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newsid userid timestamp news headline newstype gameid
555 2 1999-08-11 17:02:59 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A Super Nintendo Entertainment System emulator<p> <em>Changelog:</em> <ul> <li>Finally worked out how character DMA worked on the SA-1 and implemented a hacky, slow version, but its enough to get the level up screens displaying correctly on Mario RPG. <li>Incorporated ZSNES' new optimised Super FX asm code <li>Changed sample mixing code to not automatically wrap offsets to keep inside the sound buffer <li>Corrected a bug in the SA-1 C code where incorrect processor emulation functions where called if the code was compiled with in-lining turned off. <li Fixed a lockup bug in the window clipping code, if the ROM ever turned off the sub-screen completely the clipping code would enter an infinite loop. <li>Made the Daffy Duck NMI fix only enable when Daffy Duck is loaded - fix was causing problems for Breath Of Fire 1 and 2 <li>Lots, lots more. Full list <a href="http://www.snes9x.com/journal.asp">here</a> </ul> Snes9X 1.21 updated
556 2 1999-08-11 17:04:41 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A Sega Genesis emulator for linux using SDL.<p> <em>Changelog:</em> <ul> <li>Enormous speed increase, thanks to the hard work of John Stiles, who also has put all interrupt bugs to rest, finally. <li>DGen works in FreeBSD! The included Makefile.config.FreeBSD should work without modifications. You need the GNU make and EGCS ports, though. <li>Demo record/play! You can record a demo of yourself playing a game with the '-d DEMONAME' switch, i.e. "dgen -d foo.demo my_rom.smd". Then play it back later with "dgen -D foo.demo my_rom.smd". Also, no verifaction checks are done on the demos, so you can feed it arbitrary files and see what happens, if you like. :) </ul> DGen/SDL 1.18 updated
557 1055 1999-08-12 09:18:21 <img src="/images/thumbs/xev1.gif" align=right width=200 height=161><em>Category:</em> Arcade<br> <em>Description:</em> This is based on the old arcade game Xevious. You fly your ship around over a scrolling landscape, shoot stuff and collect powerups. This version does not have sound support. Xbat 1.11 new
558 810 1999-08-12 09:19:56 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A portable, LGPL game development library.<p> <em>Changelog:</em> <ul> <li>now has support for MacOS <li>can play simple '.MOD' format music <li>a library to make it easier to draw text using OpenGL <li>lots more goodies spread throughout the package. </ul> PLib 1.0.15 updated
559 2 1999-08-12 10:09:56 <img src="/images/thumbs/ss1.jpg" align=right width=200 height=150><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space oriented network game system.<p> <em>Changelog:</em> <ul> <li>Universe editor toolbar and options window added. <li>File browser widget tweeked, please report any bugs or unusual (unexpected?) behavour. <li>Keymappings renovated, users who are upgrading will have to reconfigure your keymappings. <li>Additive blitting function optimized to not blit pixels with value 0 (since x + 0 is always x). <li>Omni directional thruster controls tweeked some more. <li>Keyboard control for reversing thrust has change. <li>When you decrease the throttle past the 0% level, it will go on to negative values effectivly reversing thrust. <li>Glow objects now glow in nebulas. </ul> XShipWars 1.09 updated
560 2 1999-08-12 11:23:14 <img src="/images/draeker.jpg" align=right width=150 height=200 alt="Loki president Scott Draeker waves his plaque around. I want one of those Loki shirts he's wearing.">Man, for someone who's supposed to be working furiously towards an impossible deadline at his Real Job, I sure am spending a lot of time updating my web site instead. I bet there's a psychological term for this... <ul> <li><a href="http://www.lokigames.com">Loki Entertainment Software</a>'s <a href="http://happypenguin.org/show?Civilization%3A%20Call%20To%20Power">Civilization:Call To Power</a> has been named the Show Favorite for entertainment at the <a href="http://www.linuxworldexpo.com">LinuxWorld Expo</a>. Congratulations, Loki! <li><a href="mailto:mlepage@cgocable.net">SEGV</a> is working on a realtime strategy game called <a href="http://www.cgocable.net/~mlepage/minion/">Minion</a>, inspired by games like StarCraft and Age of Empires. The game is still in the early stages of development, but the author is making his coding efforts available at the website. He is interested in feedback, but is not seeking development help at this time. </ul> Stuff I shouldn't have time to notice default
