| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5365 | 7378 | 2005-03-12 22:15:57 | <a href="/images/lineup4.jpg"><img src="/images/thumbs/lineup4.jpg" align="right" alt="" width="200" height="138"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A "connect4" game. <p> <em>Changelog:</em> <ul> <li>Don't restart when someone wins. <li>Change default depth to 5. <li>Fix bug in BEGIN and NO HUMAN mode. <li>Fix bug with option --level. <li>Add ThinkSpeed graph. <li>Add configuration file. <li>Add new commands: save, load, listgame, saveconf, speedtest. </ul> | LINeup4 0.72 | updated | LINeup4 |
| 5366 | 7378 | 2005-03-13 01:06:47 | <a href="/images/monsterz-1.png"><img src="/images/thumbs/monsterz-1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Monsterz is a puzzle game similar to the popular Zookeeper and Bejeweled. <p> The goal is to swap monsters on a board in order to create alignments of three or more matching monsters. You earn even points when a line or row disappears and creates a chain reaction. As levels increase, you get less and less time to find a move. | Monsterz | new | Monsterz |
| 5367 | 7378 | 2005-03-14 09:20:03 | <a href="/images/ss_uhexen2.jpg"><img src="/images/thumbs/ss_uhexen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Port of the First-person shooter Hexen II for linux <p> The primary focus of this new release may be considered as sound and music changes: Two new sound drivers, SDL and ALSA, were added. People who used to have issues with sound should now play the game with sound. Volume adjustment issues for music are also addressed. </p> | Linux Hexen II - Hammer of Thyrion 1.2.4 | updated | Hammer of Thyrion |
| 5368 | 7378 | 2005-03-14 09:50:21 | <a href="/images/attack.png"><img src="/images/thumbs/attack.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Free and Open Source Strategy Game for KDE <p> <em>Changelog:</em> <ul> <li>Games can be saved and reloaded. <li>KsirK is now completely skinnable. <li>Hosting change to gna.org. <li>Players can choose their nationality at game start. <li>Pressing space finishes a move, allowing to speed up the game if you want. <li>Lots of bugs fixed. </ul> | KsirK 1.2 beta1 | updated | KsirK |
| 5369 | 4 | 2005-03-15 01:24:24 | <a href="/images/2004-09-12-194323-dem_snowsm.jpg"><img src="/images/thumbs/2004-09-12-194323-dem_snowsm.jpg" align="right" alt="" width="150" height="113"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Tactical Multiplayer modification for Enemy Territory <p> <em>Changelog:</em> <ul> <li>fixed some errors in firemode routine (erratic firemode switches) <li>removed erratic semi-auto operation of Mossberg 590C <li>dead players don't follow ET Medic class anymore <li>reduced lamer protection (ROE-violation time) after spawn to 3 secs (was 5 before) <li>team icons are only visible through walls if the player is closer then 256 units (6.5 meters) <li>removed team or voice chat for dead/following/spectating players</ul> | TC:ELite 0.48 | updated | TC:ELite |
| 5370 | 7378 | 2005-03-15 02:15:41 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Support for GeForce 6200 with TurboCache™ GPUs <li>Improved OpenGL workstation performance. <li>Added support for XRandR rotation; see Appendix W in the text README. <li>Added ExactModeTimingsDVI X config option to give explicit control over the mode timings used on Flat Panels. <li>Added Xorg dlloader support. <li>Changed driver behavior such that PAT (Page Attribute Table) is used where possible instead of MTRRs. <li>Added a workaround for an X server bug with PCI-E GeForce 6800 and GeForce 6600; a fix has been provided to XFree86 and XOrg. <li>Fixed stability problems on x86_64 PCI-E systems. <li>Fixed 2D rendering corruption on certain older GPUs. <li>Improved compatibility with Linux 2.6 kernels. <li>Fixed compatibility problems with some SWIOTLB em64t systems. <li>Fixed a bug that triggered error messages of the form: "ioctl32(doom.x86:6747): Unknown cmd fd(16) cmd(c0384642){00} arg(ffffc75c) on /dev/nvidiactl" <li>Fixed NvAGP incompatibility with recent Linux 2.6 kernels. <li>Improved interaction with the udev filesystem. <li>Improved performance of PCI cards on Linux 2.6 systems. <li>Updated documentation. Please see the text README file. </ul> | NVIDIA Linux Display Driver 1.0-7167 | updated | NVIDIA Linux Display Driver |
| 5371 | 7378 | 2005-03-15 02:30:32 | <a href="/images/kartta13.jpg"><img src="/images/thumbs/kartta13.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>util<br> <em>Description:</em> Kartta is an isometric map editor. It supports both diamond and staggered maps with multiple levels and multiple tile layers. XML is used for data files. Requires gtkmm and boost libraries to build. | Kartta 0.5.0 | new | Kartta |
| 5372 | 7378 | 2005-03-16 01:08:36 | <a href="/images/screen001.png"><img src="/images/thumbs/screen001.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> You play as Peanut the Squirrel and you must collect the falling acorns in your basket. Try to catch the brown and gold acorns, but watch out for the black ones. | Acorn Drop 0.2.3 | new | Acorn Drop |
| 5373 | 7378 | 2005-03-16 01:09:35 | <a href="/images/scramble1.png"><img src="/images/thumbs/scramble1.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a></font> <p> <em>Description:</em> Anagram puzzle game. <p> <em>Changelog:</em> <ul> <li>Added highscores. <li>Made the word list scrollable for when it goes off the screen. <li>A few minor bug fixes. <li>Game now gets harder as the levels get higher. <li>Adjusted location of score to better fit on the screen. </ul> | Scramble 0.9.4 | updated | Scramble |
| 5374 | 3 | 2005-03-16 06:17:39 | <a href="/images/ss2.png"><img src="/images/thumbs/ss2.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>action<br> <em>Description:</em> This version includes 2 interesting gamemodes for GLtron (GLtron is 3D tron-game based on the film and book titled Tron, programmed by Andreas Umbach):<ul> 1. You reincarnate immediately after your death.<br> 2. Infinitive arena (mathematically a torus) without walls.</ul> | BMExt-GLtron BMExt 1.0 (GLtron 0.62) | new | BMExt-GLtron |