| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5315 | 506 | 2005-02-22 08:06:37 | <a href="/images/bygfoot.jpg"><img src="/images/thumbs/bygfoot.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A simple GTK2-based football (soccer) manager. <p> <em>Changelog:</em> <ul> <li>minor bugfixes <li>added country file for Belgium</ul> | Bygfoot Football Manager 1.8.1 | updated | Bygfoot Football Manager |
| 5316 | 506 | 2005-02-22 08:06:55 | <a href="/images/bfm11.jpg"><img src="/images/thumbs/bfm11.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>toy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Don't delete files, slaughter them! <p> <em>Changelog:</em> <ul> <li>files bleed when they are hit <li>new weapons: dynamite and rocket launcher <li>file player currently aims at is shown on the HUD <li>dialog to "teleport" to another directory</ul> | Brutal File Manager 1.2 | updated | Brutal File Manager |
| 5317 | 506 | 2005-02-22 08:08:32 | <a href="/images/screen1_traffic.jpg"><img src="/images/thumbs/screen1_traffic.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> FlyingGuns is a flight- and battlefield simulator used to develop and test approaches for low-resource, internet enabled games and distributed simulation. Areas of application might be industrial and military simulation or entertainment. <p> The same time, FlyingGuns is a 3D action computer game capable of single- and multiplayer gaming. <p> FlyingGuns lets the player enter a WW1 fighter plane and fight against human or AI opponents. Having slow planes keeps the gameplay compact. The game is capable to handle a real lot of opponents the same time. Fighting against 100 AI opponents solves the 'where is the enemy' problem, which is quite common to flightsim today, in an extraordinary manner. <p> FlyingGuns layers on top of the HeadQuarter technology that is developed simultaneously. Some effort has been taken to create an extendable framework for such kind of application. So FlyingGuns is just one example of what the framework can be used for. | Flying Guns 2004-01-18 | new | Flying Guns |
| 5318 | 506 | 2005-02-22 08:13:42 | <a href="/images/Otyugh_on_Linux.jpg"><img src="/images/thumbs/Otyugh_on_Linux.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> GemRB emulates BioWare's Infinity game engine (e.g. Baldur's Gate) <p> <em>Changelog:</em><br> New features: <ul> <li>GUI for most of the games, especially interactive Inventory and Spellbook <li>Map and WorldMap <li>Load screen interstitials with progress bar <li>Spell and item cache to speed up object management <li>Added gamescript actions/triggers <li>Selection of spells during character generation <li>First attempt on effects code <li>First attempt on Fog-Of-War <li>Tooltips <li>Overhead text <li>Ambient sounds <li>Volume control <li>Manual page gemrb(1) <li>Documentation for GemRB Python API and our custom override files </ul> Improved features: <ul> <li>Character generation <li>GUI <li>Build infrastructure on Linux and Un*x ystems <li>Progress towards portability to 64 bit and big endian machines <li>Many bugfixes and new bugs as well ;-) <li>Shortened version numbers <li>Simplified user configuration, game specific settings are now <li>in gemrb/override dir </ul> | GemRB: The Infinity Engine Clone 0.2.3 | updated | GemRB: The Infinity Engine Clone |
| 5319 | 506 | 2005-02-22 08:30:25 | <a href="/images/Rush2005-screenshot.png"><img src="/images/thumbs/Rush2005-screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> BSD-licensed football game using SDL <p> <em>Changelog:</em> <ul> <li>a graphics facelift <li>a couple more teams have been added <li>the results.html webpage design has been finalized <li>a better team and play selection system <li>lots of code cleanup (still plenty left to do) and numerous other small changes.</ul> | Rush 2005 0.4.9a | updated | Rush 2005 |
