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5405 506 2005-04-01 10:29:34 <a href="/images/nogravity.jpg"><img src="/images/thumbs/nogravity.jpg" align="right" alt="" width="199" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> No Gravity is a fantastic and futuristic universe made of five intergalactic worlds. An arcade type game with great playability, where it is easy to plunge into space battles against spacefighters, space stations and more! <p> No Gravity is a space shooter in 3D 'a la Wing Commander'. The player is controlling a space ship view from the first person. In each mission, the player need to accomplish some objectives, like shoot and destroys enemy ships or base, escorting some ships, clearing mine field, etc.... A brief description of the objectives is given at the beginning of a mission. In some situations, the player has some wingmen, and it can controls them by giving order like attack enemy, retreat, protect the base etc... A mission is composed of different sectors which has differents objectives. <p> When the objectives of the current sector is complete, the player needs to go the nearest 'NAV' point, when he can 'wrap' to the next sector. In the last sector, a 'warp' gate is apparearing and the player need to go through it and complete the level. At the end of each episodes (one episode is 10 missions), there is a large base station to destroy. When the player complete all the episodes (5 episodes), the game ends. The mission fails if : - The player got destroyed or - if an objective is not complete (like an important ship being destroyed by enemy). No Gravity 1.98 new No Gravity
5406 506 2005-04-01 10:29:56 <a href="/images/scramble1.png"><img src="/images/thumbs/scramble1.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a></font> <p> <em>Description:</em> Anagram puzzle game. <p> <em>Changelog:</em> <ul> <li>fix scolling bug, location is reset at start of each level <li>removed some issues dealing with case sensitivity <li>applied patch to fix resource usage, was hogging CPU before <li>changed main font style <li>other minor bug fixes </ul> Scramble 0.9.5 updated Scramble
5407 506 2005-04-01 11:26:17 <a href="/images/flexlay-0.1.0-netpanzer.png"><img src="/images/thumbs/flexlay-0.1.0-netpanzer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A flexible 2d game editor <p> <em>Changelog:</em> <ul> <li>splitted flexlay into a C++ library and a scripting modules, Ruby and (very limited) Python support is now available <li>Guile support got droped <li>restructured the scripting bindings <li>C++ object hierachy now completly available in scripting <li>switched build system from autohell to SCons <li>support for resizable rectangular objects <li>better support for sprite objects <li>support for constrained object movement <li>major GUI cleanup <li>a icon-toolbar <li>configurable keyboard shortcut support <li><b>SuperTux</b>: support for multiple sublevels and most features of lasted development version <li><b>NetPanzer</b>: support for object based level building, no more need to mess with raw tiles <li><b>Pingus</b>: basic support for loading levels and saving them, however only limited editing capabilties <li><b>Paint</b>: a simple paint application with support for animation (onionskin, alpha blending, tablet support, etc.) </ul> <p> PS: Flexlay and the games it supports are still pretty much a moving target, therefore it is recomment that you use the latest development version directly whenever you can instead of the tarball release: </p> <tt>svn checkout svn://svn.berlios.de/flexlay/trunk/</tt> Flexlay 0.1.0 updated Flexlay
5408 506 2005-04-01 17:46:18 <a href="/images/castle_dracx.jpg"><img src="/images/thumbs/castle_dracx.jpg" align="right" alt="" width="200" height="169"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Pc engine (Turbographx 16/Turbographx CD/Turbo Duo) emulator <p> <em>Changelog:</em> <ul> <li>Rewrote manual into smaller manuals, in html and plain text. <li>Added zipped rom support for all platforms. <li>Added hardware video rendering. <li>Cleaned sources, again and again (thanks to splint) (compiles with gcc up to 3.3). <li>Added error message when trying to start a cd and the cd system rom can't be found. <li>Added partial arcade card support (inner memory management rewritten). <li>Added readonly-ness of roms (was writeable until now). <li>Removed a bug in DraculaX which was crashing in the intro when not in -m1 mode <li>Added netplay support. The normal binary can be used alone or as a client, a server binary is also provided. <li>Added nice graphical configuration of keyboard and joypads. <li>Added support of joypad via SDL under windows. <li>Rewrote graphical engine. <li>Added support for big endian cpu (Sparc, ...). <li>Switched to gtk 2 for graphical toolkit. <li>Added support for interacting with the core variable of the emulation from external processes (can be used to change rom content on the fly e.g.). <li>Changed licence to be considered as free (GPL + mBSD + zlib). <li>Fixed a crash when starting any game in the windows port. <li>Added support for dumping audio and video. Some samples are available to make an .avi/.mpg/.whatever from it under un*x. <li>Fixed some bugs in DMA handling (including one occuring at the end of the first stage of gunhed). <li>Improved internal I/O handling (handle remanence of unaffected bit latches). <li>Began adding ogg support (untested). <li>Fixes sound frequency bug and added stop/start audio subsystem between the various games to provide instantaneous effects of configuration changes. <li>Added better command line argument support. <li>Autodetection of US encoded roms. <li>Added signed format support for audio rendering.</ul> Hu-Go! 2.11 updated Hu-Go!
