| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5325 | 7378 | 2005-02-24 04:12:01 | <a href="/images/gate88-3.jpg"><img src="/images/thumbs/gate88-3.jpg" align="right" alt="" width="199" height="149"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a></font> <p> <em>Description:</em> A fast-paced, frenetic blend of RTS and 2D space shooter <p> <em>Changelog:</em> <ul> <li>Added ability to form and break alliances <li>Added: adjustable practice mode settings <li>Added: in-game stats (press tab in single player or double-tap and hold tab in multiplayer) <li>Added: awards given at end of round <li>Added: enemy repair ship for single player mode <li>Added: late joiners get upgrades and resource boost (depends on least upgraded player) <li>Added: ability to vote via !extend, !restart, !list, !kick (extend round, restart round, list player IDs, kick player) <li>Added: messages to show who was killed by whom <li>Added: new customizable colour scheme (colours.conf & textcolours.conf) <li>Added: new background style inspired by cities </ul> More changes are detailed in the <a href="http://www.queasygames.com/gate88/version_history.html">full changelog</a> | Gate 88 Feb20/05 B | updated | Gate 88 |
| 5326 | 506 | 2005-02-24 08:56:09 | <a href="/images/xmame-pacman.gif"><img src="/images/thumbs/xmame-pacman.gif" align="right" alt="" width="200" height="180"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a><a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a><a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a><a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a><a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a></font> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Everything from MAME 0.92 (<a href="http://x.mame.net/changes-mame.html">http://x.mame.net/changes-mame.html</a>) and MESS 0.92 (<a href="http://x.mame.net/changes-mess.html">http://x.mame.net/changes-mess.html</a>) <li>Fixed the lq2x and hq2x 3x3 effects with Xv. (Hans de Goede) <li>Added double buffering to lq2x and hq2x when blitting directly to the framebuffer. (Hans de Goede) <li>Added a hack for megatech games which by default hides the BIOS screen. You can toggle between the game and BIOS screens with left-ctrl + left-shift + insert. (Hans de Goede) <li>Fixed an error in the comment about CRLF in the makefile. (André Majorel) <li>The label for the enter key in the input setup is now "ENTER" instead of "ENTE ". (Dave Humphreys) <li>Fixed several problems with the front-end "-list" commands: The MESS commands could segfault, some commands' headers were misaligned, and "-listpalettesize" was causing the ROM list to print. <li>Worked around or fixed a double-free on exit in xmess. <li>Fixed a segfault on startup that occurred when four or more joysticks devices were found. <li>The SDL joystick driver now works with multiple joysticks attached. <li>Updated the MMX effects code. (Richard Goedeken) <li>BUILD_EXPAT is now off by default in the makefile. <li>The OpenGL cabinets are once again installed in $XMAMEROOT/cab instead of $XMAMEROOT/src/unix/cab. <li>The MESS "Tape Control" menu item now only appears for machines which have a cassette device. Selecting this item when there is no tape image specified now displays a message instead of causing a crash. (Dave Humphreys) <li>The SDL sound driver should produce much better output. Also fixed a potential deadlock. </ul> | Xmame 0.92 | updated | Xmame |
| 5327 | 7378 | 2005-02-25 03:08:44 | <a href="/images/nameofgame.png"><img src="/images/thumbs/nameofgame.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Control a peasant, defeat monsters, and complete missions. <p> <em>Changelog:</em> <ul> <li>Easier to configure install. <li>More gradual scrolling of map allows you to see beyond the border. <li>Returning to the town is possible. <li>Smarter monsters. <li>New, different people in the town. <li>History shows the time. <li>View up to 23 lines of your history. <li>Prettier loading screen. <li>Fixed bugs and controls. </ul> | Name of Game 0.6.2-prev | updated | Name of Game |
