| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5686 | 4 | 2005-07-14 00:48:33 | <a href="/images/tt08.jpg"><img src="/images/thumbs/tt08.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Tribal Trouble is a new fast-paced 3D realtime strategy game <p> <em>Changelog:</em> <ul> <li>New terrain type: Northern terrain <li>Single player campaign</ul> | Tribal trouble 1.1 | updated | Tribal trouble |
| 5687 | 4 | 2005-07-14 01:36:05 | <a href="/images/ssc_10_snap_2.jpg"><img src="/images/thumbs/ssc_10_snap_2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Lead your space ship through narrow passages on nine random levels. <p>Lead your ship through narrow passages on nine random levels. The levels are never the same, since they are generated randomly. But beware! Some of the items you pick up may be hazardous!</p> | Space Ship Challenge 1.0 | new | Space Ship Challenge |
| 5688 | 4 | 2005-07-14 14:05:21 | <a href="/images/07.png"><img src="/images/thumbs/07.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a></font> <p> <em>Description:</em> Remake of rampart set in space. Multiplayer, client-server. <p> <em>Changelog:</em> <ul> <li>a new credit system <li>more balanced big cannons <li>fixes a major bug with server threads. </ul> | Kajaani Kombat 0.7 | updated | Kajaani Kombat |
| 5689 | 4 | 2005-07-15 08:59:52 | <a href="/images/launching_rom.png"><img src="/images/thumbs/launching_rom.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>arcade<br> <em>Description:</em> A frontend for Gngeo. <p>XGngeo is a frontend written in Python and using the PyGTK library to provide a complete, practical and user-friendly GTK+ interface over Gngeo, a command line Neo Geo emulator with high speed performance and many configurable options.</p> <p>With XGngeo multiple configuration panels, designed in an intuitive way, emulator behaviour can be regulated both precisely and easily; while Rom selection is made simple thanks to a full featured list with preview image and various game information, etc.</p> | XGngeo 15 | new | XGngeo |
| 5690 | 506 | 2005-07-16 04:53:07 | <a href="/images/eve-screenshot-20041125T142955.png"><img src="/images/thumbs/eve-screenshot-20041125T142955.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.50"><img src="/images/star.gif" alt="2.50" border="0"></a><a href="#" title="2.50"><img src="/images/star.gif" alt="2.50" border="0"></a><a href="#" title="2.50"><img src="/images/star.gif" alt="2.50" border="0"></a></font> <p> <em>Description:</em> Game suite with three games, two puzzle and one action. <p> <em>Changelog:</em> <ul> <li>Integrated online chat. <li>Orbit level "Focus" can now be completed. <li>"Complete level X times to start here" actually works. <li>Can shrink/grow main windows to make space for chat area. <li>Version number on title screen and in docs. <li>Extra keybindings for laptop users. <li>Internal changes. <li>Profiles now saved properly when window closed. <li>More Windows window placement fixes. <li>Many additions to automated testing, should speed new releases. <li>More debug options. <li>Fixed bug with powerup icons on shrunk window <li>Many tweaks and bugfixes to online chat since the limited-release 1.0.3 version. </ul> | E.V.E. Paradox (Free Edition) 1.0.4 | updated | E.V.E. Paradox (Free Edition) |
| 5691 | 4 | 2005-07-18 00:26:59 | <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A MUD engine in python <p> <em>Changelog:</em> <ul> <li>This release has threading. <li>Basic skills and damage/healing systems have been added. <li>Players now see what the other players in the room do. <li>A few bugs have been fixed.</ul> | ErisMUD 0.4 | updated | ErisMUD |
| 5692 | 4 | 2005-07-18 10:17:21 | <a href="/images/iox02.png"><img src="/images/thumbs/iox02.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Port of unfinished DOS side-scroller to SDL <p> <em>Changelog:</em> <ul> <li>Now takes full advantage of hardware acceleration provided in SDL 1.1 and page flipping (no shearing). <li>Real parralax scrolling! The background is no longer static, it moves at one sixth of the speed as the foreground. <li>Changed around the game physics. <li>Includes a level editor! MAPEDIT. <li>Messed around with some of the graphics, you'll notice the difference. <li>Music changed to SPACE.MOD from SuperFrog.</ul> | Insane Odyssey X #000311 | updated | |
