newsid |
userid |
timestamp |
news |
headline |
newstype |
gameid |
565 |
-1 |
1999-08-14 11:44:25 |
<em>Category:</em> Puzzle<br>
<em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p>
<em>Description:</em> Watch your shots so that you can say what's in the box<p>
<em>Changelog:</em>
<ul>
<li>rule introduction
<li>Winows version ready
<li>bugfixes
<li>select the difficulty
<li>highlighting (find out what this is :)
</ul>
|
Blackbox 0.80 |
updated |
|
566 |
-1 |
1999-08-14 11:46:25 |
<img src="/images/thumbs/pool3-sm.gif" align=right width=200 height=159><em>Category:</em> Simulation<br>
<em>Description:</em> GtkPool is a simple pool game simulation. It currently features customizable physics, and very simple sound effects.
|
GtkPool 0.3.2 |
new |
|
567 |
1798 |
1999-08-14 11:50:46 |
<em>Category:</em> Simulation<br>
<em>Description:</em> Ultimate Basketball Challenge is a 5
on 5 basketball game for linux.
It currently includes a basic ai,
basic passing support, the ability to
shoot the ball and to have it blocked.
<p>
<ul>Features for 0.2.0:
<li>5 AI and 5 human players.
<li>Limited passing support
<li>Totally new basketball court and hoop
<li>Box offense (point guard stands at the top of the key, shooting guard and small
forward pick down)
</ul>
I rewrote and moved around quite a lot
of code to make these features work.
Each AI player shadows their assigned
human player. There's still a lot to be
added and done, including better AI,
better passing and more. Please anyone
that's interested helping out
<a href="mailto:libolt@tigger4.penguinpowered.com">email me</a>. |
Ultimate Basketball Challenge 0.2.0 |
new |
|
568 |
2 |
1999-08-14 12:14:57 |
<em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> A technology/network test for the upcoming game Quake3:Arena.<p>
<em>Changelog:</em>
This is the latest and probably final iteration of <a href="http://www.idsoftware.com">id Software's</a> test of their Quake3: Arena code.
|
Q3Test 1.08 |
updated |
|
569 |
-1 |
1999-08-14 16:07:47 |
<img src="/images/thumbs/glasteroids.jpg" align=right width=200 height=150><em>Category:</em> Arcade<br>
<em>Description:</em> A shoot the asteroids until they are
dust (and the occasional enemy) using
3D graphics. |
Glasteroids 1.0 |
new |
|
570 |
-1 |
1999-08-15 13:15:33 |
<img src="/images/thumbs/gltron.gif" align=right width=200 height=150><em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> tron-like game with a 3D view<p>
<em>Changelog:</em>
<ul>
<li>changed floor & wall textures (I'm still no artist though)
<li>changed trail colors to fit new floor texture
<li>multiple perspectives, view 1, 2 or 4 players (F1-F3 changes that on the fly) - it's worth the download!
<li>fixed typos with -h switch
<li>fixed Makefile, compiles now with -O2 instead of -g (debug), I can't see an obvious speed increase though
<li>added CHANGELOG file
</ul>
|
glTron 0.41 |
updated |
|
571 |
-1 |
1999-08-15 13:17:02 |
<em>Category:</em> Emulator<br>
<em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p>
<em>Description:</em> GNOME front-end for Snes9X SNES emulator.<p>
<em>Changelog:</em>
<ul>
<li>i18n support (currently, only spanish). I need translators.
<li>A lot of bugs I've passed before.
<li>Little improvement in the windows behavior.
<li>Actualization to Snes9X 1.21 (that means put the new README.TXT).
</ul>
|
GSnes9x 2.0 |
updated |
|
572 |
947 |
1999-08-15 13:18:34 |
<em>Category:</em> Strategy<br>
<em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p>
<em>Description:</em> Qt based RTS strategy<p>
<em>Changelog:</em>
<ul>
<li>Map Editor added
<li>Binaries added
<li>Fixed sources (now you should get
less errors)
<li>New level for download added
</ul>
|
Anachronism 0.1 |
updated |
|
573 |
2 |
1999-08-15 13:26:57 |
<em>Category:</em> Strategy<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p>
<em>Description:</em> A programming game in which robots controlled by programs fight each other.<p>
<em>Changelog:</em>
<ul>
<li>Added support for internationalization.
<li>Messages are now displayed much faster in the message-window.
<li.More dialogs to inform when something goes wrong (i.e. could not start tournament etc.)
<li>Various minor improvements to the gui.
<li>Added option Logging frequency to make log files less large.
<li>Added two new warning messages: NAME_NOT_GIVEN and COLOUR_NOT_GIVEN.
<li>Robots does get a random colour instead of black if none is given.
<li>Fixed bug that caused rotate_and_fire_select.cc failed during compile on some slackware machines.
<li>Fixed bug that caused the arena window not to be hidden correctly when hiding it at the start of a tournament.
<li>Fixed bug with show and hide windows that caused program failures.
<li>Probably some other bugs too that I have forgot.
</ul>
<br>
I spotted this update at <a href="http://www.linuxgames.com">Linuxgames.com</a>
|
Real Time Battle 0.9.9 |
updated |
|
574 |
2 |
1999-08-16 08:50:13 |
<em>Category:</em> Simulation<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> Space oriented network game system.<p>
<em>Changelog:</em>
<ul>
<li>Tool bar buttons added to the Universe Editor.
<li>Server command `memory reload_universe=YES' added, this will reload the universe in file, destroying any changes to the universe out file and disconnect all connections.
<li>Client message box and scanner tweaked. Messages are now wrapped at colum 100.
<li>Server command `createplayer' tweaked. It now requires that the OPM `New Player' be defined in the .opm file.
<li>power_purity is now taken into consideration in the reality updates of objects.
<li>Over-sight style intercepting is now done on all intercepts (include projectile weapons).
</ul>
|
XShipWars 1.10 |
updated |
|