| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5395 | 7378 | 2005-03-31 07:39:25 | <a href="/images/024-1.jpg"><img src="/images/thumbs/024-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a></font> <p> <em>Description:</em> 3D car stunt game. <p> <em>Changelog:</em> <ul> <li>Completely new physics engine, with more Stunts-like physics. <li>ODE is no longer used. <li>Solved the rolling car problem. </ul> | Ultimate Stunts 0.5.4 | updated | Ultimate Stunts |
| 5396 | 7378 | 2005-03-31 07:40:36 | <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> Crossplatform installer for Windows, Linux x86/PPC, FreeBSD and Solaris <p> <em>Changelog:</em> <ul> <li>Adds support for FreeBSD and Linux PPC.</ul> | BitRock InstallBuilder 2.4.0 | updated | BitRock InstallBuilder |
| 5397 | 7378 | 2005-03-31 12:53:30 | <a href="/images/screen1.png"><img src="/images/thumbs/screen1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Multiplayer AI script based strategy game. <p> A variety of minor bugs were fixed, including a bug that prevented successful compiling with GCC. There are also a few minor changes and feature enhancements, including the ability to run a large number of battles in batch mode, which allows the running of an official league table for user submitted fleets. </p> | GalaxyHack 1.18 | updated | GalaxyHack |
| 5398 | 3 | 2005-03-31 15:21:44 | <a href="/images/shot00014.jpg"><img src="/images/thumbs/shot00014.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Beta 0.3 Release! With SP Coop Support, finished DB shotgun, lag improvement etc <p> <em>Changelog:</em> <ul> <p><i>Well here it is, Beta 0.3! Included is single player coop support complete with waypoints and more info_player_spawn points plus other maps and code fixes. The Beta Testers have reported that it is almost completely bug free! It does have a few bugs left but hopefully they will be gone in 0.4.</p> In LMS Mod we have a lot of updates as well. In addition to improvements on the lag front we now have a new double barrel shotgun model complete with sounds and animations. The db turned out way better than I expected and is certainly worth checking out. Also we have Infrared vision which replaces the suitlight. I personally think it is an awesome feature and our feedback from it has been great. A few new maps have been added and a bunch more features which you can read about in our readme posted with the files. <br>Check it out and let us know what you think! We really hope you enjoy it! Take care.<br>-calimer</i> | Last Man Standing Doom 3 Coop Mod Beta 0.3 | updated | Last Man Standing Doom 3 Coop Mod |
| 5399 | 4 | 2005-03-31 22:50:02 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Fixed performance problem when using AGPGART. <li>Fixed support for GeForce2 Integrated GPUs. <li>Fixed a workstation graphics stability problem. <li>Improved XRandR rotation support. <li>Fixed installation problems on some Linux 2.6 kernels.Updated documentation. <li>Updated documentation. Please see the text <a href="ftp://download.nvidia.com/XFree86/Linux-x86/1.0-7174/README.txt">README</a> file. </ul> | NVIDIA Linux Display Driver 1.0-7174 | updated | NVIDIA Linux Display Driver |
| 5400 | 4 | 2005-03-31 23:24:31 | <a href="/images/freeciv2.jpg"><img src="/images/thumbs/freeciv2.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a></font> <p> <em>Description:</em> Freeciv is a multiplayer strategy game. <p> <em>Changelog (since beta 8):</em> <ul> <li>Fixed a bug preventing the AI from dealing with cities in disorder. <li>Fixed several client crashes with air and helicoptor patrol, and one with patrol onto enemy tiles. <li>Fixed mouse support with hex tiles. <li>Fixed some bugs with solid-unit-background-color. <li>Change the behavior of 't' slightly (colors cycle automatically; overlays go away at the end of the turn). <li>Fixed bug where veteran info wasn't updated at the client after combat. <li>Fixed some bugs where (un)loading units wouldn't refresh the client (panel and city dialogs) correctly. <li>Fixed bug when simultaneously changing notradesize and fulltradesize through the client settings dialog. <li>Fixed bug where a transported air/missile unit would make a naval unit (sub/carrier) invulnerable. <li>Fixed several security problems with the network code (a client could trigger a server crash). <li>Fixed a compilation problem on some C99 compilers. <li>Helicopters shouldn't crash on arctic. <li>Fixed a couple of memory leaks. <li>Fixed a crash when building/destroying a watchtower fortress when allied units were on the tile. <li>Fixed a bug where the citizen manager could erronously send a city into starvation. <li>Remove duplicate diplomat-combat message. <li>Fixed several bugs when there was already an observer attached when the game started. <li>Fixed a bug where the last order of a goto route sometimes wasn't executed. <li>Activate planes when their carrier is disbanded. <li>Fixed a bug where the panel text would be cut off in some locales. </ul> | Freeciv 2.0.0 rc1 | updated | Freeciv |
