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newsid userid timestamp news headline newstype gameid
5275 6457 2005-02-07 09:00:21 <a href="/images/sheep.jpg"><img src="/images/thumbs/sheep.jpg" align="right" alt="" width="200" height="138"></a> <em>Category: </em>strategy<br> <em>Description:</em> You are a shepherd. Guide your sheep to juicy flowers, afterwards to the stable! uses Linux and Qt(3) Installation unpack in a directory of your choice open a shell, move to your directory, enter: ./install_sheep.cmd if needed, enter network path for highscore in schafe/highscore.ini Start program (schafe/sheep), reset highscore lists Sheep new Sheep
5276 7378 2005-02-07 11:13:29 <a href="/images/screenshot56.jpg"><img src="/images/thumbs/screenshot56.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a></font> <p> <em>Description:</em> An Online Multiplayer Tactical Warfare Game <p> <em>Changelog:</em> <ul> <li>You can move the camera to a defined group by pressing group key twice <li>Server shuts itself down instead of staying in an endless loop <li>The -c command handles netpanzer:// URLs now <li>Some additional infos are sent out by the server which help server browser <li>Distribute cached palettes so that the first start should be faster now <li>The code finally works on the Mac and probably other big-endian boxes </ul> netPanzer 0.8 updated netPanzer
5277 7378 2005-02-07 14:06:01 <a href="/images/reminiscence-2.png"><img src="/images/thumbs/reminiscence-2.png" align="right" alt="" width="200" height="192"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> A rewritten engine for Flashback <p> <em>Changelog:</em> <ul> <li>Added sound effects playback <li>Added support for polygonal cutscenes <li>Added support for final credits sequence <li>Fixed instructions screen display in english version </ul> REminiscence 0.1.2 updated REminiscence
5278 7378 2005-02-07 20:41:41 <a href="/images/wesnoth078.jpg"><img src="/images/thumbs/wesnoth078.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Fixes some severe bugs <li>New damage calculation method <li>Updated translations </ul> Battle for Wesnoth 0.8.10 updated Battle for Wesnoth
5279 7378 2005-02-08 06:49:36 <a href="/images/CriticalMass.jpg"><img src="/images/thumbs/CriticalMass.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a></font> <p> <em>Description:</em> Critical Mass (aka Critter) is an SDL/OpenGL space shoot'em up game <p> <em>Changelog:</em> <ul> <li>Re-added Hello Wiener level. <li>Updates for building on OS X. <li>Added default key bindings for secondary and tertiary weapons for those poor one button Mac mice users. <li>Allow starting the game from the top level source directory. This should also fix the problem where people start the game the first time but from the wrong place which would then create a bad .critter file. <li>Added better ASCII support when entering pilot name. <li>Updates for gcc 3.4 </ul> Critical Mass 0.9.10 updated Critical Mass
5280 7378 2005-02-08 23:17:56 <a href="/images/07.png"><img src="/images/thumbs/07.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Remake of rampart set in space. Multiplayer, client-server. <p> <em>Changelog:</em> <ul> <li>Client net communications to own threads, the client is a lot faster now! <li>Chat. <li>Options menu, configurable keys. <li>Saving of options into a file. <li>Timelimit on choosing a planet. <li>Fixed a lot of bugs </ul> Kajaani Kombat 0.6.6.6 updated Kajaani Kombat
5281 7378 2005-02-09 10:27:36 <a href="/images/screen.png"><img src="/images/thumbs/screen.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> 32-player Internet/LAN capture-the-flag <p> Outgun 1.0.1 fixes bugs that were quickly found in 1.0.0 thanks to the increased amount of players and games. This update is fully compatible with both clients and servers of version 1.0.0, and of little use unless you run a server. The noticeable changes apart from bugfixes are:</p> <ul> <li>Fadeout of disappearing players on the minimap can be changed to a sooner or later instant disappearance. (asked by many on the forum) <li>Server-side support to some more NAT-using clients (for whom new connections always get a new port). <li>Energy is not consumed when you only press Shift and do not move; this works if either the client or the server is running 1.0.1. (suggested by Ron Ophir) <li>Some more basic information like kills and deaths is now sent to the server monitor program. Much still isn’t. <li>Killing teammates doesn’t count as kills anymore. This causes discrepancies in statistics between different versions. </ul> <p>We need servers around the world. There are just few servers in Brazil and Finland, and those are not always on.</p> Outgun 1.0.1 Final updated Outgun
5282 7378 2005-02-10 09:52:27 <a href="/images/ngstar_fltk_hp48.png"><img src="/images/thumbs/ngstar_fltk_hp48.png" align="right" alt="" width="200" height="141"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Collects all the gifts <p> <em>Changelog:</em> <ul> <li>Various bugs fixed <li>Added time-to-complete-level computation<li> look for themes & levelsets in $HOME/.ngstar/{themes,levelsets} <li>Added 'static' to Makefile to compile statically linked binaries <li>Configuration file in $HOME/.ngstar/config <li>Fallback to current directory if themes & levelsets are not found in PREFIX thus allowing user to test before install </ul> NGStar 1.3.4 updated NGStar
5283 4 2005-02-12 01:00:33 <a href="/images/HolotzCastle.png"><img src="/images/thumbs/HolotzCastle.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Awesome platform game <p> <em>Changelog:</em> <ul> <li>Improved the level editor. Now you can load and create your stories with your own themes within it. <li>Now you can also select the stories you want to play within the game menu. </ul> Holotz's Castle 1.3.1 updated Holotz's Castle
5284 7378 2005-02-13 09:12:55 <a href="/images/island-2.jpg"><img src="/images/thumbs/island-2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a></font> <p> <em>Description:</em> 3D OpenGL Scorched Earth Clone <p> <em>Changelog:</em> <ul> <li>Player decals in game and stats <li>Better AIs <li>Less lag <li>Mod import and export support <li>Many more small additions and fixes </ul> Scorched 3D Build 38.1 updated Scorched 3D