| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5646 | 506 | 2005-06-29 09:34:14 | <a href="/images/yetanotherfreedroidshotforjohannes.jpg"><img src="/images/thumbs/yetanotherfreedroidshotforjohannes.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A graphical single player sci-fi RPG featuring Tux and evil MS bots <p> <em>Changelog:</em> <ul> <li>More of everything: Detailed changelog is right here: <a href="http://sourceforge.net/project/shownotes.php?release_id=336362">http://sourceforge.net/project/shownotes.php?release_id=336362</a> <li> <li>NOTE: Linux release 0.9.13 is identical to linux release candidate (0.9.13-rc1) file.</ul> | Freedroid RPG 0.9.13 | updated | Freedroid RPG |
| 5647 | 506 | 2005-06-29 09:35:24 | <a href="/images/neogeo.jpg"><img src="/images/thumbs/neogeo.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> neogeo emulator <p> <em>Changelog:</em> <ul> <li>support for a romrc.d directory, in which you can define romrc-like files for each game (eg: kof2003.romrc). This makes it easier to release romrc sections for new games (just tell the user to download the file to his romrc.d dir). Eventually the big romrc file could be split. [Renato Sousa] <li>Add support for a special, per-game bios (eg: kof2003 has its own bios) in romrc and emulator [Renato Sousa] <li>remove useless patches over BIOS (bios runs cleanly now). Added code to select bios according to country configuration. Also load the aes bios if configured to run as console, but this bios is extremely buggy. [Renato Sousa] <li>add global configuration entries for country [Renato Sousa] <li>now the bankswitcher (memory handler for the bankswitching area) is selected when the CPU is initialized for a game. added an option for this in romrc [Renato Sousa] <li>change all long handlers code to a LONG_FETCH/LONG_STORE macro, since they are all similar. [Renato Sousa] <li>Explicitly size most variables, including Uintptr to an "integer of the size of a pointer" [Renato Sousa] <li>autodetect driver for rom, when rom has more than one driver (was only working for directories, not for zip files) [Renato Sousa] <li>support bios/game vector changing. Right now it saves the entire vector (128 bytes) to the savestate file. It could possibly be optimized to just save whether it is the bios or the game vector. [Renato Sousa] <li>remove some code duplication [Renato Sousa] <li>support kof2003 bankswitcher [Renato Sousa] <li>Joystick Hat support [Sheng Long Gradilla] <li>romrc update</ul> | gngeo 0.6.5beta | updated | gngeo |
| 5648 | 506 | 2005-06-29 09:44:42 | <a href="/images/thundernlightning.jpg"><img src="/images/thumbs/thundernlightning.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> Thunder&Lightning is the new name of a rather old project of me, Jonas Eschenburg. What started in 1999 as a technology demonstration has become quite an advanced flight simulator. <p> This has always been my pet project but now I'm going to release it to the public, under the GPL, an Open Source license. This means that development can continue including other people than just myself. While it is already playable, Thunder&Lightning is by no means a finished game. If you like it, think about contributing! <p> In the long run, I plan to incorporate features from the 80's classics Carrier Command and Midwinter. There will be multiple Islands to conquer, each with its own defense strategy. Thunder&Lightning will not be mission oriented, but there will be scripted events for each island. | Thunder&Lightning 041108b | new | Thunder&Lightning |
| 5649 | 506 | 2005-06-29 19:01:01 | <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A MUD engine in python <p> <em>Changelog:</em> <br>Unused commands removed, rewroted do_look(), logout bug fixed, NPC inventory added, ANSI is now optional, unwanted player naes can be filtered, added an email request to the first login procedure, item aliases added, many more fixes, cleanups and improvements. | ErisMUD 0.3 | updated | ErisMUD |
| 5650 | 506 | 2005-06-30 03:37:29 | <a href="/images/12.jpg"><img src="/images/thumbs/12.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a></font> <p> <em>Description:</em> A fast-paced free-as-speech ego shooter with excellent graphics <p> <em>Changelog:</em> The first patch has been released for Nexuiz, fixing bugs, errors, and crashes as well as making the game lag much less. <ul> <li>Rocket launcher refire decreased to 0.9 from 1.2 <li>Grenade Launcher refire 0.7 <li>Electro refire 0.9 <li>Shadows are default off <li>Can't easily toggle console on german keyboards, add ctrl-escape hotkey [all] <li>Weapons listing in the control menu are incorrect: (laser, uzi, shotgun, uzi -- should be laser, shotgun, machinegun, mortar) [all] <li>menu crash when using a specified query string in the join menu [all] <li>Server console crashes on kick or view* commands [all] <li>Hagar explsion effect() error: "CL_LerpAnimation: no such frame 19" during explosion (calling too many frames) (requires -developer option) [Willis] <li>Mac application launcher q3bsp loading errors (freezes on loading screen) [all] <li>Server listing: net_slist seems to be flooding itself out, sends out a full list of queries, but never gets more than 18-22 responses.[Willis] <li>Screen resolutions achieved by editing the config file (eg 1280x1024), show on the video options menu as 320x240. <li>if dropped by a server you stare at a black screen and have to manually bring up the menu or console [MrBIOS?] <li>Added a management window to create game, which helps you save and load game, weapon and maplist settings seperately <li>Added support for colored nicks to the scoreboard and multiline support for colored messages <li>+crouch has no effect on player movement (full run/walk speed, normal jump) [Willis/all] <li>A player can have no name set, and in so, does not show on the scoreboard. <li>r_shadow_realtime_dlight_shadows is set to 1 although the effects menu claims realtime shadows are disabled [Savage] <li>Hagar fires through walls if you aim at them when right next to them. [forum bug report: SMNMX] <li>Vampire mode game option <li>New Bots <li>in nexdm15 the jumppads are hard to see (right at the water level) [LordHavoc] <li>in nexdm15 there is a water polygon in the sea floor [LordHavoc]</ul> | Nexuiz 1.0 | updated | Nexuiz |
