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newsid userid timestamp news headline newstype gameid
5505 3 2005-05-14 11:22:55 <a href="/images/legends040b.jpg"><img src="/images/thumbs/legends040b.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a></font> <p> <em>Description:</em> Online FPS reminiscent of Tribes <p> <em>Changelog:</em><p> <i>"This patch marks one more milestone in our march toward final release, and includes substantial art and script updates. We have focused on bug fixing, feature addition, and art upgrades with this patch with the goal of improving overall gameplay experience for our beta testers (you).<p> This is the short list of changes. There are many more fixes not listed here, but these are some of the major ones that give a feel for what this release has improved. Please playtest this release harshly, and report bugs to us over at our BugTracker." </i> Here’s the list:<ul> <li>In-game Admin setup system with plug-ins (Base Rape, Team Damage, Tourney) <li>Observer Camera <li>3rd Person Reticle <li>Explosions and Destroyed art for turret & inventory station. <li>New Plasma Turret: model, sounds, team skins and script <li>New Inventory Station: model, team skins and script <li>New transitory GUI to improve art quality while developing a better GUI with new exe. <li>New maps (Roughland and Ocular) for CTF <li>Map updates (new skies, terrain etc) <li>Deployable Station added with temporary art <li>Server crash fixes on mission change <li>Bugs fixed which were causing server lag – inventory accessing pause, plasma turrets etc <li>Simplified Server/Client Prefs files into one Prefs.cs file, moved adminuserlist.cs to /prefs <li>A lot of script changes and fixes (including the Arena gametype) </ul>Note: This update requires the download of an installer, and currently it cannot be obtained via the auto-updater. Legends 0.4.1c updated Legends
5506 7378 2005-05-15 06:38:35 <a href="/images/LBreakout2HP.png"><img src="/images/thumbs/LBreakout2HP.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a></font> <p> <em>Description:</em> The polished successor to LBreakout offers a new challenge. <p> <em>Changelog:</em> <p> The focus of this release is on gameplay improvement. I implemented six 'mini games' <I>Jumping Jack, Outbreak, Barrier, Sitting Ducks, Hunter and Invaders</I>, which will come up every four normal levels in any levelset, to give you an 'extra mile' as a change from normal gameplay. These levels are all about paddle and speed control, no extras involved. They are not mandatory: loosing the ball simply means going to the next level. All of them may also be played directly as virtual levelsets. (For each one there is a short explanation in the menu.) Anyone can have fun with them but only skilled players will get high scores (>50K). <p> Besides that, I fixed the volume control (which did not work at all) and applied a security patch. LBreakout 2.6beta updated LBreakout
5507 4 2005-05-16 04:13:02 <a href="/images/qonk_screenshot.png"><img src="/images/thumbs/qonk_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> <p>Qonk is a small build-and-conquer strategy game with very simple rules. The setting of the game is a solar system of planets. Your goal is to conquer all of the planets in the game by sending ships there. Planets that are under your control generate new ships. Simple AI players are playing against you. As you gain more experience throughout the game, more AI players in bigger systems have to be kicked out. </p> <p>Note that this game is currently in beta and limited. The basic functionality of the game, however, works.</p> Qonk 0.0.1 new Qonk
5508 7378 2005-05-16 07:17:11 <a href="/images/globulation089.jpg"><img src="/images/thumbs/globulation089.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> Globulation 2 is a Real Time Strategy (RTS) game. <p> <em>Changelog:</em> <ul> <li>free unit only go to heal if they are more than 10% damaged <li>unit heal speed depends on their damages <li>explorer now have magic attack. Air first then ground with school level 3 upgrade <li>shift-v toggle voice chat on/off <li>graphic info are displayed in game option menu <li>gameplay tuning <li>map can't be saved in editor bug fixed <li>GL display in 16bpp fixed <li>improved configure for OS X build <li>minor bug fixed</ul> Globulation 2 0.8.15 updated Globulation 2
5509 4 2005-05-17 01:14:40 <a href="/images/ott.jpg"><img src="/images/thumbs/ott.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>bigger maps <li>'unlimited' amount of towns, industries, stations, etc. <li>heavily improved and protected network-gameplay <li>a new - smart - pathfinder <li>multiple busstops</ul> Open Transport Tycoon 0.4.0 updated OpenTTD
5510 4 2005-05-17 05:46:12 <a href="/images/smc.png"><img src="/images/thumbs/smc.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> A jump-and-run game in the style of Super Mario World <p> <em>Changelog:</em> <ul> <li>new graphics <li>new sounds <li>new levels <li>bugfixes</ul> Super Mario Clone FX 0.96 updated Secret Maryo Chronicles
5511 4 2005-05-17 14:06:15 <a href="/images/spicetrade.gif"><img src="/images/thumbs/spicetrade.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A free Java based, open source rpg/strategy/adventure game. <p> <em>Changelog:</em> <ul> <li>Fixed all bugs known by 15th of May 2005.</ul> Spice Trade 1.2 updated Spice Trade
5512 4 2005-05-18 02:43:01 <a href="/images/mini.png"><img src="/images/thumbs/mini.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Small racing game for Linux <p> <em>Changelog:</em> <ul> <li>With this release we have a fully supported version for Linux. <li>It fixes many nasty bugs in the graphics engine, especially crashes on ATI hardware. <li>We also have a dedicated server mode now. <li>Most sounds and graphics are replaced. <li>We're now able to build maps, even on Linux. </ul> Miniracer 1.04 updated Miniracer
5513 4 2005-05-18 03:11:29 <a href="/images/high_ss2.jpg"><img src="/images/thumbs/high_ss2.jpg" align="right" alt="" width="200" height="148"></a> <em>Category: </em>arcade<br> <em>Description:</em> Innovative connect 4 game <p>The game has two modes, the 'classic' turn-base game and the-real time game. (More details will be specified in "Game-Modes") the idea is very simple, to connect 4 balls in a row. The way to do it is another story... </p> Catapults new Catapults
5514 4 2005-05-18 03:48:03 <a href="/images/cyphesis_GMClient.jpg"><img src="/images/thumbs/cyphesis_GMClient.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>Gathering of building materials from the world has been implemented, including quarrying for rock, digging earth and sand, and cutting down trees for wood. <li>Basic support for acceleration has been coded. <li>A tool has been written to retrieve the contents of the rules database table and dump it to a file. <li>Lots of bugs have been fixed.</ul> Worldforge::Cyphesis 0.3.10 updated Worldforge::Cyphesis