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newsid userid timestamp news headline newstype gameid
5305 506 2005-02-18 12:38:22 <a href="/images/ceferino_01.jpg"><img src="/images/thumbs/ceferino_01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em>A game similar to 'Super Pang'. You are attacked by little green balls which are bouncing around and which you have to kill with your knife. Your knife however is limited to being thrown upwards, thus you have to get under the balls to kill them. Even worse, if you 'kill' a large ball, it doesn't just vanish, but breaks apart into two smaller balls. Levels consist of little platforms connected by ledders, so you can go up and down or find cover if needed. Don Ceferino Hazaña beta new Don Ceferino Hazaña
5306 4 2005-02-19 01:27:15 <a href="/images/asc.jpg"><img src="/images/thumbs/asc.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog: (since 1.15.1)</em> <ul> <li>Updated most campaign maps <li>Updated unit cost calculation <li>Fixed: view problems when starting a map by command line parameter <li>Fixed: kamikaze units don't defend any more <li>Fixed: ships could not build ground turrets <li>Fixed: several replay bugs <li>Fixed: reaction fire could be evaded <li>Fixed: mapeditor crash and limitations when resizing maps <li>Fixed: ai crash <li>Fixed: resource vanished after refuelling <li>Fixed: wrong resource capacity display when resource input is disabled in buildings <li>Fixed: more resources in buildings than storage capacity <li>updated and extended the campaign <li>updated units <li>fixed ai problems, speed up of ai <li>fixed problems with resource transfer between players <li>various other bugfixes</ul> Advanced Strategic Command 1.15.3 updated Advanced Strategic Command
5307 4 2005-02-19 01:57:14 <a href="/images/AASF.jpg"><img src="/images/thumbs/AASF.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> A first-shooter released by the United States Army <p> <em>Changelog:</em> <ul> <li>adds a tournament mode <li>two new multiplayer missions (Woodland Outpost and Urban Assault.)</ul> America's Army: Special Forces 2.3 updated America's Army: Special Forces
5308 7378 2005-02-19 11:51:46 <a href="/images/3ddrag.gif"><img src="/images/thumbs/3ddrag.gif" align="right" alt="" width="200" height="164"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A graphical roguelike game and variant of NetHack <p> <em>Changelog:</em> <ul> <li>A number of nasty crash bugs in 0.0.7E6F3 have been fixed. <li>A regression which caused odd merging behaviour of thrown objects has been sorted. <li>Bullets and the like now pass iron bars. <li>Deep dragons have been adjusted to be more consistent. <li>The FreeBSD port now builds correctly. <li>Numerous less serious bugs have also been fixed. </ul> Slash'EM 0.0.7E7 updated Slash'EM
5309 7378 2005-02-20 11:28:09 <a href="/images/linvshow1.jpg"><img src="/images/thumbs/linvshow1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A playful retro-shooter <p> <em>Changelog:</em> <ul> <li>More tolerance for uncalibrated joysticks <li>Fixes for some potential crashes and badness <li>Less intrusive news text <li>More *love* </ul> Love Invaders 1.0i updated Love Invaders
5310 7378 2005-02-20 11:29:02 <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Updated the sound system. All popping and cracking sounds that previously occurred at program start/stop and when entering/exiting menu or pause mode have been eliminated. <li>Fixed the gl_fsmax argument to mean "switch to desktop resolution on fullscreen OpenGL", instead of to the maximum possible resolution (the two are not always the same). <li>Added Alt [ and Alt ] keys to dynamically adjust the sound volume during emulation. <li>Added Control 0, Control 1, Control 2, Control 3 keys to dynamically change which paddle the mouse should emulate. <li>Added video_driver argument. This accepts the different options that can be specified for SDL_VIDEODRIVER (see SDL homepage for more information). Basically, it eliminates the need to set the SDL_VIDEODRIVER environment variable. <li>Made sure screen is refreshed before taking a snapshot. This eliminates the problem with new snapshots containing the text "Snapshot saved". </ul> Stella 1.4.2 updated Stella
5311 7378 2005-02-20 23:23:01 <a href="/images/ufoscreen1.jpg"><img src="/images/thumbs/ufoscreen1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> HighMoon is an Artillery/Worms-like duel game. <p> <em>Changelog:</em> <ul> <li>Added extras to buy Shield Power or new weapons like Double-Power Laser and Cluster Laser. <li>The language will be set automatically. <li>Spanish and Russian language support has been added. </ul> HighMoon 1.2 updated HighMoon
5312 7378 2005-02-20 23:26:09 <a href="/images/freepop-0.6.0-shot1.jpeg"><img src="/images/thumbs/freepop-0.6.0-shot1.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> For those of you who were trapped in a small dark room during the late 1980's and 1990's, or otherwise similarly deprived, Populous is a series of games developed by Bullfrog Productions which created the god-sim genre. <p> The premise is that you (the player) and your opponent (AI or human) are gods or equivalent deities, and you battle each other using your powers - such as the summoning of natural disasters and the ability to coax the will of your followers - in order to destroy the followers of the opponent. The winner is the god with remaining followers. Freepop 0.6.0 new Freepop
5313 4 2005-02-21 01:15:22 <a href="/images/wesnoth-0.8.4-halo.jpg"><img src="/images/thumbs/wesnoth-0.8.4-halo.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Lots of bugs have been fixed in this release. <li>Some units have been balanced. <li>New animations for mages. <li>Translation updates and also a new translation, British English. </ul> Battle for Wesnoth 0.8.11 updated Battle for Wesnoth
5314 506 2005-02-22 08:06:12 <a href="/images/ltris.jpg"><img src="/images/thumbs/ltris.jpg" align="right" alt="" width="200" height="162"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Very polished tetris clone with CPU opponents. <p> <em>Changelog:</em> <ul> <li>This release provides mainly two gameplay improvements, both submitted by Klaus S. Madsen: You can let all holes in lines send to another player appear in the same place. This is optional and as default each line has holes at random positions. Second, you can not only have the Down key cleared, when a block is inserted, but all input keys. </ul> LTris 1.0.10 updated LTris