Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
5706 4 2005-07-27 00:22:15 <a href="/images/asteroids_with_better_lighting.png"><img src="/images/thumbs/asteroids_with_better_lighting.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Description:</em> A Space MMORPG <p>Precursors is going to be an MMORPG with FPS, RTS, and Flightsim aspects, where the entire universe is dynamic. A character ill be able to be anything they choose, from a fighter pilot, a warlord command fleets of thousands, to a humble civilian who spends his days going to the local bar, and playing cards. The scope of the universe is huge, and unprecedented. With over 1500+ worlds planned, it's going to be big, really big.</p> <p>However, it isn't there yet. This is just the second alpha release of the game, which was started in September 2004. Right now they are focusing on the flight sim part. The next release will feature combat, and networking, but for now, all you can do is fly around, slamming into asteroids. (Which is fun, don't get me wrong.) They would like to get as many people trying out their current alpha, and finding all the possible bugs, as well as visiting the forums to generate a nice user base by the time networking is introduced (this September). The forums are located at: http://www.gne.g33xnexus.com/forums</p> <p>Please, come and discuss some of the ideas the dev team has! (They want to make this game into what the players want, so they frequently discuss game design in the general forum)</p> The Seventh Game: Precursors 0.3.1 alpha new The Seventh Game: Precursors
5707 4 2005-07-27 23:18:19 <a href="/images/ETF-RandomShot1601g1.jpg"><img src="/images/thumbs/ETF-RandomShot1601g1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> ETF is the Q3F mod ported to the Enemy Territory engine. <p> <em>Changelog:</em> <ul> <li>Added mousewheel support in UI listboxes <li>Added medkit ammo to q3f-1h HUD <li>fixed rotating doors getting stuck <li>Added smartbases2 <li>Added off-line documentation (docs folder) for classes, weapons, hud editing, and server admin </ul> ETF (Enemy Territory Fortress) 1.6 updated ETF (Enemy Territory Fortress)
5708 506 2005-07-28 08:02:17 <a href="/images/windstille-2005-07-28.jpg"><img src="/images/thumbs/windstille-2005-07-28.jpg" align="right" alt="" width="200" height="150"></a> The Help Wanted GotM of this months is still <a href="http://windstille.berlios.de">Windstille</a>, a 2D sidescrolling jump'n shoot/adventure game hybrid set in a colonie on a terraformed planet far away from earth. The players task in this game is to find jobs and finish missions to earn money and make a living. Windstille has now been Help Wanted GotM for one month so its time to look back at was has been done and what still needs to be done. An overview over the stuff that got done first: <ul> <li>TTF font support, together with all kinds of font effects <li>3D sprites and a Blender exporter for them <li>a few <a href="http://pingus.seul.org/~grumbel/tmp/windstille-yagor-2005-07-10-1.png">3d models</a> of important characters <li>major code cleanup <li>mostly switched away from ClanLib, however not completly yet <li>a 2D box-based collision engine <li>some work on the level editor, tile-definition file parsing mostly <li>scripting support via <a href="http://wiki.squirrel-lang.org/">Squirrel</a> <li>a Quake-like console with Tab-completion <li>some work on the story, even so not much </ul> For more news on what is currently worked on you can visit <a href="http://windstille.berlios.de/wiki/index.php/News">Windstille Wiki News</a>. Now back to the stuff that is still to be done: <ul> <li>level editor cleanup, while basically working, a lot of features are missing, it is for most part Ruby based, so people familar with that language are welcome <li>levels design, at the moment we don't have any levels, beside some stuff for testing, we however have some stuff drawn on paper and a bunch of tiles to make use of <li>3d modeling of characters and alien creatures, we have some, but need lots more <li>rigging and animation in Blender, we have people working on it, but some help could help <li>sound effects, currently nobody is working on that <li>bug fixes and bit-sized tasks, the <a href="http://windstille.berlios.de/wiki/index.php/Jobs">Jobs Wiki Page</a> has plenty of them, if you wanna get started pick one and work on it <li>story work, we have a setting and a few characters, but there is still a lot of room for additional stories, side-quest and events <li>figure out exactly which objects and features are needed or the first release and which aren't </ul> The latest development version of Windstille is available via Subversion from: <ul> <li>svn co svn://svn.berlios.de/windstille/trunk/ </ul> <h3>IRC Meeting on Saturday</h3> At Saturday, 30. Juli 2005 we will have another IRC meeting to discuss the further progress of this game and welcome newcomers, assign tasks and such. The channel is also at all times the primary place to discuss the development of the game, so even at non-IRC meeting times you have a good chance to catch one of the developers: <p> Server: <tt><a href="http://freenode.net/">irc.freenode.net</a></tt><br> Channel: <tt>#windstille</tt><br> Date: Saturday, 30nd July 2005<br> Time: 16:00 <a href="http://wwp.greenwichmeantime.com/">GMT</a><br> </P> Happypenguin's Help Wanted: Windstille - One month has passed - Progress Report default
