| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 565 | -1 | 1999-08-14 11:44:25 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Watch your shots so that you can say what's in the box<p> <em>Changelog:</em> <ul> <li>rule introduction <li>Winows version ready <li>bugfixes <li>select the difficulty <li>highlighting (find out what this is :) </ul> | Blackbox 0.80 | updated | |
| 566 | -1 | 1999-08-14 11:46:25 | <img src="/images/thumbs/pool3-sm.gif" align=right width=200 height=159><em>Category:</em> Simulation<br> <em>Description:</em> GtkPool is a simple pool game simulation. It currently features customizable physics, and very simple sound effects. | GtkPool 0.3.2 | new | |
| 567 | 1798 | 1999-08-14 11:50:46 | <em>Category:</em> Simulation<br> <em>Description:</em> Ultimate Basketball Challenge is a 5 on 5 basketball game for linux. It currently includes a basic ai, basic passing support, the ability to shoot the ball and to have it blocked. <p> <ul>Features for 0.2.0: <li>5 AI and 5 human players. <li>Limited passing support <li>Totally new basketball court and hoop <li>Box offense (point guard stands at the top of the key, shooting guard and small forward pick down) </ul> I rewrote and moved around quite a lot of code to make these features work. Each AI player shadows their assigned human player. There's still a lot to be added and done, including better AI, better passing and more. Please anyone that's interested helping out <a href="mailto:libolt@tigger4.penguinpowered.com">email me</a>. | Ultimate Basketball Challenge 0.2.0 | new | |
| 568 | 2 | 1999-08-14 12:14:57 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A technology/network test for the upcoming game Quake3:Arena.<p> <em>Changelog:</em> This is the latest and probably final iteration of <a href="http://www.idsoftware.com">id Software's</a> test of their Quake3: Arena code. | Q3Test 1.08 | updated | |
| 569 | -1 | 1999-08-14 16:07:47 | <img src="/images/thumbs/glasteroids.jpg" align=right width=200 height=150><em>Category:</em> Arcade<br> <em>Description:</em> A shoot the asteroids until they are dust (and the occasional enemy) using 3D graphics. | Glasteroids 1.0 | new | |
| 570 | -1 | 1999-08-15 13:15:33 | <img src="/images/thumbs/gltron.gif" align=right width=200 height=150><em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> tron-like game with a 3D view<p> <em>Changelog:</em> <ul> <li>changed floor & wall textures (I'm still no artist though) <li>changed trail colors to fit new floor texture <li>multiple perspectives, view 1, 2 or 4 players (F1-F3 changes that on the fly) - it's worth the download! <li>fixed typos with -h switch <li>fixed Makefile, compiles now with -O2 instead of -g (debug), I can't see an obvious speed increase though <li>added CHANGELOG file </ul> | glTron 0.41 | updated | |
| 571 | -1 | 1999-08-15 13:17:02 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> GNOME front-end for Snes9X SNES emulator.<p> <em>Changelog:</em> <ul> <li>i18n support (currently, only spanish). I need translators. <li>A lot of bugs I've passed before. <li>Little improvement in the windows behavior. <li>Actualization to Snes9X 1.21 (that means put the new README.TXT). </ul> | GSnes9x 2.0 | updated | |
| 572 | 947 | 1999-08-15 13:18:34 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Qt based RTS strategy<p> <em>Changelog:</em> <ul> <li>Map Editor added <li>Binaries added <li>Fixed sources (now you should get less errors) <li>New level for download added </ul> | Anachronism 0.1 | updated | |
| 573 | 2 | 1999-08-15 13:26:57 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> A programming game in which robots controlled by programs fight each other.<p> <em>Changelog:</em> <ul> <li>Added support for internationalization. <li>Messages are now displayed much faster in the message-window. <li.More dialogs to inform when something goes wrong (i.e. could not start tournament etc.) <li>Various minor improvements to the gui. <li>Added option Logging frequency to make log files less large. <li>Added two new warning messages: NAME_NOT_GIVEN and COLOUR_NOT_GIVEN. <li>Robots does get a random colour instead of black if none is given. <li>Fixed bug that caused rotate_and_fire_select.cc failed during compile on some slackware machines. <li>Fixed bug that caused the arena window not to be hidden correctly when hiding it at the start of a tournament. <li>Fixed bug with show and hide windows that caused program failures. <li>Probably some other bugs too that I have forgot. </ul> <br> I spotted this update at <a href="http://www.linuxgames.com">Linuxgames.com</a> | Real Time Battle 0.9.9 | updated | |
| 574 | 2 | 1999-08-16 08:50:13 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space oriented network game system.<p> <em>Changelog:</em> <ul> <li>Tool bar buttons added to the Universe Editor. <li>Server command `memory reload_universe=YES' added, this will reload the universe in file, destroying any changes to the universe out file and disconnect all connections. <li>Client message box and scanner tweaked. Messages are now wrapped at colum 100. <li>Server command `createplayer' tweaked. It now requires that the OPM `New Player' be defined in the .opm file. <li>power_purity is now taken into consideration in the reality updates of objects. <li>Over-sight style intercepting is now done on all intercepts (include projectile weapons). </ul> | XShipWars 1.10 | updated |