| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5485 | 7378 | 2005-05-06 02:41:50 | <a href="/images/screenshot08.png"><img src="/images/thumbs/screenshot08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Block Attack - Raise of the Blocks is a block fall game. Like Tetris Attack and Crack Attack, block are raising from the floor and the player must clear them before they touch the roof. Blocks are cleared by making a line of three blocks in the same color horizontally or vertically, and blocks can only be changed horizontally. The goal is to either get as much points as possible, get as much point in two minutes, clear all blocks in limited moves and clear a number of lines. Two player slit screen is available. Two players can compete in Time Trial (who gets most points in two minutes) or Vs. mode where clearing more than 3 blocks trows blocks at the opponent. | Block Attack - Raise of the Blocks 1.0.5 | new | Block Attack - Raise of the Blocks |
| 5486 | 7378 | 2005-05-07 01:01:47 | <a href="/images/gpcs2p.png"><img src="/images/thumbs/gpcs2p.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> Text console Casino and Slot Machine Game. <p> <em>Changelog:</em> <ul> <li>Casino Craps added <li>PotLuck slot machine updated <li>En Prison added to Monte Carlo Roulette </ul> | GPC-Slots 2 0.2.0 | updated | GPC-Slots 2 |
| 5487 | 7378 | 2005-05-07 01:03:07 | <a href="/images/screen1.png"><img src="/images/thumbs/screen1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Multiplayer AI script based strategy game. <p> <em>Changelog:</em> <ul> <li>Previous Linux versions probably automatically exited immediately whenever a battle ended. This should no longer happen</li> <li>distance/range checks no longer sometimes work incorrectly</li> <li>missiles are slightly more powerful</li> <li>removed option to toggle window borders and window transparency</li> <li>settings file has changed, Linux users must delete $HOME/galaxyhack/settings.dat</li> <li>batch mode automatically sets fullscreen to false and resolution to 640*480 on a temporary basis</li> <li>shields reset their recharge timer when hit</li> <li>rather than creating a popup AI errors can now be viewed from a side info window</li> <li>right clicking a fleet popup window or a fleet name in the main popup now allows you to select any of the available types of side info windows</li> </ul> | GalaxyHack 1.21 | updated | GalaxyHack |
| 5488 | 7378 | 2005-05-07 22:02:44 | <a href="/images/Luola.jpg"><img src="/images/thumbs/Luola.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Multiplayer Cave-flying game <p> <em>Changelog:</em> <ul> <li>Bugfix: Bases dissolved by acid would not regenerate <li>Bugfix: Ship turning no longer gets stuck when a ship is speared <li>Improvement: Level boundaries now act as regular walls to pilots <li>New: Added sound effect volume setting <li>Changed the bundled font to FreeSans <li>Improvement: Replaced some of the old sound effects <li>Bugfix: Ships no longer get stuck on regenerating bases <li>Bugfix: Landing on bases with the antigravity weapon is now possible <li>Increased the "4 Way" primary weapon firing rate <li>New: Sound/music volumes can now be changed ingame <li>Improvement: SFont rendered text now looks as good as SDL_ttf </ul> | Luola 1.2.7 | updated | Luola |
| 5489 | 4 | 2005-05-09 04:15:19 | <a href="/images/mule_0.04_01.png"><img src="/images/thumbs/mule_0.04_01.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>strategy<br> <em>Description:</em> This is a Linux/SDL port of a MULE clone. For those unfamiliar, MULE is an early resource strategy game. You play a colonist on the moon, you acquire territory, and decide how to use it, by either farming, mining ore, collecting solar energy or mining crystals. You compete with 3 other players, most points at the end of a preset number of months wins. | M.U.L.E 0.61 - TOX 0.04 | new | M.U.L.E |
| 5490 | 4 | 2005-05-09 04:30:17 | <a href="/images/bubbleshot11.png"><img src="/images/thumbs/bubbleshot11.png" align="right" alt="" width="200" height="159"></a> <em>Category: </em>arcade<br> <em>Description:</em> The goal of OpenBubbles is to grow your own green bubble by eating them up. When you hit a smaller red bubble, it disintegrates and gets sucked into your bubble, making it bigger. If you hit a larger red bubble, however, your bubble will either shrink, or if you are too small, disintegrate, and the game will be over. There are other features as well, like bonus bubbles, bouncer bubbles, missiles, and slow motion. | OpenBubbles | new | OpenBubbles |
| 5491 | 4 | 2005-05-09 04:45:42 | <a href="/images/spicetrade.gif"><img src="/images/thumbs/spicetrade.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> <b>Colonize Europe!</b> <p>Start from nothing and dominate another continent.<br> Spread the influence of your culture while creating your own empire!</p> <p>Since the 14th century, Europe has been a global super power when it started colonizing other continents. But what if history had gone a different way? What would Europe be like if Asia had prevailed?</p> <p>Abu Al-Qazzaz is the main character in Spice Trade. He is a poor young man from Baghdad, who has inherited a house and some land.. oh, and he wants to get married too.</p> <p>Abu decides to try his luck in the spice game. He has to prevent the European countries from gaining a trade monopoly. Will Abu be able to beat out the Europeans in the spice trade? Could Europe have been different?<br> How? You decide!</p> <p>Spice Trade is an adventure game, where you play the part of Abu, a poor spice farmer. You start of in the 12th century Baghdad and can go from there to explore the world, make pacts with the devil or saints, hunt for treasures and many more things.</p> <p>The game has beautiful graphics, taken partly from 12th centuryish miniature paintings and an original sound track of over an hour long.</p> | Spice Trade 1.1 | new | Spice Trade |
| 5492 | 7378 | 2005-05-10 06:35:07 | <a href="/images/Obr1.png"><img src="/images/thumbs/Obr1.png" align="right" alt="" width="200" height="165"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a></font> <p> <em>Description:</em> a simple logical game with elements of move strategy <p> <em>Changelog:</em> <ul> <li>25 new levels <li>New Graphics <li>New help <li>New Balabaks' behaviour <li>Other bugfixes</ul> | Babala 0.2.0 | updated | Babala |
| 5493 | 7378 | 2005-05-11 01:03:01 | <a href="/images/CCNewShip_a11.png"><img src="/images/thumbs/CCNewShip_a11.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A open source, cross-platform clone of Pirates! <p> <em>Changelog:</em> <ul> <li>Start of transition to new GUI system (guichan) <li>Improved naval battles. New skydome, improved AI <li>First shot at ship physics <li>Lots of new art</ul> | Crown & Cutlass Alpha-1.3 | updated | Crown & Cutlass |
| 5494 | 4 | 2005-05-11 02:31:49 | <a href="/images/gepforelle.jpg"><img src="/images/thumbs/gepforelle.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> the game to the new german catchphrase "Hommingberger Gepardenforelle" <p> <em>Changelog:</em> <ul> <li>Improved game difficulty <li>Speedup of the game and more constant speed on different Machines <li>Combos added. Up to 3x Combo</ul> | Hommingberger Gepardenforelle (The Game) 0.36 | updated | Hommingberger Gepardenforelle (The Game) |