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newsid userid timestamp news headline newstype gameid
5425 7378 2005-04-13 09:47:01 <a href="/images/new_screenshot.png"><img src="/images/thumbs/new_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a></font> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>First version of the About dialog. <li>Ported to paragui 1.1.8 <li>Introduced basic and advanced production of a city. <li>Added multiple stack fight. <li>Added more events etc. and introduced event conditions. <li>New and better tutorial. <li>Added recruiting of different heroes. <li>Added a full-blown editor (uncomfortable, but useable). <li>When selecting a stack or city in a report, the map jumps there. <li>Implemented names for ruins and temples. <li>Added a tool to extract strings from xml files to allow the translation. <li>Documentation updates. <li>Lots of bugfixing. </ul> FreeLords 0.3.5 updated FreeLords
5426 7378 2005-04-14 06:47:49 <a href="/images/bomberclone0910.jpg"><img src="/images/thumbs/bomberclone0910.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.83"><img src="/images/star.gif" alt="3.83" border="0"></a><a href="#" title="3.83"><img src="/images/star.gif" alt="3.83" border="0"></a><a href="#" title="3.83"><img src="/images/star.gif" alt="3.83" border="0"></a><a href="#" title="3.83"><img src="/images/star.gif" alt="3.83" border="0"></a></font> <p> <em>Description:</em> Run through a maze, dropping bombs and blowing up the other players. <p> <em>Changelog:</em> <ul> <li>Major bugfix in the network code. Client Player could die two times, but only visible to other client player for the server the player died. <li>Some changes on the join menu. <li>Added dedicated server. You can start a server only by command lines. This still needs SDL working somehow.. (i.E. SDL over AAlib) </ul> BomberClone 0.11.6.2 updated BomberClone
5427 7378 2005-04-14 06:48:43 <a href="/images/gpcs2p.png"><img src="/images/thumbs/gpcs2p.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Text console Casino and Slot Machine Game. <p> <em>Changelog:</em> <ul> <li>Added terminal beep soundfx <li>Added music support (read comments at beginning of file). </ul> GPC-Slots 2 0.1.4 updated GPC-Slots 2
5428 7378 2005-04-14 06:49:03 <a href="/images/HolotzCastle.png"><img src="/images/thumbs/HolotzCastle.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Awesome platform game <p> <em>Changelog:</em> <ul> <li>AMD64 Support (thanks Andreas Jochens!) <li>Euskara translation (1.3.4), (thanks 3ARRANO!) </ul> Holotz's Castle 1.3.5 updated Holotz's Castle
5429 7378 2005-04-14 06:49:48 <a href="/images/sdlsas.jpg"><img src="/images/thumbs/sdlsas.jpg" align="right" alt="" width="200" height="132"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> SDL port of Sasteroids, a popular Asteroids clone. <p> <em>Changelog:</em> <p> SDL Sasteroids has been updated with new graphics, new powerups, and more fun. Version 3.0.1 now uses OpenGL for faster display and effects. New graphics of rocks and asteroids were contributed by Digisin. </p> SDL Sasteroids 3.0.1 updated SDL Sasteroids
5430 7378 2005-04-14 07:08:52 <a href="/images/vultureseye-193-01.png"><img src="/images/thumbs/vultureseye-193-01.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> A fork of the now dead "Falcon's Eye" project <p> An isometric graphics interface to NetHack. The interface was called "Falcon's Eye", because the viewpoint resembles a "bird's eye view". This fork of the original "Falcon's Eye" is called "Vulture's Eye" because it feeds of the corpse of the now dead "Falcon's Eye". Vulture's Eye 1.9.3 new Vulture's
5431 3 2005-04-14 17:19:58 <a href="/images/umarkb3_linux.png"><img src="/images/thumbs/umarkb3_linux.png" align="right" alt="" width="200" height="104"></a> <em>Category: </em>util<br> <em>Description:</em> A working version of UMark for Linux (native) has been released today. While only in beta status, it supports most of the features of its Windows® counterparts. UMark is an open source graphical interface and data collection system for running benchmarks with Unreal® Tournament 2003/2004. It is also coupled with a searchable online database called UMark Online.<p> This new release will provide the Linux gaming and hardware community with a means to benchmark a popular 3D engine comparable to the Windows® platform. The Linux version doesn't have support for the UMark Online benchmarking database yet, but with future releases, UMark Online will bridge the gap in benchmarking between the two operating systems. UMark 2.0.0 Beta 3 new UMark
5432 7378 2005-04-15 06:45:30 <a href="/images/freeciv2.jpg"><img src="/images/thumbs/freeciv2.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a></font> <p> <em>Description:</em> Freeciv is a multiplayer strategy game. <p> <em>Changelog:</em> <p>This is a nearly full list of the changes since the 2.0.0-rc1:</p> <ul> <li>Fix a panel redraw update bug when loading and unloading units. <li>Win32 client: let the escape key exit you from goto mode. <li>Win32 client: show city growth times on the mapview. <li>Win32 client: double-click to remove a worklist item. <li>Fix a bug causing diplcost, freecost and conquercost settings to not work. <li>Win32: removed debugger, as it may be the cause of some crashes. </ul> Freeciv 2.0.0 rc2 updated Freeciv
5433 7378 2005-04-15 06:47:40 <a href="/images/idvg_screenshot.jpg"><img src="/images/thumbs/idvg_screenshot.jpg" align="right" alt="" width="200" height="108"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> It's a "connect4" clone <p> <em>Changelog:</em> <p>idvg has a new GUI. Now there exists two version of the game. One for the shell with no system requirements and a GUI version written in GTK+ with gtkmm. </p> idvg 0.3 updated idvg
5434 7378 2005-04-15 12:22:24 <a href="/images/Altenburg.png"><img src="/images/thumbs/Altenburg.png" align="right" alt="" width="200" height="174"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A Doppelkopf card game for Linux and Windows <p> <em>Changelog:</em> <ul> <li>Ai errors fixed; the ai is playing worse for now, but it crashes less. <li>Parties can have an end, the number of rounds can be limited. <li>A party finished window is added. <li>Improvements in the appearance of the valid cards and the suggested card. <li>German documentation extended. </ul> FreeDoko 0.6.8 updated FreeDoko