| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5295 | 506 | 2005-02-17 07:30:36 | <a href="/images/pywx-client-knio.png"><img src="/images/thumbs/pywx-client-knio.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> Thousand Parsec is a 4 X's game (eXplore, eXpand, eXterminate, eXploit) but it is different in the sense that it is designed for long games supporting universes as large as your computer can handle. (Have a quad Xeon with 4 gig of ram? Well have a couple of million systems in your universe! :). It also supports long term play with players joining and leaving throughout the game. As well the tech tree is easily expandable and can be extended during the game without effecting anybody already playing (ie introduction of new technology as the game progresses). | Thousand Parsec | new | Thousand Parsec |
| 5296 | 506 | 2005-02-17 07:31:46 | <a href="/images/shot3.png"><img src="/images/thumbs/shot3.png" align="right" alt="" width="156" height="200"></a> <em>Category: </em>arcade<br> <em>Description:</em> Tracksail is a simple multiplayer sailing game. The players race through a track with small boats competing for the best time. The game is written in Java and uses a client-server model. | Tracksail 1.0 | new | Tracksail |
| 5297 | 506 | 2005-02-17 07:35:33 | <a href="/images/BFM-screenshot16.png"><img src="/images/thumbs/BFM-screenshot16.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> Battle for Mandicor is free (GPL) fantasy real time strategy (RTS) using Stratagus (http://www.stratagus.org) engine. It is only development version. Don't expect too much. | Battle for Mandicor 0.06 | new | Battle for Mandicor |
| 5298 | 506 | 2005-02-17 07:36:27 | <a href="/images/mt_coop01.jpeg"><img src="/images/thumbs/mt_coop01.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Action tank 2D game where you drive a little tank and you must kill all oponnents in a single map level to pass to the next level. Versatile engine programmed in FPC (Free Pascal) using SDL. Nice graphics, effects and sounds. Nice playability. You can edit your own level in a single text editor. Different tank models. Pick ups to power up weapons and enhance the play. Two players in the same machine and future support for network play. Intelligent IA. Still under development but near to finish. With this 2D game engine I plan to make some more others (RPG, Adventure, etc). | Mini Tanques 0.9 | new | Mini Tanques |
| 5299 | 506 | 2005-02-17 17:48:27 | <a href="/images/Obr1.png"><img src="/images/thumbs/Obr1.png" align="right" alt="" width="200" height="165"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="1.00"><img src="/images/star.gif" alt="1.00" border="0"></a></font> <p> <em>Description:</em> a simple logical game with elements of move strategy <p> <em>Changelog:</em> <ul> <li>adds 10 easy levels to start the game <li>adds 26 next levels <li>adds a permanent range to Options <li>other bugfixes </ul> | Babala 0.1.0 | updated | Babala |
| 5300 | 506 | 2005-02-17 17:50:58 | <a href="/images/batalhao19.jpg"><img src="/images/thumbs/batalhao19.jpg" align="right" alt="" width="186" height="200"></a> <em>Category: </em>arcade<br> <em>Description:</em> Batalhão v.19b is the first public release of the game Batalhão. <p> In this game you have to pilot a tank to protect the city Antenna (like the NES game Battle City) <P> You should use the arrow keys to move around and the space bar to shoot. <p> The game was written in C with SDL and GTK libraries. | Batalhão 19 (beta) | new | Batalhão |
| 5301 | 506 | 2005-02-18 08:09:58 | <a href="/images/londonlaw1.jpg"><img src="/images/thumbs/londonlaw1.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Networked Multiplayer Manhunting Board Game <p> <em>Changelog:</em> <p> The networking code has been rewritten using the Twisted framework. The server supports multiple simultaneous games. Clients may disconnect from the server and reconnect without loss of game state. The client interface has seen some minor improvements.</p> | London Law 0.2.0 | updated | London Law |
| 5302 | 506 | 2005-02-18 08:10:34 | <a href="/images/equator_screeny1.png"><img src="/images/thumbs/equator_screeny1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Description:</em> Equator is a world builder client and general purpose editor. The aim is to create a single tool that has all the facilities required to build a game using WorldForge. | WorldForge::Equator | new | WorldForge::Equator |
| 5303 | 506 | 2005-02-18 08:11:13 | <em>Category: </em>rpg<br> <em>Description:</em> Clanrpg is a library for easily creating single player role playing games. It uses Lua for scripting the game logic, and ClanLib for the display. 3D acceleration is recommended. | ClanRPG 0.1 | new | ClanRPG |
| 5304 | 506 | 2005-02-18 12:25:57 | <a href="/images/ETF-RandomShot1601g1.jpg"><img src="/images/thumbs/ETF-RandomShot1601g1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> ETF is the Q3F mod ported to the Enemy Territory engine. <p> <em>Changelog:</em><p> Code / Gameplay / GUI <ul> <li>Fixed Slowdown Bug <li>fixed hud votestring drawing <li>added bots/pure/password info to server browser, filter on passworded servers <li>fix server crashing when sentry is dropped in lava/slime <li>added console command \showspecs <li>.5 second delay added to firing after respawn <li>agent team markers drawn properly <li>removed false-positive sniper headshots (over the shoulder hits) <li>added sniper "glancing" body shots that do half damage <li>sniper rifle knockback reduced by 50% <li>mapname printed in server log on map start <li>forced soldier models to load if engineer is enabled (sentry needed rocket) <li>gameindex with novote 1 not put into server maplist (can't be voted for) <li>names in matchlog put in quotes to cope with spaces in names <li>added \admin timelimit +x to set timelimit to now + x minutes <li>fixed endgame scoreboard snapshot <li>increased spectator slot drawing on ingame scoreboard to 20. <li>implimented sentry 'turn around' to engineer menu in all huds <li>Improved event handling for mouse control & key binds <li>limited com_maxfps to 30-130 to get rid of some engine flaws but keep bunnyhopping smooth <li>fixed overall lead shot damage to be 20 for shotgun and 50 for supershotgun consistently <li>Sniperrifle now requires more accurate aiming <li>autosentry turns a bit slower now and deals slightly less damage and knockback <li>toned down crosshair whirl speed when stunned <li>raised green armour damage absorbtion rate from 30% to 40% <li>C&H scores increasing after timelimit up resolved </ul> | ETF (Enemy Territory Fortress) 1.1 | updated | ETF (Enemy Territory Fortress) |