| 5693 | 4 | 2005-07-19 00:22:16 | <a href="/images/freeciv2.jpg"><img src="/images/thumbs/freeciv2.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a></font> <p> <em>Description:</em> Freeciv is a multiplayer strategy game. <p> <em>Changelog (since 2.0.1):</em> <ul> <li>Fix an AI bug causing the AI to miscalculate the value of some wonders and buildings. <li>Fix a client crash where unloading a transporter could focus another player's unit. <li>Fix several bugs with updating of menus and dialogs when (un)loading units. <li>Fix a CMA update bug when loading saved games. <li>Add a new server setting for multiplayer: timeoutaddenemymove. <li>Update to europe (200x100) scenario. <li>Don't let player change research without penalty just because they found a new tech. <li>Fix a major bug when changing research target in team games. <li>Remove the near-empty Ecology server setting category. <li>Don't crash if a detached player does /away. <li>Change /start from a vote into a special-case poll. Once all players have run /start the game will start. Running /list will show which players are ready. <li>Clear unit orders (client-side goto) when a unit moves outside of the orders (units on transporters/airlifts). <li>Don't let patrols do more than one loop per turn (previously a patrol on railroad could run forever). <li>Fix a bug in river generation that caused too few rivers to form. <li>Better logging of ruleset errors. <li>Fix some bugs that show up on 64-bit machines. <li>Fix some bugs with future techs in some situations. <li>Fix some bugs that allowed naval units onto land. <li>Fix a bug that could crash the server when a player picked their nation. <li>Fix a bug with player info not being updated after an alliance is broken. <li>Fix a bug with happiness of a unit's home city when borders change. <li>Fix a bug with happiness of a unit's home city when the unit moves. <li>Fix some bugs with nation starting positions in scenarios. <li>Fix a bug when running the server without stdin input. <li>Don't allow teams to be changed when loading a game. <li>Don't allow observers to vote. <li>Fix a bug with the fallback when generator 3, startpos 3 fails. <li>Fix a crash in the help dialog (when looking at Engineers). <li>Don't popup the caravan dialogs when in observer mode. <li>Fix a crash in goto mode when the mouse is near the map overview window. <li>Fix a bug when a diplomat is killed while the diplomat dialog window is in the process of opening. <li>Fix a bug with the diplomat dialog window for spies when you don't have an embassy. </ul> | Freeciv 2.0.3 | updated | Freeciv |
| 5694 | 4 | 2005-07-19 01:46:09 | <a href="/images/shot-all.png"><img src="/images/thumbs/shot-all.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Two cars, a ball, a goal and a goalkeeper... but reality is magnetic and fuzzy! <p>Gillo is a two players game in a virtual reality environment. Players are cars, moving inside an ellipsoidal playground trying to catch a ball and throw it through a goal. The goal is placed in the center of the ellipsoid and is as long as the mimimum diameter. The goalkeeper tryes to catch the ball before it reaches the goal.</p> <p>In order to catch and fire the ball, players have an orientable magnet with invertable charge. To make things tricky, powerups are spread randomly throughout the playground allowing gravity inversion, field rotation and other funny effects.</p> | Gillo 1.0beta1 | new | Gillo |
| 5695 | 506 | 2005-07-19 02:49:38 | <a href="/images/IanOutLinuxWorkingForPiko.jpg"><img src="/images/thumbs/IanOutLinuxWorkingForPiko.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Description:</em> IanOut is an open source engine that tries to replace the old Fallout 2 by creating the abilitiy to run Fallout-like games under linux and having superior modding support. The engine was created by SztupY and started as a fun project to create a Fallout parody. After 4 Beta releases the development is kind of stuck at the moment and we're searching for a new coders that help us to revive the project and port it to Linux. If you're interested: mail a short description of your ideas and perceptions to <a href="mailto:mvBarracuda@web.de">mvBarracuda@web.de</a> or add me in your icq list -> uin:98600423. | IanOut IanOut Beta 4, Linux Build 3 | new | IanOut |