| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5495 | 4 | 2005-05-11 03:55:45 | <a href="/images/gccg_shot.jpg"><img src="/images/thumbs/gccg_shot.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a></font> <p> <em>Description:</em> Collectible card game simulation. <p> <em>Changelog:</em> <blockquote> Since we last postet about this game in January 2003, there have been much too many changes to list them here. Have a look at the Changelog in the source package if you are interested. </blockquote> | Generic Collectible Card Game 0.8.9.0.45 | updated | Generic Collectible Card Game |
| 5496 | 7378 | 2005-05-11 08:21:00 | <a href="/images/2Pong3.jpg"><img src="/images/thumbs/2Pong3.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A pong clone with 2 balls. <p> <em>Changelog:</em> <ul> <li>Rewrote from scratch. <li>Much faster, uses less resources, etc. <li>Windows support. <li>Network game should work ok. <li>Added a few Powerup-thingies (faster ball, slower ball, split ball in two, etc). Should make it a bit more interesting.</ul> | 2Pong 1.0a | updated | 2Pong |
| 5497 | 4 | 2005-05-12 00:49:12 | <a href="/images/screenshot4.png"><img src="/images/thumbs/screenshot4.png" align="right" alt="" width="200" height="151"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> TripleA :: Strategy Engine Framework <p> <em>Changelog:</em> <ul> <li>New image map drawing subsystem implemented. <li>Major bugfixes concerning game play logic. <li>New unit images added along with new maps. </ul> | TripleA 0.5.3 | updated | TripleA |
| 5498 | 4 | 2005-05-12 10:58:17 | <a href="/images/s05.jpg"><img src="/images/thumbs/s05.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a></font> <p> <em>Description:</em> A free 3d real-time customizable strategy game. <p> This version is only available from the Glest sourceforge project site, we will update the main site once it gets stable. <p> <em>Changelog:</em> <ul> <li>Glest now compiles on MinGW <li>New tileset objects <li>Shared library merged with Duelfield <li>Fixed OpenGL version detection bug (now the game detects OpenGL 2 correctly) <li>Auto config option added to in-game config menu <li>Added configuration option to bypass OpenGL version check <li>Added object variations in tilesets <li>All files renamed to lowercase to ease portability <li>New map: One On One <li>New 3D model format (G3D v4) <li>Dead skills now have a fade parameter <li>Strings in XML files restricted to lowercase (game formats names) <li>ShadowMapLike shadows renamed to Projected shadows <li>Shadow mapping support, producing everything over everything shadows <li>8 bit TGA support <li>Changed some particle systems <li>Now if video mode change fails the game tries the same mode with the default refresh rate <li>Changes on about and loading screens <li>Changes on language strings <li>Fixed a bug affecting the orientation of the light at night</ul> | Glest 1.1.0 rc1 | updated | Glest |
| 5499 | 4 | 2005-05-12 11:09:35 | <a href="/images/gtetrinet.jpg"><img src="/images/thumbs/gtetrinet.jpg" align="right" alt="" width="200" height="170"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a></font> <p> <em>Description:</em> Tetrinet clone <p> <em>Changelog:</em> <ul> <li>Revamped encoding of data handling, fixing the output in partyline, etc. when using UTF-8 locales. <li>Ported to use GtkAboutDialog. <li>Fixed network latency issues. <li>Fixed crashes in the channel list support. <li>New and updated translations: Traditional Chinese, Canadian English, Norwegian bokmål, Bulgarian, Kinyarwanda.</ul> | GTetrinet 0.7.9 | updated | GTetrinet |
| 5500 | 4 | 2005-05-12 11:28:51 | <a href="/images/gnome-mud.jpg"><img src="/images/thumbs/gnome-mud.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> GNOME-Mud is a mudclient for the GNOME platform. <p> <em>Changelog:</em> <ul> <li>A segfault in the About dialog has been fixed. <li>A longstanding double-free in the MCCP code which made gnome-mud freeze while playing on many MUDs has been fixed. <li>Many improvements have been made to the automapper. <li>NAWS support has been fixed. <li>An RPM spec file has been added. <li>The buggy behavior in the commandline history has been fixed. <li>New translations have been added, and some have been updated.</ul> | GNOME-Mud 0.10.6 | updated | GNOME-Mud |
| 5501 | 4 | 2005-05-12 13:59:51 | <a href="/images/20050417_stendhal.jpg"><img src="/images/thumbs/20050417_stendhal.jpg" align="right" alt="" width="199" height="143"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Stendhal is a multiplayer online adventures game inspired in Wordlforge's Acorn <p> <em>Changelog:</em> <ul> <li>True attack system <li>True dead for Creatures <li>Color game dialog log console. <li>Major server and client refactoring <li>Added Wolf <li>Improved sheep AI and movement <li>Optimized A* <li>Major bug fixes </ul> | Stendhal 0.10 | updated | Stendhal |
| 5502 | 4 | 2005-05-13 00:09:45 | <a href="/images/ember.jpg"><img src="/images/thumbs/ember.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An OGRE based 3D MMORPG client for WorldForge <p> <em>Changelog:</em> <ul> <li>New widgets have been added for help and character creation. <li>The layout of widgets has been imrpoved. <li>Updates have been made to use Ogre 1.0.1 and CEGUI 0.2.0 <li>Updates have been made to use Eris 1.3.5, Atlas 0.5.9, Varconf 0.6.2 and Mercator 0.2.2. <li>A memory leak in the Model code has been fixed. <li>Missing resources are now better handled <li>Preliminary sound support has been added. <li>Vertex and fragment shaders for terrain have been improved. <li>Better foliage such as grass and flowers through the use of GPU shaders has been implemented.</ul> | WorldForge::Ember 0.3.0 | updated | WorldForge::Ember |
| 5503 | 4 | 2005-05-13 00:56:32 | <em>Category: </em>rpg<br> <em>Description:</em> <p>TinTin++ is a mud client that runs in console mode. TinTin++ should run on any unix/linux system (BSD, SuSe, Slackware, Debian, Mandrake, to name a few) and emulators, such as Cygwin for windows. Tintin will also run on Mac OS X 10.3 and higher.</p> <p> Most TinTin++ commands are described in the manual, you might want to look through it first if you need help. The script section gives some useful examples on how to use tintin on your mud. </p> | TinTin++ 1.94.7 | new | TinTin++ |
| 5504 | 7378 | 2005-05-14 00:59:36 | <a href="/images/mule_0.04_01.png"><img src="/images/thumbs/mule_0.04_01.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Linux port of clone of old MULE for C64 & PC <p> <em>Changelog:</em> <ul> <li>Fixed crash bug on startup <li>Rearranged directories a bit <li>Added top level makefile (mostly) <li>Improved docs a bit <li>Copyright header on all files, and consistent <li>Some other misc things</ul> | M.U.L.E 0.61 - TOX 0.05 | updated | M.U.L.E |