| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 5980 | Phobia III | games | 994 | Support Tips | <p>Yeah. I read the "walkthrough" for teh first level. I still suck. :-p</p> <p>Learning to walk backwards was a big help. I still don't get why this dude turns so slow though... He's a foot soldier, not a minivan!</p> | 2002-07-09 11:14:38 | 5975 |
| 5981 | Phobia III | games | -1 | If you like this game.... | ... have a look at <a href="http://happypenguin.org/show?SpaceTripper">SpaceTripper</a> too. It's more linear, but just as fun, IMO. Unfortunately, it's also unfree, though. :( | 2002-07-09 13:33:12 | 0 |
| 5982 | Neverwinter Nights Dedicated Server | games | -1 | Re: point? | your an idiot | 2002-07-09 16:03:46 | 5971 |
| 5983 | Freespace 2 | games | -1 | Freespace 2 | It is far from being complete, but it is not bad. | 2002-07-09 23:25:12 | 0 |
| 5984 | Tenes Empanadas Graciela | games | 6119 | Great!!! | I used to play the board version when I was a child, and I can only say that this version is perfect. It emulates every possible detail. Great work! | 2002-07-10 02:25:46 | 0 |
| 5985 | Atari800 | games | 5205 | Yes!! | Hey, no comments yet on this great piece of software? It's really marvelous, I can now play all the old games from former days without a glitch.<BR> The only point of critics is the mapping of the Atari special keys (start, option and so). For some games you have to press some of them together with other standard keys to do level-warping (e.g., Bounty Bob). This isn't possible in the emulator :-(<BR> Nevertheless, a clear 5<P> Pit | 2002-07-10 03:36:53 | 0 |
| 5986 | 2650 | news | -1 | What is "Intent"? | They talk about releasing the game for a number of different platforms, including one called "Intent". Anyone know what this is? | 2002-07-10 05:57:09 | 0 |
| 5987 | 2650 | news | -1 | Re: What is "Intent"? | <p> Sure. Intent is a virtual machine used in various embedded devices. I.e. kind of like the Java VM, but not compatible with it, and it can either run as an operating system or being hosted by another operating system. </p> <p> Amiga Inc has AFAIK licensed Intent for their upcoming commercial OS, which is built from scratch AFAIK without compatibility with the old Amiga (the one we knew and loved). The target market still seems to be desktop users and gamers. </p> <p> The new Amiga will be a multiplatform OS and there seems to be no plans of new hardware developed by Amiga Inc. </p> <p> Amigas site:<br> <a href="http://www.amiga.com/">amiga.com</a> </p> <p> For the youngsters out there, the old Amiga was a 680x0 based computer which was technically superior to any other personal computer in the period (roughly) 1985-1993 while being cheaper than a PC.<br> It was for practical purposes the definition of multimedia back then and was first to market with a CD-ROM (though incompatible with PC CD-ROM's).<br> It had 32 bit registers right from the start and custom hardware comparable to AGP (in 1985!) pretty good 2d hardware acceleration (sprites, lines, bitblt, more), and various other forms of hardware acceleration like low latency 2 channel stereo audio and a fast memcpy(). It had a multitasking graphical operating system somewhat similiar to Mac OS, again right from the start.<br> For a while longer it was still superior but the parent company Commodore (of Commodore 64 fame) went bankrupt and development of new Amigas stopped. </p> <p> Speedwise, for games, the popular Amiga 500 was IMHO roughly comparable to a fast Pentium or slow Pentium II with a decent graphics card, though hard drives and more than 1 MB of memory was somewhat uncommon because games tended to be written directly to the hardware and in a proprietary format on diskettes (thus not installable on a hard drive). That was back in 1985 when XTs and ATs using CGA and EGA were all the rage among lamers and companies.<br> There were other great Amigas but Amiga was AFAIK sold not that long after their introduction. </p> <p> PCs had already become dominant despite having only a few lousy games and being a frankly strange architecture without an operating system (i.e. DOS/Windows 3.1). </p> <p> Let us just say that silky smooth sinus scrolling text over rotating 3d objects with wild acid colour effects, bouncing lines, HAM mode (lots of colours), and 2 channel stereo music could only be done about a decade later on a PC. </p> <p> IMO, Microsoft was at least indirectly involved in Commodores demise which is one of the reasons why I hate them today. </p> <p> Amiga, the company, was sold several times and nothing was really done despite wild promises. Around 2000, Amiga Inc was sold to its current owner, who seems to deliver on his promises, though possibly a little later than planned. </p> <p> I am not convinced myself that Amiga can grow beyond a tiny niche market again but we shall see...<br> I wish Bill McEwen the best of luck. </p> <p> Sorry for the long rant. </p> | 2002-07-10 10:35:11 | 5986 |
| 5988 | LGeneral | games | -1 | Re: bitvision | I like this cute explosion animation of the original... | 2002-07-10 11:16:47 | 5845 |
| 5989 | 2650 | news | 6051 | Re: What is "Intent"? | Nice summary.... Looking back at all the custom hardware features it had for the time, it really was a decent machine. I've been recently trying to write some old style Amiga games on PCs running Linux but you still can't do horizontal hardware scroliing on nearly all PC gfx cards!!! Also the Amiga could take a single colour, and split it into hundreds of colours, as long as they were used on different scanlines... Made doing backgrounds easy... oh well... have to make do with what we are left with I suppose.. ;-) | 2002-07-10 11:37:36 | 5987 |