| 5401 | 4 | 2005-04-01 02:20:32 | <a href="/images/OwnShip.gif"><img src="/images/thumbs/OwnShip.gif" align="right" alt="" width="200" height="156"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Java Client for the famous pbem-game VGA Planets <p> <em>Changelog:</em> <ul> <li>Utility marker: planet id's and hotkey (alt+c) for connections <li>Set max zoom to 2000 (maximum possible w/o getting rounding errors that messes the painting) <li>added "-addindir" option to the commandline - usefull for programmers that wants to develop addins <li>Fixed a possible TC bug: Increase techlevel on base, buy torp, decrease techlevel; would let you buy torps w/o paying for the techlevel rise <li>Fixed a bug that let you unbuild torps at a base <li>When a useless mission is selected, it shows in red in the combobox, not just in the combobox list <li>Support for mission.ini <li>Documented many events, and made constants for these <li>Feature: cobols ignore warpwell setting. Same for HYP ships. If HYP ship gets a WP set with a destination greater than 300ly away, hyper jump is activated: fc is set to HYP and warp to 1. if dist <340 or >360 wp is cut to 350ly <li>Option: turn on/off auto Hyperjump. <li>Addins repository now on http://jvc.addins.sourceforge.net <li>Bugreport about it was not possible to doubleclick to same location to clear waypoint, when own marker type was first in marker list was not reproducable, so the bug report is removed <li>When inserting a temporary marker, also add the TemporaryMarker name to the view, so it is shown <li>If an image do not exist in the images directory, report it once in the error window, and continue as usual. This will help some MAC problems, but not all. <li>Hyperjump cirles improved: If a hyperjump circle do not overlap another, the 'band' it covers can be selected. If hyperjump circles overlap, only the overlapping intersection areas can be selected for waypoints <li>Added to autohyp: set FC to 'PYH' and warp to ship best warp when setting waypoint to less than 300 ly AND ship fc=HYP and warp=1 <li>Scanned ship panel updates nick name changes when changed from addins (e.g. from shiptracker) <li>Avians get +10 HP in happiness prediction <li>Fixed zoom to max 10000 (better warpwell management) <li>Tow list shows ships in player/ally/enemy colors for easier tow identification <li>Shows indirect techlevel upgrade cost in tooltips over the credits cost <li>New color scheme options (default, play, view, enemy, neutral, ally, race) <li>Shows mine sweep units in equipment tooltip <li>BugFix: jvc would loop if showing starbase from an old turn <li>Registers all markertypes at startup - only available/relevant markertypes are shown to the user <li>BugFix: JVC increased techlevel if there where placed tube parts or torpedos on a base that it could not build itself <li>Added shutdownhook. If jvc is forced to shutdown (ctrl-c, OS halt) jvc saves it's data. Nice on my KDE so i don't have to remember to close jvc to save ;) <li>Added -noshutdownhook option if one don't want jvc to save data when it is forced to shutdown <li>Added threading for heavy tasks, e.g. load/save - makes ui a bit more responsive/userfriendly <li>Setup proper default settings for new jvcdb and new game db (addins, views, markers etc.) <li>Moved icons to addin locations where necessary <li>Removed zero unit minefields after a turn <li>Did some speed optimizing on some of the planet/ship panels</ul> <p>Also, the source code is now available due to Tim Wisseman (the original author of VGA Planets) cancelling a NDA that prevented this before.</p> | JVC - The Java VGA Planets Client 0.9.1b (56) | updated | JVC - The Java VGA Planets Client |
| 5402 | 506 | 2005-04-01 10:23:27 | <a href="/images/smc.png"><img src="/images/thumbs/smc.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> A jump-and-run game in the style of Super Mario World <p> <em>Changelog:</em> <ul> <li>The game has been renamed to "Secret Maryo Chronicles". <li>Completely new graphics, music and sounds <li>Updated the audio engine <li>Updated the menu <li>Updated the overworld <li>Leveleditor updates <li>Many bugfixes</ul> | Super Mario Clone FX 0.95 | updated | Secret Maryo Chronicles |
| 5403 | 506 | 2005-04-01 10:28:07 | <a href="/images/wurm.jpg"><img src="/images/thumbs/wurm.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> 3D FPP MMORPG <p> <em>Changelog:</em> <ul> <li>Many graphical improvements have been made, as well as several game mechanics. </ul> | Wurm Online 1.2.0 | updated | Wurm Online |
| 5404 | 506 | 2005-04-01 10:28:34 | <a href="/images/kball3.jpg"><img src="/images/thumbs/kball3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A game of skill and reflexes, non violent, suitable for all ages. The idea is to move the ball around the map, without falling, without running out of time, and getting the prizes, in order to reach the exit. The main feature of the game is the built-in map editor, so anybody can make their own maps. | KBall FINAL | new | KBall |