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newsid userid timestamp news headline newstype gameid
575 2 1999-08-16 14:42:55 <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> An excellent X-based Quake/Quakeworld/Quake2 server browser<p> <em>Changelog:</em> <ul> <li>Added support for Kingpin and Heretic2. <li>Game joining is generalized. You can launch a client for every supported game. <li>Options "Show Host Names" and "Show Default Port" are saved to configuration file now. <li>Bug fixes. </ul> XQF 0.9.1 updated
576 2 1999-08-16 14:48:04 <a href="mailto:huff_ma@worldnet.att.net">Mark Huff</a> has released a complete 2D RPG game engine that he calls <i>Penguin Saviour</i>. He says: <blockquote><i>This is a role playing game. Character stats and level up works as well as battles. You can buy weapons and rest at an inn. There is only 1 town right now. I'm hoping that someone could come up with a good story pertaining to a "Penguin saviour". </i></blockquote> The source is available for download <a href="http://home.worldnet.att.net/~huff_ma/Peng.1.0.tar.gz">here</a>. Penguin Saviour default
577 947 1999-08-16 21:30:29 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Qt based RTS strategy<p> <em>Changelog:</em> <ul> <li>"under attack" flag added under armies' buttons <li>Quick help button added <li>PAUSE button added (now you may PAUSE the game either by pressing the PAUSE BUTTON or the SPACEBAR and have time to REDIRECT YOUR TROOPS to new positions on the map) <li>A pointer has been added that indicates where the selected army is going. <li>Source optimization for better speed <li>Fixed compilation bugs (kdevelop 1.0beta is now used) <li>All linux distributions should be able to compile the source. </ul> Anachronism 0.2 updated
578 -1 1999-08-17 15:03:41 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> Sierra AGI Emulator<p> <em>Changelog:</em> <ul> <li>Interpreter improvements <li>better sound support <li>portability improvements(SDL, AIX, Solaris, *BSD, DOS, win32) <li>many bugfixes. </ul> Sarien :: The Alien AGI Interpreter 0.4.8 updated
579 290 1999-08-17 17:36:01 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="2"><img src="http://happypenguin.org/images/star.gif" alt="2"><p> <em>Description:</em> Street fighter meets Othello!<p> <em>Changelog:</em> <ul> <li>Screen fades seem to look cooler, not that they're any faster. =) <li>Also, the source code is now here, under GPL. </ul> Yiff! for X11 1.0 / revi updated
580 -1 1999-08-18 10:41:48 <img src="/images/thumbs/minion.jpg" align=right width=200 height=150><em>Category:</em> Under development - not yet playable<br> <em>Description:</em> Basically, if you can think of StarCraft and Age of Empires, you get the idea behind Minion. <p> The target platform is GNOME. It is not currently playable as a game, but does feature network play and a solid architecture. Minion 0.0.7 new
581 1876 1999-08-18 10:49:24 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Qt based real-time strategy game<p> <em>Changelog:</em> Fixed a serious bug which prevented restarting of the game (segfault fix). Anachronism 0.2.1 updated
582 -1 1999-08-18 10:52:21 <img src="/images/thumbs/playing.jpg" align=right width=143 height=200><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A multiplayer, portable, french tetris clone<p> <em>Changelog:</em> Added spy mode: Eg: You can see what your opponents are doing. <p> command line options:<br> --fr --gb for language<br> --bg --nobg for background twinTRIS 0.60 updated
583 2 1999-08-18 11:19:48 <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A dedicated Linux server for Half-Life<p> <em>Changelog:</em> <ul> <li>Team 4 can now score on 4 player TFC maps. <li>Fixed soldier's nail grenades in TFC. <li>We are changing the version number of the server from 1.x.x.x to 3.x.x.x for the Linux server to differentiate between the server and client releases. <li>Typing 'version' at the server console will give you the version you are running. <li>Server now allows banning by userid and WON id. Refer to TFCServer.htm located in your halflife tfcmanual directory. <li>HTML TFC manual included with 3.0.1.3 Linux server with information on running a server. <li>TFStats for Linux will be released in the very near future. </ul> Thanks, <a href="http://www.linuxgames.com">Linuxgames.com</a>. Half Life dedicated server 3013 updated
584 2 1999-08-18 11:23:33 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space oriented network game system.<p> <em>Changelog:</em> <ul> <li>A serious bug in the reality engine has been fixed. Please report any crash occurrences, especially those during sector cross-overs. This bug was overlooked and for some reason, never poped up during the previous 1000+ tests. <li>A new option --sync_xshm has been added, this may fix a few frame rate jitters with XSHM for some players with a sacrifice of control responsiveness. <li>Tractor beam lock and shield state checking tweeked. You can no longer lock tractor beams on an object whose shields are up and whose current power is greater than yours. </ul> Thanks <a href="http://www.linuxgames.com">Linuxgames.com</a>. XShipWars 1.11 updated