5709 4 2005-07-28 23:05:36 <a href="/images/gunroar_screen.png"><img src="/images/thumbs/gunroar_screen.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> 360-degree gunboat shooter <p> <em>Changelog:</em> <ul> <li>Added double play mode. <li>Added '-rotatestick2' and '-reversestick2' options. <li>Fixed a BGM problem in the replay mode.</ul> Gunroar 0.13 updated Gunroar
5710 4 2005-07-29 05:16:25 <a href="/images/gnudoku_screen1.png"><img src="/images/thumbs/gnudoku_screen1.png" align="right" alt="" width="200" height="130"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A free program for creating and solving Su Doku puzzles. <p> <em>Changelog:</em> <ul> <li>New improved algorithm for solving puzzles detects insolvable puzzles...and doesn't crash. <li>Workaround for compiling with gtkmm-2.4 version 2.4 included. Version 2.6 is still preferred.</ul> GNUDoku 0.91 updated GNUDoku
5711 4 2005-07-30 00:47:51 <a href="/images/free_alkharid.jpg"><img src="/images/thumbs/free_alkharid.jpg" align="right" alt="" width="200" height="131"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Massive Multiplayer Online Role Playing Game <p> <em>Changelog:</em> <ul> <li>New skill for members: the Farming skill. <li>Added 'Brewing' section to the Cooking skill. <li>High-level herblorists will now be able to mix extra-strong and super-strong antidotes and weapon poisons. <li>You can now craft fruit baskets and vegetable sacks. <li>Using the Magic skill you can now make and enchant a new amulet of nature. <li>The Salute emote has been changed in response to feedback from players. <li>New "Dairy Cows" have been added to the various fields where there are cows. These have a left-click "Milk Dairy Cow" option, although you can use buckets on them as before. <li>New Quest: Plague City story in this long-awaited sequel, Mourning's Ends Part 1. <li>The Tears of Guthix help adventurers gain Farming xp.</ul> Runescape 2005-07-19 updated Runescape
5712 4 2005-07-30 00:50:20 <a href="/images/Obr1.png"><img src="/images/thumbs/Obr1.png" align="right" alt="" width="200" height="165"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a></font> <p> <em>Description:</em> a simple logical game with elements of move strategy <p> <em>Changelog:</em> <ul> <li>new URL <li>new site, with user forum <li>now 200 levels in game <li>German language available </ul> Babala 0.3.0 updated Babala
5713 4 2005-07-30 01:10:00 <a href="/images/freeciv2.jpg"><img src="/images/thumbs/freeciv2.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a></font> <p> <em>Description:</em> Freeciv is a multiplayer strategy game. <p> <em>Changelog:</em> <ul> <li>Fix some buffer underruns on the terrain array (this bug could have been the cause of arbitrary crashes on some platforms). <li>Don't automatically pop up the city dialog when in observer mode. <li>Treat an alt-left click the same as a middle click, to allow two-button mice to work on windows (GTK-2 client). <li>Fix a bug - when a city was transferred/conquered twice the client sometimes wouldn't get an update about the second exchange. <li>Fix the behavior of Granary and Pyramids in the Civ2 compatibility ruleset. <li>Fix Pyramids so they are no longer cumulative with Granary. <li>Fix a minor bug that prevented 2.0 savegames from working properly with 1.14 Freeciv. </ul> Freeciv 2.0.4 updated Freeciv
5714 4 2005-07-31 22:51:56 <a href="/images/nurburgring.jpeg"><img src="/images/thumbs/nurburgring.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Drift-racing game based on the Vamos engine <p> <em>Changelog:</em> <ul> <li>Rewritten and improved tire friction code <li>New font <li>New timer graphics <li>Digital speed display <li>Many improvements in car handling and other vehicle properties <li>./configure now defaults to OpenAL, FMOD can be enabled using ./configure --with-fmod <li>new revision control system: install the subversion client and check out the latest VDrift code with "svn co http://svn.vdrift.net/repos/trunk vdrift".</ul> VDrift 2005-07-25 updated VDrift
5715 4 2005-08-01 23:48:52 <a href="/images/WineX.jpg"><img src="/images/thumbs/WineX.jpg" align="right" alt="" width="188" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Emulates the Win32 API to run some Windows games under Linux <p> <em>Changelog:</em> <ul> <li>Bugfixes <li>Supports some new games </ul> Cedega (WineX) 4.4 updated Cedega (WineX)