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newsid userid timestamp news headline newstype gameid
5235 4 2005-01-26 02:33:23 <a href="/images/wesnoth078.jpg"><img src="/images/thumbs/wesnoth078.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>new unit: Javalineer</li> <li>new translations: Bulgarian and Latin</li> <li>Updates for old translation (especially german which is now fully translated)</li> <li>Lots of new graphics</li> <li>Balancing issues</li> <li>Bugfixes, esp. multiplayer</li> </ul> Battle for Wesnoth 0.8.9 updated Battle for Wesnoth
5236 4 2005-01-26 05:06:17 <a href="/images/freeciv2.jpg"><img src="/images/thumbs/freeciv2.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="/images/star.gif" alt="4.74" border="0"></a></font> <p> <em>Description:</em> Freeciv is a multiplayer strategy game. <p> <em>Changelog (since beta 6):</em> <ul> <li>Fix for using "nb" as the Norwegian translation (as well as "no"). <li>Some portability fixes to the compilation code. <li>AI doesn't overvalue techs so much. <li>Fix a potential crash when bribing cities. <li>Fix a potential crash in the AI ferry code. <li>Fix a potential crash when an exploring unit dies. <li>Don't show empty helptext for techs. <li>Fix some compilation problems on C99 compilers. <li>Fix a bug when transferring embassies. <li>Fix a crash when researching future techs. <li>Make some server commands have different access levels during pregame. <li>Fix some bugs when breaking alliances. <li>Fix some bugs with observers. <li>Fix some major bugs with autosettlers (the new autosettlers should be a lot more usable). </ul> Freeciv 2.0.0 beta 7 updated Freeciv
5237 6457 2005-01-26 06:38:36 <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>Lots of bugs fixed <li>highscore chart with top5 companies for a given difficulty <li>endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. <li>Visually enhanced autorail placing. <li>Autoreplace Vehicles <li>[network] RCon (Remote Connection). A server can set: 'set rcon_pw <password>' to enable rcon. A client can now do: 'rcon <password> "<command>"'. <li>banning system: A server can ban people via ClientList using 'ban', 'unban', 'banlist'. <li> [Network] server can now pause and unpause a game through the console. Use 'pause' and 'unpause' <li> Addded keyboard shortcuts for the order window <li> Aircraft refit options have been restricted to "sane" values. <li> console support for loading maps. Use 'load', 'list_files' and 'goto_dir' to navigate and load games. <li>dynamite in landscaping toolbar (hotkey 'D') <li> Improved Network Lobby GUI with a green dot if company income is positive (else red dot) and lock icon if company is password protected <li> MD5 hash check for TTD files <li>New companies receive a 5-year protection period against buying-up <li>Passengers aircraft now ignore the amount of mail for "full load any" options <li>place multiple accepting industies nearby in the editor mode if the appropriate patches are set <li>Train window shows now the number of vehicles per row <li>Adding 16:10 resolutions for mainly laptops <li>(dis)Allow Shares. Add patch options to allow buying/selling of shares </ul> Open Transport Tycoon 0.3.6 updated OpenTTD
5238 7378 2005-01-26 13:05:43 <a href="/images/ufoscreen1.jpg"><img src="/images/thumbs/ufoscreen1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> HighMoon is an Artillery/Worms-like duel game. <p> <em>Changelog:</em> <ul> <li>You can choose difficulty of Computer AI now (from Trainee to Insane). <li>A bug in AI has been fixed. <li>Wormholes look better (and different from black holes) using a Magic Wormhole Formula. <li>The code has been restructured. <li>Command line options have been added (e.g. to start in fullscreen mode). <li>It compiles on Windows now. </ul> HighMoon 1.1 updated HighMoon
5239 6457 2005-01-27 01:38:57 <a href="/images/thumb_5055.jpg"><img src="/images/thumbs/thumb_5055.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> LTKTBM, fast paced, single and multiplayer action built on the all time, original, classic code:- Action Quake 2 into a heavly enhanced engine with superiour sound and Graphics, whilst still maintaining compatibility with both the hundreds of AQ2 servers and the origonal Quake 2 specifications.. ltktbm 1.7 beta new ltktbm
5240 6457 2005-01-28 05:04:17 <a href="/images/024-1.jpg"><img src="/images/thumbs/024-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.44"><img src="/images/star.gif" alt="3.44" border="0"></a><a href="#" title="3.44"><img src="/images/star.gif" alt="3.44" border="0"></a><a href="#" title="3.44"><img src="/images/star.gif" alt="3.44" border="0"></a></font> <p> <em>Description:</em> 3D car stunt game. <p> <em>Changelog:</em> <ul> <li>Basic network multiplaying support <li>Text input element in the GUI <li>Aerodynamic downforce on cars <li>A new car, a new track and new tiles </ul> Ultimate Stunts 0.5.2 updated Ultimate Stunts
5241 6457 2005-01-28 05:05:10 <a href="/images/oki_screenshot.png"><img src="/images/thumbs/oki_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Small platform game <p> <em>Changelog:</em> <ul> <li>Doors and Keys <li>Physic changed again <li>Nicer dialog window <li>Final level <li>Better enemies' behavior <li>Configure script</ul> Oki 0.0.4 updated Oki
5242 7378 2005-01-29 10:06:32 <a href="/images/reminiscence-2.png"><img src="/images/thumbs/reminiscence-2.png" align="right" alt="" width="200" height="192"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A rewritten engine for Flashback <p> <em>Changelog:</em> <ul> <li>Enabled level switching <li>Implemented missing opcodes, game should now be completable <li>Added scale2x and scale3x filters <li>Fixed several engine bugs </ul> REminiscence 0.1.1 updated REminiscence
5243 7378 2005-01-29 10:08:50 <a href="/images/dh-screen.png"><img src="/images/thumbs/dh-screen.png" align="right" alt="" width="192" height="200"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> Extensible Python RPG <p> <em>Changes from 3.36:</em> <ul> <li>New (better) buttons. <li>Battle screen is improved. <li>Changes to several levels. <li>Large number of small improvements and bugfixes. </ul> Dragon Hunt 3.40 updated Dragon Hunt
5244 7378 2005-01-30 03:33:51 <a href="/images/Rush2005-screenshot.png"><img src="/images/thumbs/Rush2005-screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> BSD-licensed football game using SDL <p> <em>Changelog:</em> <ul> <li>Game is a full 4 quarters <li>Interceptions added <li>Fumbles added <li>Statistics now kept for everything but kick returns <li>One known crash bug exists with release 0.2.7 which may have carried over into this version. It involves crashes on FGs and PATs. There is a bounty for finding this bug: <a href="https://sourceforge.net/forum/forum.php?forum_id=441431">details here</a>. Achieve fame and fort- er... fame and more fame in the Rush 2005 project! </ul> Rush 2005 0.2.9 updated Rush 2005