5409 7378 2005-04-03 03:54:16 <a href="/images/reminiscence-2.png"><img src="/images/thumbs/reminiscence-2.png" align="right" alt="" width="200" height="192"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> A rewritten engine for Flashback <p> <em>Changelog:</em> <ul> <li>Added screen shaking (level 2). <li>Added (experimental) amiga music support. <li>Fixed screen refresh after teleportation. <li>Fixed bug in savestate restore. </ul> REminiscence 0.1.4 updated REminiscence
5410 3 2005-04-04 08:32:38 <a href="/images/tmw0.0.11.png"><img src="/images/thumbs/tmw0.0.11.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> An innovative free and open source 2D MMORPG. <p> <em>Changelog:</em> <p> This release brings more content, more functionality and more stability! Details:</p><ul> <li>Added new maps, tiles and monsters <li>Added walking with mouse by clicking where you want to go <li>Added diagonal walking with keyboard <li>Added a choice dialog of how many items to drop <li>Added handling of window close button <li>Added config option for GUI opacity (guialpha) <li>Added warp between two maps <li>Changed chat entry behaviour to focus on enter and defocus on send message <li>Upgraded to Guichan 0.3.0 <li>Chat now appears in a window <li>Beings now walk a lot smoother <li>Completed support for new map format (collision, compression) <li>Fixed problem where players would often turn up with black hair <li>Fixed not showing other players dead when they die <li>Fixed multiple crashes in being path handling <li>Fixed initial starting position for new player characters</ul> The Mana World 0.0.11 updated The Mana World
5411 3 2005-04-04 08:35:36 <a href="/images/eve-screenshot-20041125T142955.png"><img src="/images/thumbs/eve-screenshot-20041125T142955.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Game suite with three games, two puzzle and one action. <p> <em>Changelog:</em> <ul> <li>Fixed a level dependency bug that blocked two Flick levels from the Free Edition. You should be able to reach two more levels now. <li>Bugfix for Radeon Mobility cards under Linux. </ul> E.V.E. Paradox (Free Edition) 1.0.1 updated E.V.E. Paradox (Free Edition)
5412 7378 2005-04-05 02:46:53 <a href="/images/newt-110.png"><img src="/images/thumbs/newt-110.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> This NetHack & SLASH'EM graphical interface aims to mimic the tty version of NetHack as much as possible, but with tiles. <p> Most notable features: <ul> <li>support most tilesets and most image formats <li>sound support (via pmatch) <li>joystick support <li>many zoom modes to best view your game. <li>realtime switching between tiled, ascii view </ul> newt 1.1.0 new newt
5413 7378 2005-04-05 06:44:15 <a href="/images/billybob.jpg"><img src="/images/thumbs/billybob.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A simple game similar to the classic Spacetaxi. <p> <em>Changelog:</em> <ul> <li>Added ability to save / load games. <li>Several new and improved levels in the CrashAndBurn mission. <li>Got rid of some build dependencies <li>Added tip-of-the-day functionality <li>Added display for number of deliveries to go until next level </ul> taxipilot 0.9.1 updated taxipilot
5414 7378 2005-04-05 06:46:52 <a href="/images/pyddr.jpg"><img src="/images/thumbs/pyddr.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a></font> <p> <em>Description:</em> A dancing game written in Python. <p> <em>Changelog:</em> <ul> <li>Options can be changed in-between songs of nonstop courses. <li>Xbox pads are detected. <li>Many bugs were fixed. </ul> pydance 1.0.3 updated pydance