| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5575 | 4 | 2005-06-11 13:16:02 | <a href="/images/JtRH-7-1e.jpg"><img src="/images/thumbs/JtRH-7-1e.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Fight, explore, and build in this contemplative dungeon puzzler! <p> <em>Changelog:</em> <ul> <li>Game texts weren't changing when only removing characters from the end.</li> <li>Import is more robust to invalid data.</li> <li>Hold upgrade doesn't assume previously clean rooms are automatically conquered.</li> <li>Room editor couldn't undo a character script view/edit. <li>Removed confirmation on serpent deletion.</li> <li>Rattlesnakes: weren't killed by NPC sword stabs.</li> <li>Characters: subtle script fixes <li>invisible swords should not be treated as monster barriers <li>wubba NPC is now invulnerable by default <li>mimic/decoy NPCs can now light fuses and drop trapdoors.</li> <li>Now can export hold speech script by enabling ExportSpeech ini parameter.</li> <li>Explosions effect is no longer expansion order-dependent.</li> <li>Seep: kills by door now counted.</li> <li>Level start position: couldn't place sword on serpent.</li> <li>Minimap: room state wasn't updating when an NPC turns into a monster.</li> <li>Brain powerdown: was incorrectly playing on some room entrances.</li> <li>Stairs: double cast shadow.</li></ul> <p><em>Also, we are introducing <a href="http://www.caravelgames.com/CaravelNet.html">CaravelNet</a>, our new online service. Right now, when you purchase DROD: Journey to Rooted Hold you will also receive a free one-year subscription to CaravelNet! In July we are planning to release CaravelNet-exclusive level packs, and at that time the CaravelNet one-year subscription will cost $12. Order now and you get all the upcoming level packs and further CaravelNet benefits for free!</em></p> | DROD: Journey to Rooted Hold 2.0.8 | updated | DROD: Journey to Rooted Hold |
| 5576 | 4 | 2005-06-12 09:24:18 | <a href="/images/cyphesis_GMClient.jpg"><img src="/images/thumbs/cyphesis_GMClient.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>Support for swimming in water has been implemented. <li>The movement code has been updated and is now much more efficient and reliable. <li>New rules have been added for fish, trowell, goblin, rope, tinderbox, bucksaw, horse, mausoleum, ploughed field. <li>Support for wielding tools so that they can be rendered in the client has been added. <li>Support has been added for terrain areas, using them to put fallen leaves under trees, and a muddy area under the pig sty. <li>New rules and updated rules and scripts can now be loaded into a running server, so a server restart is not required. <li>Lots of bug fixes.</ul> | Worldforge::Cyphesis 0.3.11 | updated | Worldforge::Cyphesis |
| 5577 | 4 | 2005-06-12 10:42:54 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>New ATI Proprietary Linux Driver Installer <li>New ATI Hardware Product Support: Radeon® X800 XL / X850 PRO / X850 XT / X850 XT Platinum Edition <li>Linux 2.6.11 Kernel Support </ul> | ATI Radeon Linux Display Drivers 8.14.13 | updated | ATI Radeon Linux Display Drivers |
| 5578 | 4 | 2005-06-12 23:42:09 | <a href="/images/gnut_screen.jpg"><img src="/images/thumbs/gnut_screen.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> <p>GNUT is a open source "top view" action with bot, sound, network game support. 12 maps, 9 weapons and a lot of blood. Time to kill! <p>NOTE: I's a very early beta version! | GNU Tournament | new | GNU Tournament |
| 5580 | 4 | 2005-06-13 00:40:13 | <a href="/images/scourge-0.3.1.jpg"><img src="/images/thumbs/scourge-0.3.1.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a></font> <p> <em>Description:</em> 3D roguelike game <p> <em>Changelog:</em> <ul> <li>New game logo and windowless menu <li>UI themes (default to dark theme) <li>Character portraits <li>Simplified/improved UI (eg.: cast healing spell on char. portrait, etc.) <li>Quick spell/skill buttons (icons and tooltip) <li>Linux binary distribution via autopackage <li>Improved wall transparency that works with water levels. <li>Cursed items that cannot be removed w/o uncursing them first <li>General/Storyline npc-s at HQ. <li>Conversation engine/UI w. npc portraits <li>New dungeon themes from Wadfather <li>Storyline playable to level 6: npc conversation, storyline missions, balanced battle, monsters casting more spells, etc. <li>More new spells: Ring of harm, Malice storm, Unholy decimator, teleportation <li>Decorative gargoyles take up less screen-space. <li>Oval cut-out lighting optional. <li>Items/spells now have a min. depth at which they appear. <li>Magic item's damage multipler select a likely monster. <li>Uzudil (npc) "reminds" players of mission objectives on level change <li>Uzudil gives mission success message (carries storyline forward). <li>XP bonus on mission success, display this with success message. <li>Better mission management (bugs fixed, removes old missions, etc.) <li>Party / Character creator wizard <li>TB combat: double click to move, single click to show path <li>Cursor to change to indicate attack over creature <li>Item and spell graphics (items use RLTiles)</ul> | S.C.O.U.R.G.E.: Heroes of lesser renown 0.10 | updated | S.C.O.U.R.G.E.: Heroes of lesser renown |