| 5328 | 7378 | 2005-02-25 03:09:28 | <a href="/images/024-1.jpg"><img src="/images/thumbs/024-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.44"><img src="/images/star.gif" alt="3.44" border="0"></a><a href="#" title="3.44"><img src="/images/star.gif" alt="3.44" border="0"></a><a href="#" title="3.44"><img src="/images/star.gif" alt="3.44" border="0"></a></font> <p> <em>Description:</em> 3D car stunt game. <p> <em>Changelog:</em> <ul> <li>Fast (compiled) vertex array graphics. <li>A new fast-loading geometry file format. <li>Translation of the menus in Dutch, Hungarian and Brasilian Portugese. </ul> | Ultimate Stunts 0.5.3 | updated | Ultimate Stunts |
| 5329 | 506 | 2005-02-25 09:38:16 | <a href="/images/initial-1-800x600.jpg"><img src="/images/thumbs/initial-1-800x600.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Pong² gives you the opportunity to revamp the old and famous gameplay of Atari's first game. It uses OpenGL for drawing, has really freaky visuals and adds another dimension. Every player can move along two axes, and instead of watching the playing field from the side, the perspective is first person. <p> You can kickoff a ball with your paddle and your enemy has to bounce it back. If he misses the ball, you get one point. To get it tricky for your opponent to catch the ball, you can alter it's direction with your paddle's movement. | Pong² 0.1.0 | new | Pong² |
| 5330 | 506 | 2005-02-25 09:38:45 | <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Description:</em> OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. The Ogre source is made available under the GNU Lesser General Public License (LGPL). | OGRE 1.0.0 | new | OGRE |
| 5331 | 4 | 2005-02-26 02:13:26 | <a href="/images/realpoker.jpg"><img src="/images/thumbs/realpoker.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Poker simulation (work-in-progress) <p> <em>Changelog:</em> <ul> <li>robot can adjust play to number of players in game <li>robot can adjust play to position at table <li>Info->Help now works <li>changed installation organization <li>redid user manual <li>new format for the Player Library <li>added type of simulation allowing user to fill in cards <li>implemented deal rotating for simulations <li>numerous minor improvements <li>numerous minor bug fixes </ul> | Real Poker 0.2.8 | updated | Real Poker |
| 5332 | 3 | 2005-02-26 21:28:42 | <a href="/images/shot00014.jpg"><img src="/images/thumbs/shot00014.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Last Man Standing Coop mod includes new content including a bunch of new maps, and most importantly, Coop! Not only do we have our gameplay modes in there, but you can also play the Doom 3 SP levels though we don't officially support it. As a note, we really tried to bring back the feel of Doom 1&2 in our mod, we hope we were able to accomplish this. We really hope you enjoy it, please let us know what you think! Also if anyone is willing to host servers for the mod we'd really appreciate it! We are going to do what we can to host our own but additional ones are always welcome. | Last Man Standing Doom 3 Coop Mod Beta 0.2 | new | Last Man Standing Doom 3 Coop Mod |
| 5333 | 7378 | 2005-02-27 04:10:46 | <a href="/images/hatari.png"><img src="/images/thumbs/hatari.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Description:</em> Hatari is an Atari ST emulator for Linux, BSD, BeOS, Mac OS X and other systems that are supported by the SDL library. More precisely, Hatari is an adaption of the WinSTon source code to the SDL library, using the portable UAE CPU core instead of the original, non-portable assembler CPU core.<p> Although Hatari is far from being perfect, you can already use disk images and run many programs, games or demos with it. Hatari is distributed under the terms of the GNU General Public License (GPL). | Hatari 0.6 | new | Hatari |
| 5334 | 7378 | 2005-02-27 04:15:00 | <a href="/images/Toddler_alpha.jpg"><img src="/images/thumbs/Toddler_alpha.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A simple game for Toddlers (1-3 year olds) <p> <em>Changelog:</em> <ul> <li>Updated to SdlDotNet version 3 (beta 2). This fixes the sound bug that some were experiencing. <li>Fixed a couple of bugs, one was a crashing bug. <li>Made the cursor bigger. <li>Fixed the "what is different" game to not advance to the next board even when the wrong face was clicked. <li>Other minor stability changes. </ul> | A Toddler Game 0.9.0 | updated | A Toddler Game |