| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5375 | 6457 | 2005-03-18 09:29:06 | <a href="/images/screenshot6.png"><img src="/images/thumbs/screenshot6.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Linux Sega Master System Emulator <p> <em>Changelog:</em> <ul> <li>Great compatibility progress, only a few games dont boot at all. <li>Implement text writer, to display messages in emulator window during emulation, instead of console message. This allow to read them, in fullscreen mode, and on windows platform. <li>Implement auto frame skip. <li>Implement scale2x video filter, based on Andrea Mazzoleni algorithm. <li>Implement monochrom (B&W) video filter for testing VideoFilter interface, (but who want to play sms on black and white TV ? :) <li>SN76489 many bug fixed. Sound is really better, but still not perfect. <li>Modify OsmoseCore to handle NTSC or PAL/SECAM timings. (-pal option) <li>Back to the Future III now works (-pal option needed) + a lot of flickering problems fixed. <li>Add option -fps to display instant FPS in window title bar. <li>Add Key pad + - for volume control. <li>Fix bug in IRQ System, these games now work: Andre Agassin Tennis / Earthworm Jim / Altered beast /Battle outrun Lemming prototype / Double target / Alex Kid (attract mode was buggy) <li>Code reorganisation, it should be more readable. <li>Modify screenshot, soundshot and tile rip naming convention.</ul> | Osmose 0.6.7 0.6.24 | updated | Osmose |
| 5376 | 7378 | 2005-03-19 02:28:55 | <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> Crossplatform installer for Windows, Linux and Solaris <p> <em>Changelog:</em> <ul> <li>Improved startup and runtime speed for complex installers. <li>JRE autodetection has now an option to prompt user for JVM selection. <li>New CDROM target platform. <li>New rules, action types and a number of minor bugfixes. </ul> | BitRock InstallBuilder 2.3.0 | updated | BitRock InstallBuilder |
| 5377 | 7378 | 2005-03-20 03:43:21 | <a href="/images/HolotzCastle.png"><img src="/images/thumbs/HolotzCastle.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Awesome platform game <p> <em>Changelog:</em> <ul> <li>Added UTF-8 support. Now it can be translated to any language. <li>Added Russian translation. <li>Fixed a bug that got the character stuck in the floor. </ul> | Holotz's Castle 1.3.3 | updated | Holotz's Castle |
| 5378 | 3 | 2005-03-21 05:00:38 | <a href="/images/image16.jpg"><img src="/images/thumbs/image16.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<p> <em>Description:</em> From the site: <i>"Nearly three years after taking the underground gaming scene by storm with <a href="http://happypenguin.org/show?Uplink">Uplink</a>, Introversion Software is poised to release its follow-up title, Darwinia. Combining fast paced action with strategic battle planning, the game features a novel and intuitive control mechanism, a graphical style ripped from 80's retro classics, and a story concerning a tribe of video game sprites trapped in a modern 3d game world."</i> | Darwinia 1.1.2 | new | Darwinia |
| 5379 | 3 | 2005-03-21 19:06:32 | <a href="/images/BabyChess.png"><img src="/images/thumbs/BabyChess.png" align="right" alt="" width="199" height="164"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Chess client and game/position editor with own engine <p> <em>Changelog:</em> <ul> <li>There is now an opening book; the names of openings are displayed. <li>A new mode now exists: babychess --match which makes playing games against an engine easier. <li>Internally, a new game format use used. The compilation process is much nicer than before. <li>Solaris support was lost for lack of interest.</ul> | BabyChess 16 | updated | BabyChess |
| 5380 | 4 | 2005-03-21 23:41:50 | <a href="/images/rtcw-et.jpg"><img src="/images/thumbs/rtcw-et.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a></font> <p> <em>Description:</em> Multiplayer team-based combat <p> <em>Changelog:</em> <ul> <li>Minor optimizations in server and client engine for lower cpu usage. <li>Client can record game audio to a wav file. <li>"Unable to load an official pak file" now reports the pak filenames in the console. <li>Win32 and Linux sound cvars are now unified. <li>Server can redirect clients to other servers when full (e.g. sv_fullmsg "ET://host.to.redirect.to:port") <li>'MODS' menu added. <li>Anisotropic texture filtering is now supported in renderer. <li>Client can disable built-in mouse acceleration with in_dgamouse 2 <li>Fixed http download crashes. <li>Fixed lot of gameplay bugs. <li>Fixed Antilag. <li>Fixed Linux keyhandling. <li>Fixed some client and some server crashes. <li>Fixed some cheats and exploits. <li>And many more fixes and small changes, some important for Modders (old Mods may not work anymore with this patch). </ul> | Wolfenstein: Enemy Territory 2.60 | updated | Wolfenstein: Enemy Territory |
| 5381 | 6457 | 2005-03-22 09:19:54 | <a href="/images/freespace.jpg"><img src="/images/thumbs/freespace.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Linux port of the Freespace 2 code released by Volition Inc <p> <em>Changelog:</em> <ul> <li>point out much active development <li>newer linux binaries <li>Freespace 1 native linux client.</ul> | Freespace 2 | updated | Freespace 2 |
| 5382 | 6457 | 2005-03-22 09:22:23 | <a href="/images/ufoscreen1.jpg"><img src="/images/thumbs/ufoscreen1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> HighMoon is an Artillery/Worms-like duel game. <p> <em>Changelog:</em> <ul> <li>Fixed Segfault-Bug in Language support.</ul> | HighMoon 1.2.2 | updated | HighMoon |
| 5383 | 6457 | 2005-03-22 09:23:11 | <a href="/images/dusk.jpg"><img src="/images/thumbs/dusk.jpg" align="right" alt="" width="200" height="174"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> A Java-based graphical mud <p> <em>Changelog:</em> <ul> <li>I have changed the graphics to an 800 image set. So far there is one race, but this will expand. <li>Colored text is now available, as well as new spells, skills, monsters. Pretty much everything is new. The only thing that is the same is the fun gameplay of the original Dusk by Tom Weingarten. Its fun for people who havent played the original Dusk as well, so check it out!</ul> | Dusk 2.8.0 | updated | Dusk |
| 5384 | 7378 | 2005-03-23 00:25:27 | <a href="/images/gate88-3.jpg"><img src="/images/thumbs/gate88-3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a></font> <p> <em>Description:</em> A fast-paced, frenetic blend of RTS and 2D space shooter <p> <em>Changelog:</em> <ul> <li>Added: colour test mode <li>Added: resource limit <li>Added: yard kills to single player stats <li>Added: server commands: setmaxres, setres, addres <li>Fixed: fps drop (choppiness) when many players connect <li>Fixed: opening private message menu causes crash <li>Changed: buildings built not in the stats anymore <li>Changed: start a multiplayer game with more resources <li>Changed: increased command post mass <li>Changed: mass driver turrets to push players less <li>Changed: command post mass so that it does not get pushed from fighter rushes</ul> <p> See the <a href="http://www.queasygames.com/gate88/version_history.html">Changelog</a> for complete list of changes. | Gate 88 Mar19/05 | updated | Gate 88 |