| 5581 | 4 | 2005-06-13 02:16:27 | <a href="/images/screenshot08.png"><img src="/images/thumbs/screenshot08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Another block fall game based on Tetris Attack <p> <em>Changelog:</em> <ul> <li>Radically changed gameplay, the game is now more like the original Tetris Attack<br> <li>Blocks no longer fall instantly, this should also make implementation of bots easier<br> <li>Block must be stable before they clear<br> <li>Chains are now administred different<br> <li>Changed some of the puzzles to reflect the changes, added a few new ones<br> <li>New grapichs has been added, to reflect some of the changes<br> <li>Speed Levels corrected - They didn't work in previus versions.<br> <li>Chains now give a lot more points and combos a lot less.<br> <li>Changed source so it should compile on most unix-systems supported by SDL<br> <li>Renamed game to "Block Attack - Rise of the Blocks" the old title didn't make any sense<br> <li>Added "Mouseplay" It can be enabled in Options->Keys->Mouseplay (Idea by yeKcim )<br> <li>Added Joypad support. It can be enabled in Options->Keys->Joypad<br> <li>The game will now toggle fullscreen without restart (Linux only)<br> <li>Improved makefile (Linux only)</ul> | Block Attack - Raise of the Blocks 1.1.0 | updated | Block Attack - Raise of the Blocks |
| 5582 | 4 | 2005-06-13 23:53:21 | <em>Category: </em>rpg<br> <em>Description:</em> <p>ErisMUD is written in Python and supports many features: it has rooms, NPCs, items, player creation, ANSI colors, etc. SQLite is used to store the data, so no files are required for building (unlike LPMUD). Short and easy internal commands take care of the development and maintenance. The only things not implemented are skills, combat, quests, levelling, etc. These are left to users so as to make sure every MUD using ErisMUD is different.</p> | ErisMUD 0.1 | new | ErisMUD |
| 5583 | 4 | 2005-06-15 09:41:54 | <a href="/images/nwn.jpg"><img src="/images/thumbs/nwn.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> Linux client port of the popular Dungeons and Dragons engine <p> <em>Changelog:</em> <ul> <li>Official Campaign: Chapter 2E - Made Voleron's OnDeath script a bit more robust. <li>HotU: Chapter 2 - Fixed an issue that could sometimes occur during the battle in the Environs near the end of Chapter 2. <li>Added a new command line parameter for automatically loading a module in single player. <li>Added a new command line parameter for automatically testing a module in single player. <li>Added 3 portraits and 3 music themes from the BioWare Premium Modules Kingmaker, ShadowGuard, and Witch's Wake 1 to game resources. <li>Fixed an issue that was causing the game to slow down and become unplayable at the start of SoU Chapter 2. <li>Fixed an issue with creatures some times occupying the same space. This should happen a lot less frequently now. <li>Extended the glowing monk eye effect to work on all the default playable races. <li>Neutral monks now get ultra cool purple glowing eyes. <li>Fixed placement of glowing monk eyes on Human/Half-Elf females. <li>Fixed placement of helmets on Human/Half-Elf females. <li>Added a new nwnplayer.ini setting to have the server do some spell validation for spells cast by players. <li>Fixed an issue with the Greater Sanctuary icon some times incorrectly showing up as the regular Sanctuary icon. <li>Fixed an issue with Damage Immunities not working correctly once they were stacked way too high above 100%. <li>Fixed Damage Immunities against weapons with more than one damage type to work correctly. <li>Immunity to "Mind Affecting Spells" will no longer make you immune to the Monk's Stunning Fist attack. <li>Wounding effects are now removed from creatures once you leave the area that the wounded creature is in. <li>Added skyboxes back into the outdoor areas of the original Official Campaign. <li>Fixed an issue that could rarely cause your character to become illegal if you leveled up during an episode of game lag. <li>The "Single Player Enforce Legal Characters" setting in the nwnplayer.ini file has been disabled. ELC is now always turned off in single player games. <li>Immunity to mind spells no longer makes you immune to the Assasin's Death Attack. <li>Sneak/Death attacks now properly respect the Pale Master's Deathless Mastery feat. <li>Added support for WeaponType 5 (Bludgeoning and Piercing) in the BaseItems.2da. <li>Updated Morningstars to use the new Bludgeoning and Piercing WeaponType (BaseItems.2da). <li>The following weapons have had their WeaponType changed to 3 (Slashing) in the BaseItems.2da in order to bring them inline with 3rd edition D&D rules: Longsword, Bastard sword, Greatsword, Katana, and Double Axe. <li>And much more. Full Changelog at <a href="http://nwn.bioware.com/support/patchdetails166.html">Patch Details page</a>.</ul> | Neverwinter Nights Client 1.66 | updated | Neverwinter Nights Client |
| 5584 | 4 | 2005-06-15 13:32:05 | <a href="/images/mousetrap.png"><img src="/images/thumbs/mousetrap.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> <p>Mousetrap is an old-fashioned arcade type game in which you move your avatar around trying to eat fruit and avoid being killed by baddies. The game requires patience and dexterity to win. | Mousetrap 0.7.1 | new | Mousetrap |
| 5585 | 4 | 2005-06-15 16:16:21 | <a href="/images/ember.jpg"><img src="/images/thumbs/ember.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An OGRE based 3D MMORPG client for WorldForge <p> <em>Changelog:</em> <ul> <li>Wielded entities are now shown in the hands of the characters. <li>Added support for areas, such as ploughed fields or leaf covered ground. <li>Added many new models such as better trees, turnips, carrots, a boat, a market stall etc.. <li>Many graphics systems optimizations. Removal of inefficient terrain rendering code. <li>Better use of fragment and vertex shaders.</ul> | WorldForge::Ember 0.3.1 | updated | WorldForge::Ember |