| 5320 | 7378 | 2005-02-23 08:00:31 | <a href="/images/CrimsonFields.png"><img src="/images/thumbs/CrimsonFields.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> <ul> <li>Fixed railroads being impassable. <li>Added single-step undo. <li>Added first mission of a tutorial campaign. <li>Triggering events can now obsolete other events. <li>Replaced broken 'nextmap' event with more versatile 'configure'. <li>Extended 'createunit' and 'research' events. <li>Added cf2bmp utility to create map images. <li>Updated Polish and Slovak translations. </ul> | Crimson Fields 0.4.7 | updated | Crimson Fields |
| 5321 | 4 | 2005-02-24 02:16:26 | <a href="/images/freeciv2.jpg"><img src="/images/thumbs/freeciv2.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a></font> <p> <em>Description:</em> Freeciv is a multiplayer strategy game. <p> <em>Changelog: (since beta 7)</em> <ul> <li>AI diplomacy bug fixes. <li>Fix for team-mode research. <li>Fix for infinite recursion in autoexplorers. <li>Fix for SDL mixer freeze during exit. <li>Fix for when the default username isn't a valid one. <li>Fix for when we can't make a temp file when querying the metaserver. <li>Change some default client option values. <li>Fix some client refresh problems. <li>Fix some out-of-sync city dialog problems. <li>Fix a crash when a nation flag isn't available. <li>Fix a potential CMA crash. <li>Rewrite some of the CMA dialog (gtk2 client). <li>Some startscreen fixes. <li>Fix some bugs with unloading of units. <li>Fix some bugs with seeing subs when you shouldn't. </ul> | Freeciv 2.0.0 beta 8 | updated | Freeciv |
| 5322 | 4 | 2005-02-24 02:57:35 | <a href="/images/ETF-RandomShot1601g1.jpg"><img src="/images/thumbs/ETF-RandomShot1601g1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> ETF is the Q3F mod ported to the Enemy Territory engine. <p> <em>Changelog:</em> <ul> <li>fixed client 0 not drawing, no more invisible players <li>cg_drawfriend "team" no longer shows enemy agent team color <li>players can no longer connect to wrong version servers <li>added menu option to run server in permanent match mode <li>fixed kicking/banning player displaying "disconnected" message <li>fixed shadow/sniperdot graffiti <li>loud sentry sound fixed <li>sentry gun spinup fixed, was causing bad tracking, sentry is now only slightly less powerful than in 1.0 <li>fixed prediction issues, hitscan weapons are now accurate again <li>sniper returns to 1.0 damage settings, keeping 1.1 hitzone calculation/glancing shots <li>sniper rifle knockback is now 75% of 1.0 <li>slightly decreased recon's armor to compensate for higher 1.1 damage absorption, same as in 1.0 now <li>fixed bumping when trying to get out of water while carrying flag</ul> | ETF (Enemy Territory Fortress) 1.2 | updated | ETF (Enemy Territory Fortress) |
| 5323 | 4 | 2005-02-24 03:26:00 | <a href="/images/ut2004demo.jpg"><img src="/images/thumbs/ut2004demo.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a></font> <p> <em>Description:</em> First Person Shooter focusing on gladiatorial combat <p> <em>Changelog:</em> <ul> <li>UTV is now supported on Linux and Mac <li>Bits of the editor package (NOT UnrealEd!) are now included on Linux and MacOS, which improves mod compatibility. <li>Linux/amd64 version framerate shouldn't suck like it did in 3339 anymore. <li><a href="http://patric.members.selfnet.de/ut2k4/patches/changelog.txt">full changelog</a></ul> | Unreal Tournament 2004 3355 | updated | Unreal Tournament 2004 |
| 5324 | 7378 | 2005-02-24 03:51:09 | <a href="/images/dh-screen.png"><img src="/images/thumbs/dh-screen.png" align="right" alt="" width="192" height="200"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Extensible Python RPG <p> <em>Changelog:</em> <ul> <li>Significantly more levels/content. <li>Multiple monsters can attack at once. <li>Map Editor is more powerful. <li>Scripting is more powerful. </ul> | Dragon Hunt 3.45 | updated | Dragon Hunt |