| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5726 | 7378 | 2005-08-11 03:40:20 | <a href="/images/wesnoth-0.8.4-halo.jpg"><img src="/images/thumbs/wesnoth-0.8.4-halo.jpg" align="right" alt="" width="200" height="143"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> This release is an additional step towards Wesnoth 1.0 and mainly contains bugfixes in both campaigns and multiplayer code. It also features some user interface improvements. <p> In addition, some new images and portraits have been added, a new unit has found its way into the Drake lines and there has been some unit balancement. Lots of units have also brand new improved descriptions. <p> You can check details at <a href="http://changelog.wesnoth.org">http://changelog.wesnoth.org</a>. | Battle for Wesnoth 0.9.5 | updated | Battle for Wesnoth |
| 5727 | 4 | 2005-08-12 00:27:29 | <a href="/images/promo02.jpg"><img src="/images/thumbs/promo02.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Aliens vs Humans action/strategy FPS <p>Tremulous is a total conversion for Quake III: Arena that blends real-time strategy elements with first-person combat in a futuristic setting. Players may fight as either aliens or humans, choosing between dozens of unique abilities or helping their team by constructing bases out of a multitude of buildable structures.</p> | Tremulous | new | Tremulous |
| 5728 | 4 | 2005-08-12 00:30:52 | <a href="/images/eve-screenshot-20041125T142955.png"><img src="/images/thumbs/eve-screenshot-20041125T142955.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Game suite with three games, two puzzle and one action. <p> <em>Changelog:</em> <ul> <li>Redid Orbit intro <li>Warning messages when loading profiles from future versions <li>Clarification of Areas in Arena <li>An option to set your control configuration just before playing a level (and just after) <li>Intro test display tweaks <li>New profile dialog expanded and made automatic on install <li>Better Linux cdrom autodetect <li>Patches now work in read-only dirs <li>Rare eject crash eliminated <li>Some controller tweaks <li>Other minor tweaks and fixes. </ul> | E.V.E. Paradox (Free Edition) 1.0.5 | updated | E.V.E. Paradox (Free Edition) |
| 5729 | 4 | 2005-08-12 00:32:39 | <a href="/images/pytraffic.png"><img src="/images/thumbs/pytraffic.png" align="right" alt="" width="169" height="200"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A Python version of the well known puzzle game "Rush Hour". <p> <em>Changelog:</em> <ul> <li> This release adds support for themes with a 3D look. <li>A sample 3D theme is included.</ul> | PyTraffic 2.5 | updated | PyTraffic |
| 5730 | 4 | 2005-08-12 03:32:36 | <a href="/images/gnut_screen.jpg"><img src="/images/thumbs/gnut_screen.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> "Top view" free Russian bloody action with bots and network support. <p> <em>Changelog:</em> <ul> <li>Network game works! <li>Big maps (up to 1600x1200) and scrolling. <li>Two resolution support - 1024x768 and 800x600. <li>Built-in map editor. <li>AI and rendering update (lower CPU usage). <li>New textures, objects, weapon etc. </ul> | GNU Tournament 0.1.7 | updated | GNU Tournament |
| 5731 | 4 | 2005-08-13 00:38:50 | <a href="/images/hlaadvlx.png"><img src="/images/thumbs/hlaadvlx.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>text adv<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> An open source old-school text-mode adventure game. <p> <em>Changelog:</em> <ul> <li>New and improved Inform port of HLA Adventure included with the game.</ul> | HLA Adventure 3.26 | updated | HLA Adventure |
| 5732 | 7378 | 2005-08-13 11:28:36 | <a href="/images/ss_big.jpg"><img src="/images/thumbs/ss_big.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Blobtrix is a modern Tetris-like game for two players to play over the Internet. The other player plays upwards and the other downwards. You select blocks from your block list and launch them one by one, perhaps many at a time to crush your enemy. | Blobtrix 1.3.0 | new | Blobtrix |
| 5733 | 4 | 2005-08-13 23:29:37 | <a href="/images/TuxMathScrabble25.png"><img src="/images/thumbs/TuxMathScrabble25.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A multi-user math-version of Scrabble for youngsters <p> <em>Changelog:</em> <ul> <li>Now supports multiple user accounts <li>High scores added <li>A firework show when idle</ul> | TuxMathScrabble 2.8-r1 | updated | TuxMathScrabble |
| 5734 | 4 | 2005-08-14 13:43:36 | <a href="/images/ngstar_fltk_hp48.png"><img src="/images/thumbs/ngstar_fltk_hp48.png" align="right" alt="" width="200" height="141"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Collects all the gifts <p> <em>Changelog:</em> <ul> <li>the engine is now full C++ <li>fltk GUI was rewritten from scratch in fltk2, ncurses GUI is still here <li>all "intelligence" has been moved into the engine <li>there is a single binary which contains fltk2 and ncurses GUIs <li>a pseudo configure script is included. </ul> | NGStar 2.1 | updated | NGStar |
| 5735 | 4 | 2005-08-16 09:09:08 | <a href="/images/CCNewShip_a11.png"><img src="/images/thumbs/CCNewShip_a11.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A open source, cross-platform clone of Pirates! <p> <em>Changelog:</em> <ul> <li>Now using GLee to handle opengl extensions. Hopefully, that will make it much easier for non-nvidia users to compile out of the box. <li>Converted all of our menus to guichan now, although we still have room for improvements there. <li>Made several behind the scenes improvements, such as a new timer model, and a new sound system.</ul> | Crown & Cutlass Alpha-1.4 | updated | Crown & Cutlass |