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newsid userid timestamp news headline newstype gameid
545 2 1999-08-07 11:34:41 <a href="/images/ubc-1.jpg"><img src="/images/thumbs/ubc-1.jpg" align=right width=200 height=150></a><a href="mailto:libolt@tigger4.penguinpowered.com">Mike McLean</a> has announced the initial release of his 5 on 5 basketball simulation, <a href="http://tigger4.penguinpowered.com/ubc/">Ultimate Basketball Challenge</a>. This release features a single player, basic collision detection, and basic computer player AI. You can download the source <a href="http://www.primenet.com/~libolt/ubc-0.1.0.tar.gz">here</a>. Mr. McLean is seeking help on this project. Both programmer and artist types are sought. Ultimate Basketball Challenge 0.1.0 default
546 2 1999-08-07 11:38:22 <img src="/images/thumbs/orbit022.jpg" align=right width=200 height=150><em>Category:</em> Action<br> <em>Description:</em> You know the story: You're the hottest space fighter pilot this side of Andromeda. An evil alien race threatens mankind's freedom to live, love, and play Quake 3. You've got a sleek ship with loads of weapons, but this time you're needed to defend our very own solar system. Go get 'em Sparky! <ul>Features: <li>Pretty realistic: Newtonian physics and NASA images. <li>Extensible: Easily design and add your own missions, campaigns, and object models. Create your own planets, moons and solar systems. <li>Pretty fast: 30 fps on a Pentium 133/Voodoo 1. 90 fps on a Pentium 2/450/Voodoo 2. <li>Open source: All source code is included in the distribution. <li>Cheap: ORBIT is completely free! <li>Portable: Available for Windows 95/98, Linux, and any UNIX system with an OpenGL library. </ul> <p> <i>Thanks, <a href="mailto:srn@fn.com.au">Stephen Norris</a>. Orbit new
547 2 1999-08-08 11:14:53 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> Cross-platform library for portable low level I/O access<p> <em>Changelog:</em> Lots and lots of changes. See the complete list <a href="http://www.devolution.com/~slouken/SDL/SDL-0.10/index.html">here.</a> Simple DirectMedia Layer 0.10 updated
548 2 1999-08-08 11:20:40 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> SMPEG is a free MPEG1 video player library with sound support.<p> <em>Changelog:</em> <ul> <li>Added volume change API <li>Fixed possible crash when starting audio playback <li>Fixed SMPEG on PPC - may still be buggy, but plays most MPEGs <li>Added --fullscreen command line option to plaympeg <li>Added 32-bpp support, fixed fullscreen offset bug </ul> SDL MPEG Library 0.2.7 updated
549 -1 1999-08-08 11:45:21 <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> An alternative way to query Quake 2 and Q3test servers<p> <em>Changelog:</em> <ul> <li>copy to clipboard was added <li>a bug in the query editor was fixed </ul> GameStalker 1.05 updated
550 2 1999-08-08 11:58:40 Thanks to <a href="mailto:ddj@aisb.org">Doug DeJulio</a> for pointing out that BioWare, creators of the very popular Baldur's Gate RPG (on Another OS), are developing their next title, <a href="http://www.neverwinternights.com">Neverwinter Nights</a> simulaneously for Linux, MacOS, and Windows. Hopefully this is the start of a trend toward simultaneous multiplatform releases. Mr. DeJulio also sent a link to a good article with lots more detail about the game at <a href="http://www.maccentral.com/news/9908/07.nights.shtml">Mac Central</a>. Neverwinter Nights default
551 2 1999-08-08 12:20:07 I'm taking a break from my death march long enough to bring you this handful of miscellaneous goodies. See how much I love you? <ul> <li><a href="http://www.lokigames.com">Loki</a> has set up a news server at <a href="news://news.lokigames.com">news.lokigames.com</a>, with newsgroups for annoucements and each of their current ports. <li><a href="http://www.honors.montana.edu/~jjc/clone/">The Clone Graphics Project</a> has put out another semi-playable prerelease. Soon you won't need a WarCraft II CD to play <a href="/show?clone">CLONE</a> any more. <li>In the latest print issue of <a href="http://www.pcgamer.com">PC Gamer</a>, columnist Michael Luton</a> takes his first look at Linux as a gaming platform. He interviews Monolith's Jeremy Blackman about his (still not released) Linux port of the <a href="http://www.lith.com/lithtech/">Lithtech Engine</a>, and laments the lack of games for this platform. Why is it that free game software for Linux always slips past mainstream journalists' radar? Anyway, next month he's going to set up his own Linux box and tell us "which games work." <li><a href="http://www.linux.com">Linux.com</a> is running <a href="http://www.linux.com/interviews/19990806/14/">a brief interview</a> with Linux Quake stud Dave 'zoid' Kirsch. Nothing new there. </ul> Assorted interesting tidbits default
552 -1 1999-08-10 08:40:49 <em>Category:</em> Puzzle<br> <em>Description:</em> This is a logical board game played with balls which you have to line up to make them dissapear. Lines for Linux 1 new
553 -1 1999-08-10 08:41:42 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> tron-like game with a 3D view<p> <em>Changelog:</em> <ul> <li>command line switches <li>support for different solutions <li>very playable in software mode (333Mhz / 320x240: 80 FPS), try 'gltron -wtb1' <li>floor texture </ul> glTron 0.31 updated
554 -1 1999-08-12 10:13:17 <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> Pingus is a Lemmings-like game for Linux.<p> <em>Changelog:</em> <ul> <li>Added Result window, after finishing a level (not correct working) <li>Added fps printer is back again <li>A software cursor is now available, it can be enabled with --enable-cursor, useful for graphic modes, which doesn't provide one, for example GGI. <li>Liquid Data Type (water, lava, ...), see level2 or level8 <li>Some new gfx (many thank to Joel Fauche) <li>A new trap and a new exit <li>Some new levels <li>Automatic generated collision maps, no more need for a separate pcx file. <li>A pause, Armageddon and a forward button <li>Misc bug fixes <li>Some of the new feature can break some old stuff, so this release could be a bit more unstable than the last. </ul> BTW. This project need some programming help and somebody which is interested in level design. So contribution is very welcome!<p> <b>Update:</b> the wrong tar file was uploaded to the Pingus website, and some of the files required to build Pingus were missing. The file currently online for download is complete, or you can grab <a href="http://dark.x.dtu.dk/~grumbel/pingus/pingus-0.2.0-0.2.0a-patch.tar.gz ">this patch</a> in case you already have the incomplete tar file. Pingus 0.2.0a updated