| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5225 | 7378 | 2005-01-23 03:34:15 | <a href="/images/oki_screenshot.png"><img src="/images/thumbs/oki_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a></font> <p> <em>Description:</em> Small platform game <p> <em>Changelog:</em> <ul> <li>Animations <li>Fixed collisions <li>Save <li>Screen with score <li>Faster moving in map editor <li>Pause <li>Big Robo, Gozel & Gozel 2.0 <li>User's Manual <li>Two new levels <li>English website </ul> | Oki 0.0.3 | updated | Oki |
| 5226 | 6457 | 2005-01-23 23:39:28 | <a href="/images/railz.png"><img src="/images/thumbs/railz.png" align="right" alt="" width="200" height="165"></a> <em>Category: </em>strategy<br> <em>Description:</em> Railz is a GPL'd multiplayer railroad game which can be played across a network. The game involves running a railroad company in pursuit of profit. Money can be generated by hauling different cargo or passengers between destinations. Different scenarios and objectives are available. The game is currently in the development stage. The game is written in Java and multiple platforms are supported. | Railz 0.3.2 | new | Railz |
| 5227 | 6457 | 2005-01-24 00:01:01 | <a href="/images/Toddler_alpha.jpg"><img src="/images/thumbs/Toddler_alpha.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>kids<br> <em>Description:</em> This is a simple game for toddlers. It has letter and number sounds when you press on the keyboard, a memory game and much more. This games focus is soley on toddlers, you will not find addition/subtraction or reading or any other things mixed in with this game. This game should run on anything that has Mono and SDL. | A Toddler Game | new | A Toddler Game |
| 5228 | 7378 | 2005-01-24 02:00:46 | <a href="/images/reminiscence-2.png"><img src="/images/thumbs/reminiscence-2.png" align="right" alt="" width="200" height="192"></a> <em>Category: </em>emulator<br> <em>Description:</em> REminiscence is a kind of interpreter/emulator for the platform game Flashback from Delphine Software. It allows you to rediscover and play it on modern machines using the original datafiles. | REminiscence | new | REminiscence |
| 5229 | 6457 | 2005-01-24 03:39:59 | <a href="/images/ggz.png"><img src="/images/thumbs/ggz.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> The GGZ Gaming Zone is a way for people to play a variety of games on the net. <p> <em>Changelog:</em> <ul> <li>GGZBoard, a pygame-based board game framework, comes with 5 games already <li>Embedded ggzcore, enabling games like Widelands to act as GGZ core clients <li>Game content enhancements: Get Hot New Stuff integration and SVG support <li>GGZ support for IM clients (Gaim, Kopete) as a plugin <li>Advanced statistics and player community features through GGZ Community <li>Zeroconf support for GGZ usage in LANs <li>Enhanced Win32 compatibility for GGZ libraries <li>and many more!</ul> | GGZ Gaming Zone 0.0.10 | updated | GGZ Gaming Zone |
| 5230 | 7378 | 2005-01-24 08:59:51 | <a href="/images/s6.png"><img src="/images/thumbs/s6.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> A multiplayer first person shooter <p>Version 0.0.6 is mainly a maintenance release. It contains no breathtaking new features but fixes some of the most annoying bugs of version 0.0.5. <p> <em>Changelog:</em> <ul> <li>Slightly improved physics and movement (but still not perfect...) <li>Fixed "shoot-through-walls"-bug <li>Fixed "spawn-in-the-middle-of-nowhere"-bug (at least I hope so...) <li>Added arenacycle <li>Added weapon animations <li>Some other small new things and bugfixes </ul> | Fight Win Prevail 0.0.6 | updated | Fight Win Prevail |
| 5231 | 6457 | 2005-01-25 00:01:06 | <a href="/images/cyphesis_GMClient.jpg"><img src="/images/thumbs/cyphesis_GMClient.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>The database code was modified so that the server can be run entirely without connecting to the database in demo mode, loading rule data from files instead. <li>Support was added to the AI code to allow NPCs to answer questions based on their Knowledge. <li>The natural language processor was modified to be more tolerant of differences in sentence structure. <li>Reference counting was implemented for all entities, and used to massively improve the efficiency of broadcast operations. <li>Add support to configure to link most of the libraries statically to make a redistributable binary. <li>Lots of bugs were fixed. </ul> | Worldforge::Cyphesis 0.3.8 | updated | Worldforge::Cyphesis |
| 5232 | 6457 | 2005-01-25 23:43:54 | <a href="/images/screenshot_0_0_18_8.jpg"><img src="/images/thumbs/screenshot_0_0_18_8.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> http://dangerdeep.sourceforge.net/ <p> <em>Changelog:</em> <ul> <li>Danger from the Deep 0.0.19 is out. The main purpose of this release is to fix some of the the problems people reported when compiling the game from source. Also this time there's an up-to-date Debian package ;)</ul> | Danger from the Deep 0.0.19 | updated | Danger from the Deep |
| 5233 | 6457 | 2005-01-25 23:45:39 | <a href="/images/screen.png"><img src="/images/thumbs/screen.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> 32-player Internet/LAN capture-the-flag <p> <em>Changelog:</em> <ul> <li> More realistic physics and wall bouncing. <li> Support for tilted and curved walls. <li> Unlimited number of walls in a room, number of rooms and number of spawn points in a map. <li> Support for maps with multiple flags for each team, and ‘wild’ flags that aren’t team specific. <li> Ability to drop the flag without dying. <li> Optional collisions between players. <li> Option to enable friendly fire. <li> Option to have players drop one of their powerups when dying. <li> More control over power-ups, for example configurable maximum weapon level and duration of the deathbringer’s effect. <li> Graphic themes with wall and ground textures and player sprites. <li> Anti-aliasing. <li> Support for larger resolutions than 640×480. <li> Faster startup (with master server queries in the background). <li> Better handling of high pings (allows to adjust between lag and jumpiness). <li> New menus, with more options and a new look and feel. <li> Menu for map voting. <li> Team and player statistics screens. <li> Support to making translations of the game easily. <li> Menu for language selection. <li> Menu for selecting the keyboard layout. <li> Moving the player also with numpad keys. <li> Server passwords, and an easier local player password (auth.txt) system without IP address considerations. <li> Automatic kick for being idle. <li> New master server (for server list, not tournament) with more information shown about the servers, on the MBnet web server that should be more stable than www.mycgiserver.com. <li> Some small improvements to the authorization and administration systems. <li>Many bugfixes and other small improvements.</ul> | Outgun 1.0 Final | updated | Outgun |
| 5234 | 6457 | 2005-01-25 23:46:12 | <a href="/images/ltris.jpg"><img src="/images/thumbs/ltris.jpg" align="right" alt="" width="200" height="162"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Very polished tetris clone with CPU opponents. <p> <em>Changelog:</em> <ul> <li>This release provides a fix for a security issue: If a user had access to the global highscores file, it could cause a buffer overflow when other users start the game. This allowed for running code on another's user id. </ul> | LTris 1.0.9 | updated | LTris |