| 5651 | 506 | 2005-06-30 04:47:46 | <a href="/images/windstille-2005-06-30.jpg"><img src="/images/thumbs/windstille-2005-06-30.jpg" align="right" alt="" width="200" height="150"></a> The <a href="http://happypenguin.org/forums/viewtopic.php?t=1243">Help Wanted GotM</a> of this months is <a href="http://windstille.berlios.de">Windstille</a>, a 2D sidescrolling jump'n shoot/adventure game hybrid set in a colonie on a terraformed planet far away from earth. The players task in this game is to find jobs and finish missions to earn money and make a living. <p> The engine is based on OpenGL and supports particle effects, lightmapping, 3d character models, has scripting support via <a href="http://www.squirrel-lang.org/">Squirrel</a> as well as classic tilemaps as known from more traditional 2d games. Most of these parts are however either unfinished, buggy, unoptimized or otherwise in need for work. So <em>your</em> help is welcome and needed to turn this game into something playable. <p> To gather more developers, coordinate work and inform people about the project and progress we have the <a href="http://windstille.berlios.de/wiki/">Windstille Development Wiki</a> up and running where you can see what is going on and which tasks are available. While we basically need all the help we can get, people interested in sci-fi story writing and in developing some creative game mechanics are especially welcome. Beside the Wiki you can also see <a href="http://www.happypenguin.org/forums/viewtopic.php?t=1904">proposal thread</a> for some more information about the game and what is planed to be accomplished in the following months. <p> The latest development version of Windstille is available via Subversion from: <ul><li><tt> svn co svn://svn.berlios.de/windstille/trunk/</tt></ul> <p> <h3>IRC Meeting</h3> <p> We will have an IRC meeting this weekend to discuss the details of the further development, assign tasks and such, so if you are interested your welcome to join: <p> Server: <tt><a href="http://freenode.net/">irc.freenode.net</a></tt><br> Channel: <tt>#windstille</tt><br> Date: Saturday, 2nd July 2005<br> Time: 16:00 <a href="http://wwp.greenwichmeantime.com/">GMT</a><br> </P> | Happypenguin's Help Wanted: Windstille - IRC Meeting | default | |
| 5652 | 7378 | 2005-07-02 07:57:04 | <a href="/images/3ddrag.gif"><img src="/images/thumbs/3ddrag.gif" align="right" alt="" width="200" height="164"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A graphical roguelike game and variant of NetHack <p> <em>Changelog:</em> <p> A number of minor bugs in 0.0.7E7 have been fixed. <ul> <li>The charm monster and command undead spells no longer invoke genocide. <li>Fire vampires don't leave corpses any more. <li>Lieutenants get firearms. <li>The Int and Wis stats are now correct in all cases. <li>Deity-gifted pets don't attack aligned unicorns. </ul> | Slash'EM 0.0.7E7F1 | updated | Slash'EM |
| 5653 | 7378 | 2005-07-02 08:04:47 | <a href="/images/wesnoth-0.8.4-halo.jpg"><img src="/images/thumbs/wesnoth-0.8.4-halo.jpg" align="right" alt="" width="200" height="143"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Several user interface improvements. <li>Updated translations for British English, Catalan, Finnish, German, Hungarian, Swedish and Turkish. <li>Several units have new or modified images. <li>Added new terrain graphics for ice and dirt, transitions for snow, multihex snow forest, and new villages. <li>Added multiplayer scenario Sablestone Delta. <li>Balanced lots of units. <li>Various bug fixes and code cleanups. </ul> See <a href="http://savannah.nongnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog?rev=HEAD">the changelog</a> for more information. | Battle for Wesnoth 0.9.3 | updated | Battle for Wesnoth |
| 5654 | 506 | 2005-07-02 15:10:02 | <a href="/images/sokoban.png"><img src="/images/thumbs/sokoban.png" align="right" alt="" width="200" height="146"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Sokoban (Japanese for "warehouse worker") is a challenging puzzle game in which the goal is to push all the crates in each level onto the designated squares without getting stuck, which happens if if you push a crate into a corner, as crates can only be pushed forward. <p> Features include unlimited undo, and mouse controls with path finding. 90 levels are included. | SYASokoban 1.02 | new | SYASokoban |
| 5655 | 506 | 2005-07-05 12:52:53 | <a href="/images/tmw0.0.11.png"><img src="/images/thumbs/tmw0.0.11.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> An innovative free and open source 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>Added action menu (moved trading to action menu) <li>Added support for map properties <li>Added background image to minimap <li>Added background music to maps <li>Attempt to improve mouse control by left click auto-targetting <li>Fixed window resizing and also made chat window resizable <li>Fixed inventory item display not to be cut off <li>Fixed ghosts bug <li>Fixed fullscreen switch bug (Opengl, win32) <li>Fixed unequip of weapon <li>Fixed equipping of picked up items <li>Fixed players to be able to see eachother attacking <li>Fixed maps to be loaded through resource manager</ul> | The Mana World 0.0.14 | updated | The Mana World |