561 -1 1999-08-12 18:53:31 <img src="/images/thumbs/snap2.jpg" align=right width=200 height=143><em>Category:</em> Strategy<br> <em>Description:</em> This is the initial release of the game. It is a realtime strategy game. There is no resource management, just take your troops and slaughter (like Dark Omen). It features rendered terrains and characters, easy to use user interface and a map editor to create your own levels. Anachronism 0.1 new
562 2 1999-08-13 09:25:25 <a href="/images/worldforge.jpg"><img src="/images/thumbs/worldforge.jpg" align=right width=200 height=150></a>The <a href="http://www.worldforge.org/">WorldForge Project</a> is releasing a skeletal <a href="http://www.worldforge.org/website/archives/downloads.html">prototype client/server</a> for its GPL'd, OpenContent <a href="http://www.worldforge.org/website/about/">massively multiplayer online roleplaying game system</a>, to demo what we're up to. WF germinated via Slashdot 10 months ago (initially as "Altima"), and is returning to show off a bit. See our <a href="http://www.worldforge.org/website/clients/uclient/screenshots/">2D</a> and <a href="http://www.worldforge.org/website/clients/xclient/screenshots/">3D</a> client screenshots. The website is packed with info, so be sure to browse around and, of course, check out the <a href="http://www.worldforge.org/website/helpdesk/faq/">FAQ</a>! We'd love some positive feedback and of course, any skilled musicians, artists, technical writers, or programmers who'd like to <a href="http://www.worldforge.org/website/about/jointeam">join in</a> on the fun. <p> Thanks, <a href="mailto:bryce@neptune.net">Bryce Harrington</a>. <br> <i><b>Update:</b> D'oh! Turns out that the really cool 3D screenshot I had up before is of a client that's only available for Another OS right now. In the interest of accuracy, I've replaced the picture with one from a Linux client.</i> World Forge prototype release default
563 2 1999-08-13 14:03:02 More stuff I found while avoiding work this morning: <ul> <li>Over at <a href="http://natas.kfa.cx">the Loki Portal Page</a>, <a href="mailto:revie@home.com">Revie</a> has posted some speculation about <a href="http://www.lokigames.com">Loki's</a> next game port:<p> <blockquote><i> I've heard from a couple of people attending the Linux Expo that after Myth 2, Railroad Tycoon, and Heretic come out, the next possible port could possibly be <a href="http://www4.activision.com/games/heavygearii/">Heavy Gear 2</a>. </i></blockquote> Keep in mind that this is a <u>totally unsubstantiated rumor</u>. But wouldn't Linux-powered mechs be cool? <li>Our pals at <a href="http://linuxgames.com">Linuxgames.com</a> have posted a <a href="http://www.linuxgames.com/greenmarine.shtml">brief interview</a> with the fellow responsible for the Linux port of the upcoming <a href="http://unreal.epicgames.com">Unreal Tournament</a>. <li>This isn't game-related at all, but it's nifty anyway, so I thought I'd share: The first development release of <a href="http://www.oreality.com/index.html">Objective Reality</a>'s 3D user interface for Linux has been released. There's a time-limited demo available for download now. I haven't tried it yet, but I bet it's a fun toy. </ul> Some more quickies default
564 2 1999-08-13 19:23:05 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A fantastic arcade game emulator.<p> <em>Changelog:</em> There's a <i>really</i> long list of changes in this release. Here are the highlights (as defined by lead programmer Hans de Goede): <ul> <li>16bpp support (yeah) <li>new mode selection code which tries to keep the aspect ratio correct <li>rewritten joystick support now up to 8 sticks with 16 axis and buttons each <li>rewritten svgalibmode code, no longer satic but now queries svgalib which modes are there. <li>various fixed </ul> Xmame 0.36b2.1 updated