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5555 4 2005-06-06 00:54:00 <a href="/images/20050417_stendhal.jpg"><img src="/images/thumbs/20050605_stendhal.jpg" align="right" alt="" width="199" height="143"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Stendhal is a multiplayer online adventures game inspired in Wordlforge's Acorn <p> <em>Changelog:</em> <ul> <li>Added API for identifing several attackers. <li>Added new monsters <li>Implemented shared XP <li>Fixed a bug related to sheep duplication <li>Added storable/volatile attributes <li>Logout position remembered <li>Text over all <li>Double click for default action (instead of a single one). <li>Added push action <li>Limited to 50 fps. Save CPU cycles. <li>Added butcher, poller and angel <li>Added set outfit option <li>Added new dungeon <li>Added new tilesets <li>Initial support for inventory <li>Fixed a bug because of cache directory <li>Added new RP values </ul> Stendhal 0.20 updated Stendhal
5556 4 2005-06-06 01:01:01 <a href="/images/reminiscence-2.png"><img src="/images/thumbs/reminiscence-2.png" align="right" alt="" width="200" height="192"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> A rewritten engine for Flashback <p> <em>Changelog:</em> <ul> <li>added in-game menu <li>fixed remaining graphical glitches </ul> REminiscence 0.1.6 updated REminiscence
5557 7378 2005-06-06 08:41:49 <a href="/images/hlaadvlx.png"><img src="/images/thumbs/hlaadvlx.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>text adv<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> An open source old-school text-mode adventure game. <p> <em>Changelog:</em> <ul> <li>Bug fixes, primarily with the "go", "take", and "get" commands. Also added in a "credits" easter egg, expanded the documentation and in-game help, and other changes.</ul> HLA Adventure 3.15 updated HLA Adventure
5558 7378 2005-06-06 08:43:01 <a href="/images/hatari.png"><img src="/images/thumbs/hatari.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Atari ST emulator <p> <em>Changelog:</em> <ul> <li>No more crashes when a program tries to access illegal floppy disk sector numbers. <li>The built-in ROM cartridge has been improved. <li>The IO memory emulation code has been rewritten for better compatibility. <li>Support for TOS 1.06 and TOS 1.62 has been added. <li>Emulated CPU can now also be run at 16 MHz or 32 MHz. <li>File selection dialog is now scrollable with mouse wheel or cursor keys, too. <li>Hatari now works on 64-bit host CPUs, too. <li>Floppy disk images can now be set writable/write-protected in the GUI. <li>Hatari can now also load a global configuration file (e.g. /etc/hatari.cfg). <li>Configurable logging functions. </ul> Hatari 0.70 updated Hatari
5559 4 2005-06-07 00:34:14 <a href="/images/ETF-RandomShot1601g1.jpg"><img src="/images/thumbs/ETF-RandomShot1601g1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> ETF is the Q3F mod ported to the Enemy Territory engine. <p> <em>Changelog:</em> <ul> <li>Bots added for Linux <li>Fixed demo list to include both dm_83 and dm_84 <li>demo filenames no longer uppercased <li>Server browser now only shows servers that run your version of ETF <li>Server browser includes player list (name, score, ping) for selected server <li>New effects for flash grenade and HE charge <li>Quad glow (size & colour) around weapons & missiles fixed <li>Burninate the weapon you’re holding <li>fixed long timestamps in log messages being overwritten <li>removed " was gunned down by " MOD_SHOTGUN death message (was duplicate) <li>sentrygun now idles during ceasefire <li>kicks through vote and admin menu now uses client id internally (operates through clientkick) <li>fixed admin match menu <li>Fixes in maps Spazball, Assaultforts and Canalzone </ul> ETF (Enemy Territory Fortress) 1.4 updated ETF (Enemy Territory Fortress)
5560 4 2005-06-07 00:49:11 <a href="/images/sdb_shot10.jpg"><img src="/images/thumbs/sdb_shot10.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> A futuristic overhead action game <p>After hacking into a top-secret computer, you are captured and brought to a strange facility where deadly robots guard the halls...can you make it out alive?</p> <p>Shotgun Debugger is a 2D overhead shooter with polygon-based environments rendered in 3D.</p> <ul>Features include: <li>3D animated character models <li>Colored lighting, particle, and motion blur effects <li>Gravity, friction, pushable objects, and ricocheting bullets <li>Trigger-based event system <li>Pathfinding AI <li>Five types of enemies and six weapons to blow them away with <li>Eight levels <li>Best statistics stored for each level <li>Mouse control and "first-person"-like angle-locked view for precise aiming <li>Sound effects and music <li>Support for high-resolution and wide-screen graphics modes </ul> <p>Shotgun Debugger was created by the Game Creation Society, a non-profit organization at Carnegie Mellon University.</p> Shotgun Debugger 1.0.1 new Shotgun Debugger
