| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5565 | 4 | 2005-06-08 22:58:25 | <a href="/images/biniax.png"><img src="/images/thumbs/biniax.png" align="right" alt="" width="199" height="158"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Biniax is an unique arcade/logic game where you should mix reaction with observation and thought. The rules are simple at maximum, the ideology is : less time to learn, more time to play :) | Biniax 1.0 | new | Biniax |
| 5566 | 4 | 2005-06-08 23:07:46 | <a href="/images/gtklife.png"><img src="/images/thumbs/gtklife.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A Conway's Life application for Linux/Gtk+ <p> <em>Changelog:</em> <ul> <li>This release fixes a potential crash when saving patterns. </ul> | GtkLife 4.2 | updated | GtkLife |
| 5567 | 4 | 2005-06-09 12:13:16 | <a href="/images/20050605_stendhal.jpg"><img src="/images/thumbs/20050605_stendhal.jpg" align="right" alt="" width="200" height="167"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Stendhal is a multiplayer online adventures game inspired in Wordlforge's Acorn <p> <em>Changelog:</em> <ul> <li>Fixed: Corpses over creature that didn't allow proper combat. <li>Fixed: Take sheeps of dead players <li>Fixed: A bug on tell that throw an exception <li>Fixed: You can't anymore use parties to block monsters and get free XP. </ul> | Stendhal 0.25 | updated | Stendhal |
| 5568 | 4 | 2005-06-09 12:37:13 | <a href="/images/tesseract-2005-06-05.jpg"><img src="/images/thumbs/tesseract-2005-06-05.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>toy<br> <em>Description:</em> See if you can visualise the four dimensional hypercube<br> <p>The game here is to see whether you can 'see' the 4D hypercube as a proper rigid shape. Tesseract Trainer generates a full screen real time display of a rotating tesseract - the equivalent of the cube in 4 dimensions. This app also adds point textures, which give you a feel of what each of the eight faces are doing. There's a stereoscopic option which adds 3D depth to the projection from 4D, music and numerous options to play with. I'm very keen to get feedback as to whether anyone can see the 4D effect here.</p> <p>The application contains a number of unique features. Point textures convey the orientation of each of the faces as the hypercube rotates. The two invariant planes of the rotation are shown. Any number of faces can be drawn, so each can be followed in turn. The facets of each face can be textured, and faces on each axis are shown in different colours to distinguish them. A manual is provided in PDF format, together with key control help whilst the application is running. Display resolution can be selected to match the display. Finally, some experimental seven-time music creates a bit of atmosphere. | Tesseract Trainer 0.1.4 | new | Tesseract Trainer |
| 5569 | 4 | 2005-06-09 22:59:33 | <a href="/images/gnome-mud.jpg"><img src="/images/thumbs/gnome-mud.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> GNOME-Mud is a mudclient for the GNOME platform. <p> <em>Changelog:</em> <ul> <li>Minor bugfixes.</ul> | GNOME-Mud 0.10.7 | updated | GNOME-Mud |
| 5570 | 4 | 2005-06-09 23:01:55 | <a href="/images/gish-11.jpg"><img src="/images/thumbs/gish-11.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> Gooey side scrolling tar ball fun <p> <em>Changelog:</em> <ul> <li>new four player vs. modes <li>enables "turbo mode" by default <li>adds a campaign editor for the level editor <li>a few other additions</ul> | Gish 1.4 | updated | Gish |
| 5571 | 4 | 2005-06-10 05:37:54 | <a href="/images/sdb_shot10.jpg"><img src="/images/thumbs/sdb_shot10.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> A futuristic overhead action game <p> <em>Changelog:</em> <ul> <li>compiles properly with GCC 3.4.x (tested with 3.4.4) <li>new level 1 with gobs of unnecessary geometry removed (it's now playable on less powerful computers!) <li>keyboard controls are now customizable (via "Customize Keys" in the Options menu) <li>screenshot key changed to F5 <li>all data files (preferences.txt, player.dat, screenshots) saved to the ".sdb/" directory in the user's home folder </ul> | Shotgun Debugger 1.0.2 | updated | Shotgun Debugger |
| 5572 | 4 | 2005-06-10 13:22:23 | <a href="/images/vulturesclaw-193-01.png"><img src="/images/thumbs/vulturesclaw-193-01.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An isometric graphics interface to Slash'EM <p> <em>Changelog:</em> <ul> <li>music: mp3 and ogg <li>many graphic updates & new monster tiles <li>pet highlighting <li>many bugfixes</ul> | Vulture's Claw 1.9.3_4 | updated | Vulture's |
| 5573 | 4 | 2005-06-10 13:53:04 | <a href="/images/image28072.jpg"><img src="/images/thumbs/image28072.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> An UT2004 Mod that focuses on the three main SAS units around the world <p>SAS focuses on the three main SAS units around the world, the British SAS, the Australian SASR and the New Zeland NZSAS who all perform counter-terrorism, operating deep behind enemy lines, gathering intelligence and other duties in various countries. Their main advesary is OpFor that stands for Opposing Forces who are a collection of the enemies the SAS have faced in past and present times. Their ranks are comprised of regular military, guerilla, terrorist and para-military groups.</p> <p>Players can choose their in-game player model from a variety of uniforms based on its real world counterpart. From the environment based camouflage patterns of desert, woodland, and jungle to counter-terrorism kits players will have a wide variety of choices. Certain player models feature unique attributes such as body armor, anti-flash hoods and camouflage.</p> <p>Weapon selection in SAS is done through a loadout system where you can select a primary weapon where your choices are a submachine gun, assault rifle, shotgun, sniper rifle or light machine gun. Secondary weapons include pistols while other parts of the loadout allow you to chose three different grenade types and a knife. Weapons in SAS can kill very easily, some with just a single three round burst.</p> | UT2004: SAS 3.0 | new | UT2004: SAS |
| 5574 | 4 | 2005-06-11 00:24:19 | <a href="/images/Obr1.png"><img src="/images/thumbs/Obr1.png" align="right" alt="" width="200" height="165"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a></font> <p> <em>Description:</em> a simple logical game with elements of move strategy <p> <em>Changelog:</em> <ul> <li>new scoring system <li>added load and save capability <li>added skip level capability <li>new help and legend <li>added tips to the begin levels</ul> | Babala 0.2.1 | updated | Babala |