| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5465 | 4 | 2005-04-28 02:37:23 | <a href="/images/gods_eye_view_2.png"><img src="/images/thumbs/gods_eye_view_2.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>strategy<br> <em>Description:</em> Mercator Grid is a networked real-time strategy game that incorporates actual GIS map terrain and NATO map symbology (MIL-STD-2500B). Mercator Grid can be configured to include several player roles including fire team leaders and commanders. | Mercator Grid | new | Mercator Grid |
| 5466 | 4 | 2005-04-28 03:03:39 | <a href="/images/penguincommand.jpg"><img src="/images/thumbs/penguincommand.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a></font> <p> <em>Description:</em> A Missile Command clone with good gfx <p> <em>Changelog:</em> <ul> <li>fix for a crash in the options menu <li>other bugfixes</ul> | Penguin Command 1.6.9 | updated | Penguin Command |
| 5467 | 7378 | 2005-04-28 10:28:10 | <a href="/images/CriticalMass.jpg"><img src="/images/thumbs/CriticalMass.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a></font> <p> <em>Description:</em> Critical Mass (aka Critter) is an SDL/OpenGL space shoot'em up game <p> <em>Changelog:</em> <ul> <li>Added support for gcc 4.0 <li>Fixed sound issue when hovering over selectable text <li>Added mission tips to menu. </ul> | Critical Mass 0.9.11 | updated | Critical Mass |
| 5468 | 4 | 2005-04-28 13:25:08 | <a href="/images/zlog1.png"><img src="/images/thumbs/zlog1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Zlog is a 2D platform game. Basically, you jump on platforms and kill ennemies, like in many other games out there. The concept itself is not very original - that's why Zlog is aimed at providing a unique gameplay. It is for the moment pretty much like SuperMario (or Supertux), since the weapon subsystem is not yet implemented. It should heavily rely on the plot - what most platform games lack. | Zlog 0.3.4 | new | Zlog |
| 5469 | 4 | 2005-04-28 23:06:16 | <a href="/images/gtk2hack-0.5.3-gnome-town.png"><img src="/images/thumbs/gtk2hack-0.5.3-gnome-town.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Gtk2 frontend for the popular game nethack. <p> <em>Changelog:</em> <ul> <li>Fixes some inconveniences regarding nethackrc options and the player selection dialog.</ul> | Gtk2Hack 0.5.7 | updated | Gtk2Hack |
| 5470 | 4 | 2005-04-29 00:04:43 | <a href="/images/screenshot6.png"><img src="/images/thumbs/screenshot6.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Linux Sega Master System Emulator <p> <em>Changelog:</em> <ul> <li>Added support for paddle control device. <li>Added -acceleration option for paddle sensibility. <li>Added support for Battery Backed memory. It's save when leaving emulator, and restore on startup, if file exists. <li>Added support for vdp_status sprite collision bit5. Impossible mission and Ecco the dolphin should work correctly. <li>Implement new bilinear video filter. <li>Modify OsmoseCore to handle "over cycles". This improve emulation timing.</ul> | Osmose 0.6.7 0.6.28 | updated | Osmose |
| 5471 | 4 | 2005-04-29 00:18:16 | <a href="/images/funblobr.jpg"><img src="/images/thumbs/funblobr.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>action<br> <em>Description:</em> <p>In this platform game, you must find the end in a randomly generated world with cubes. The environment change when you pass a level. You can play using the mouse or the keyboard.</p> <p>Made with Irrlicht library. Works on Linux and Windows.</p> | FunBlobReturn 1.2 | new | FunBlobReturn |
| 5472 | 4 | 2005-04-29 03:58:43 | <a href="/images/20050417_stendhal.jpg"><img src="/images/thumbs/20050417_stendhal.jpg" align="right" alt="" width="199" height="143"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Stendhal is a multiplayer online adventures game inspired in Wordlforge's Acorn <p> <em>Changelog:</em> <ul> <li>we have added A* <li>fixed a bug with Sheep weight due to signed/unsigned <li>improved Sheep movement <li>added Patrol and follow path action <li>fixed collision detection area <li>changed Game Chat dialog so that it opens with Ctrl+L <li>NPC counts sheeps sold and bought <li>client reconnect on out of sync <li>a single text line is visible now <li>now combat icon is centered on the bottom right corner <li>optional collision detection boxes. <li>Public server at <a href="http://stendhal.ombres.ambre.net/">http://stendhal.ombres.ambre.net/</a></ul> | Stendhal 0.03 | updated | Stendhal |
| 5473 | 4 | 2005-04-29 04:37:36 | <a href="/images/gepforelle.jpg"><img src="/images/thumbs/gepforelle.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> the game to the new german catchphrase "Hommingberger Gepardenforelle" <p> <em>Changelog:</em> <ul> <li>The search engines are asked for Hommingberger Gepardenforelle and points are distributed according to results. <li>You only need 1000 points now for next level as 2000 was to hard.</ul> | Hommingberger Gepardenforelle (The Game) 0.35 | updated | Hommingberger Gepardenforelle (The Game) |
| 5474 | 4 | 2005-04-30 13:48:33 | <a href="/images/lessshift-screenshot1.png"><img src="/images/thumbs/lessshift-screenshot1.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>under development<br> <em>Description:</em> This game will become an online RPG, but it will be so much more. It aims to be much larger than EverQuest while also diving into every direction of gameplay. It will have some type of game or gameplay for every mood. At the moment, there is bare minimum art to make a theoretically runnable client, and the FreeArtFoundation is running a one-person server. This is, however, an excellent start, as this took one developer merely two days to accomplish. Currently seeking 3D artists, programmers, testers, 2D artists, musicians, storyboard writers, etc. etc. etc. | The LessShift Project | new | The LessShift Project |