5561 4 2005-06-07 04:20:56 <a href="/images/MartinBalcomb18_sm.jpg"><img src="/images/thumbs/MartinBalcomb18_sm.jpg" align="right" alt="" width="200" height="122"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> X-Plane is a very realistic flight simulator <p> <em>Changelog:</em> <ul> <li>New "cyclic with speed" option in Plane-Maker to get the Chinooks perfect. <li>New "lock tailwheel with stick" option in the special controls screen in Plane-Maker. <li>Cloud refinements: Both low and high Cirrus cloud types are now available. <li>Mouse-control region is now ok at hi resolutions. <li>No more semi-transparent horizon in the 3-d cockpits. <li>More precision in placement of speedbrakes and gear doors in Plane-Maker. <li>Ctrl-\ works for keyboard access to the circling-with-cockpit view. <li>Fuel flow more accurate for jets at high altitude. <li>ALL artificial horizons and HSIs now show pitch and roll and heading in replay. <li>The heading HOLD select and heading SYNC knobs are now swapped left/right on the directionsl gyros to match more planes. <li>The +/- keys are back to doing ZOOM, not MOVE, in the "@" view. <li>It's OK to have garmin 430s and also generic fms's and gps's all in the same cockpit now. <li>See the artificial stability screen in Plane-Maker: You can control the FADEC constants now as well. <li>Minor refinement on NAVAID ranges. <li>Autopilot altitude annunciators stay lit after the altitude is acquired. <li>Further autopilot tweaks to smooth the response out in turbulence, and give more accuracy and authority. <li>Com radio and transponder frequencis are now stored in movies, sent to the instructor console, etc. </ul> X-Plane 8.11 updated X-Plane
5562 4 2005-06-08 01:14:11 <a href="/images/wesnoth-0.8.4-halo.jpg"><img src="/images/thumbs/wesnoth-0.8.4-halo.jpg" align="right" alt="" width="200" height="143"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>New level 3 drakes <li>Death animations <li>User interface improvements <li>Multiplayer balancement <li>New multiplayer maps <li>Translation updates and Serbian added <li>Bug fixes</ul> Battle for Wesnoth 0.9.2 updated Battle for Wesnoth
5563 4 2005-06-08 11:19:04 <a href="/images/tmw0.0.11.png"><img src="/images/thumbs/tmw0.0.11.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> An innovative free and open source 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>Added ability to trade items and money <li>Added server field to login dialog <li>Added item descriptions to inventory and buy/sell dialogs <li>Added confirmation dialog before quitting <li>Added button to show/hide equipment window <li>Added framerate limiter to config options <li>Added ability to auto attack <li>Added in-game help window <li>Added new hair style (mohawk) <li>Upgraded to Guichan 0.4.0 <li>Dialogs are now modal when appropriate <li>Maximum item icon size changed to 32x32 <li>Fixed a crash in OpenGL mode <li>Fixed rendering of minimap, progress bars and player sprite in OpenGL mode <li>Fixed 100% CPU usage when minimized <li>Fixed players not always appearing to sit when they are in fact sitting</ul> The Mana World 0.0.13 updated The Mana World
5564 4 2005-06-08 11:56:33 <a href="/images/planetview.jpg"><img src="/images/thumbs/planetview.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>under development<br> <em>Description:</em> <p>FreeOrion, an open-source game inspired by Master of Orion, is a turn-based game of epic space strategy that builds on the classic '4X' model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine. While its modular, open-source design allows for a significant degree of customization of the game engine and the story elements by the community, the FreeOrion team is dedicated to the construction of a living, breathing universe in a 'grand campaign' model.</p> Free Orion 0.2 (pre-alpha) new Free Orion