not_Manga style, mixing dark, flashy and dirty textures, matching the action full of fun and speed. The game got some of its inspiration from titles like Quakeworld, Quake3 CPMA, Jet Set Radio or Speedball. Warsow 0.061a new Warsow
5778 506 2005-08-28 07:47:42 <a href="/images/starcastle.png"><img src="/images/thumbs/starcastle.png" align="right" alt="" width="192" height="200"></a> <em>Category: </em>arcade<br> <em>Description:</em> This is a recreation of the Classic Vector game from 1980 called Star Castle by Cinematronics. It is written in Pure Java and runs in window or fullscreen. I gave myself a time limit of 80 Man hours to write it and I went over by 10. The sound is not the original but simple sine wave tricks. <p> Just uncompress and play. Java Car Stastle new Java Car Stastle
5779 5795 2005-08-28 10:05:26 <a href="/images/slant.png"><img src="/images/thumbs/slant.png" align="right" alt="" width="150" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a></font> <p> <em>Description:</em> A collection of various single-player puzzles <p> <em>Changelog:</em> <ul> <li>A new puzzle game, Inertia, was added. <li>Fixes various bugs. <li>Improves documentation.</ul> Simon Tatham's Portable Puzzle Collection r6229 updated Simon Tatham's Portable Puzzle Collection
5780 5795 2005-08-28 10:26:14 <a href="/images/20050828.png"><img src="/images/thumbs/20050828.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Push a ragdoll down the stairs with different forces and angles. Score is given based on total injuries caused to the ragdoll. Porrasturvat - Stair Dismount 1.0.3 new Porrasturvat - Stair Dismount
5781 506 2005-08-28 11:10:49 <a href="/images/mupen64.jpeg"><img src="/images/thumbs/mupen64.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> A Nintendo 64 console emulator <p> <em>Changelog:</em> <ul> <li>GUI and all plugins have been switched to GKT2 (all old plugins should be recompiled for GTK2) <li>detection of GTK 1.2 or GTK 2 in the configure script : if both are detected, the user can choose which one to use <li>configure script rewritten so that it's compatible with standard unix shells instead of bash <li>much improved multi-user install support : if multi-user is choosen in configure script, mupen64 should be compiled ("make") and installed ("make install"). Then, when a user launch mupen64, it will create automatically a .mupen64 folder in his home and put all required files there. <li>language saved and restored correctly when quitting mupen64 <li>the console version (mupen64_nogui) has command line support and can read settings from the gui version config file thanks to jogibear's patch <li>autoincrement save slot option when quick saving (thanks to jdratlif's patch) <li>speed limiter in the core <li>support for plugin configuration changes when a rom is running </ul> <em>Thanks to <a href="http://www.linuxgames.com">Linuxgames.com</a> for this news.</em> Mupen64 0.5 updated Mupen64
5782 506 2005-08-28 13:29:56 <a href="/images/12.jpg"><img src="/images/thumbs/12.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a><a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a><a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a><a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a><a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a></font> <p> <em>Description:</em> A fast-paced free-as-speech ego shooter with excellent graphics <p> <em>Changelog:</em><p> This release brings exciting new gamemodes, performance improvements and many bugfixes: <ul> <li>CTF, Domination and Teamplay gamemodes now are fully supported <li>completely new Runematch gamemode <li>reduced falldamage due to popular demand <li>two new maps (for the CTF game mode) <li>fixed nexdm17 to look like intended <li>selecting gamemodes now works by selecting a map <li>many other things </ul> Nexuiz 1.2 updated Nexuiz
5783 5795 2005-08-28 13:41:34 <a href="/images/day5full.jpg"><img src="/images/thumbs/day5full.jpg" align="right" alt="" width="192" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Professor Fizzwizzle is a fun, mind-expanding puzzle game, where you take control of the diminutive genius, Professor Fizzwizzle. You must help the professor use his brains and his gadgets to solve each exciting level. Do you have what it takes to get past the Rage-Bots and bring the prof back to his lab? Professor Fizzwizzle 1.01 new Professor Fizzwizzle
5784 506 2005-08-29 10:18:13 <a href="/images/openanno.jpg"><img src="/images/thumbs/openanno.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> This game is or better will be an opensource strategy game features multiplayer and somedays even singleplayer. The development has just started an the project is searching some talented people who are willing to help with music, art and code. Openanno new Unknown Horizons
5785 4 2005-08-29 10:59:17 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Cross-platform library for portable low level I/O access <p> <em>Changelog:</em> <ul> <li>Added support for direct color 8-bpp surfaces <li>Altivec optimized blitters <li>Fixed short read problem with SDL_RWFromMem() <li>SDL_OPENGLBLIT is officially obsolete</ul> Simple DirectMedia Layer 1.2.9 updated Simple DirectMedia Layer