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newsid userid timestamp news headline newstype gameid
5195 6457 2005-01-12 23:39:23 <a href="/images/spacepong2.jpg"><img src="/images/thumbs/spacepong2.jpg" align="right" alt="" width="199" height="154"></a> <em>Category: </em>arcade<br> <em>Description:</em> Collect green boxes in space, steer using mouse, watch out for those nasty mines and roids. Debian package available for download. SpacePong 0.0.1 new SpacePong
5196 6457 2005-01-12 23:48:40 <a href="/images/rph.png"><img src="/images/thumbs/rph.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>under development<br> <em>Description:</em> A 3D simulation of professional level hockey (in regards to game play). It focuses on providing intense and realistic action geared towards those that would perfer to play hockey rather than just watch it. RG Pro Hockey Jan. 10th, 2005 new RG Pro Hockey
5197 6457 2005-01-13 23:42:12 <a href="/images/LBreakout2HP.png"><img src="/images/thumbs/LBreakout2HP.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> The polished successor to LBreakout offers a new challenge. <p> <em>Changelog:</em> <ul> <li>The explosion animation drawn when an explosive ball hits a brick, has been re-implemented. <li>When a paddle turns invisible due to the 'ghost paddle' malus or when the 'sticky paddle' bonus expires, all attached balls will be immediately released, which is a more logical behaviour. <li> To see against which score you compete, you can now press the Shift button any time, to show the highest score for the current levelset. <li> To prevent annoying ball losses, the game will pause when the input focus gets lost or the application is iconified. <li> A different sound has been added for balls reflected by the paddle. </ul> LBreakout 2.5.2 updated LBreakout
5198 6457 2005-01-14 23:46:31 <a href="/images/ufoscreen1.jpg"><img src="/images/thumbs/ufoscreen1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> HighNoon is an Artillery/Worms-like duel game in which two spaceships fight each other in open space. All shots are deflected by the gravitation of planets and moons, so be careful not to destroy your own UFO. HighMoon 1.0 new HighMoon
5199 4 2005-01-15 02:54:14 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Displays the status of Internet Game servers. <p> <em>Changelog version 2.6:<br>Note: This has been out for a while, still I think you deserve to know there is a "new" version. ;)</em> <ul> <li>new protocols: All Seeing Eye, Ravenshield, Savage, FarCry, Jedi Knight: Jedi Academy, Gamespy2, Steam master, Doom3, Half-Life 2 <li>add option -hsn to display server names in hex <li>add "servers/sec" to -progress output <li>add -mdelim parameter to specify the multi value delimiter <li>add \final\\ to end of gamespy master request <li>add UT2K4 colored name parsing <li>add UT2 XMP colored name parsing <li>add SOF coloring of server names <li>fix custom q3 master query for masters created via qstat.cfg <li>fix gamespy protocol to better handle Halo and BF1942 <li>fix for multi value fields in UT2003 e.g. Mutators. <li>fix XML escaping bugs <li>New template variable: $SCORE (player score) </ul> <em>Changelog version 2.7:<ul> <li>new protocol: UT2004 master [-ut2004m] <li>update steam master protocol to new version <li>add additional output to the player xml of -gps <li>add option -progress,n to print out progress every n packets <li>add doom3 protocol and osmask as server rule <li>use autoconf+automake, a simple Makefile is provided as fallback <li>add "flags" to qstat.cfg</ul> Fixes:<ul> <li>fix hanging qstat when receiving UDP packets with incorrect checksum <li>fix colored names in America's Army (use -ams instead of -gps)</ul> QStat 2.7 updated QStat
5200 4 2005-01-15 03:08:56 <a href="/images/xqf0914.png"><img src="/images/thumbs/xqf0914.png" align="right" alt="" width="200" height="169"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> A gtk+ based game server browser frontend for QStat <p> <em>Changelog:</em> <ul> <li>New games: Netpanzer <li>Support for Gslist (http://aluigi.altervista.org/papers.htm#gslist) <li>Automatic detection of the Doom3 network protocol version <li>Check osmask of Doom3 servers and warn if the server has no Linux support <li>Configurable qstat source ip and port range for people with broken NAT <li>Country statistics for game servers <li>Additional Descent3 server listing <li>UT2004 Master support (requires qstat 2.7) <li>xqf-rcon uses $XQF_RCON_PASSWORD for the rcon password if set <li>Various bugfixes as usual</ul> XQF 1.0.2 updated XQF
5201 6457 2005-01-15 08:44:03 <a href="/images/Obr1.png"><img src="/images/thumbs/Obr1.png" align="right" alt="" width="200" height="165"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Babala is a simple logical game with elements of move strategy. At the beginning the game the enemys' figures "Balabaks"are situated on the playnig field.Balabaks' behaviour is simple, he goes straight towards your figures going round obstructions when he meets them.Balabak must not reach you,otherwise you lose. Each turn is made up of some moves (max.5) or of shots and placing mines (max.5).Your task is to dispose of all Balabaks to do this you must choose suitable movements or shots. So that it is not so easy.You have to shoot through a wall at Balabaks or you have limited numbers of shots. If you don't have enough munition.You must tempt balabaks into a trap. You can save one shot when you lay a mine before a Balabak with two lives. Babala 0.0.4 new Babala
5202 7378 2005-01-15 15:32:49 <a href="/images/tappytux.jpg"><img src="/images/thumbs/tappytux.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>kids<br> <em>Description:</em> Tappytux is a childrens typing tutor.<p> Unlike the more feature rich variants out there, it was designed to be fun, addictive yet still as low on resources a possible, specifically with the aim of use in thin-client school labs. <p> The current version has sound and good gameplay. Some features are not complete yet, but there is more than enough to try it out with. TappyTux 0.0.1 new TappyTux
5203 506 2005-01-16 04:58:58 <p><a href="http://www.happypenguin.org/forums/viewtopic.php?t=1692">Lincity Help Wanted</a> is slowly getting some momentum after the first IRC meeting, the complete IRC meeting log is available <a href="http://netpanzer.berlios.de/lincity/index.php/IRC%20Meeting%201%20Log">here</a>. </p> Short summary of the meeting and the goals: <p> <ul> <li>we will go for iso-2d, not realtime 3d (due to lack of OpenGL programmer) <li>we want to replace the current GUI, make it more accessible, add clearer icons, etc. <li>we want to seperate the city simulation code from the frontend into a seperate static library (liblincity) or just a seperate directory to allow the current interface to co-exist with the new one <li>we want to change some building types/names (ie. commune is a rather confusing name, cricket grounds might be replaced with a generic stadium or a baseball stadium, etc.) to make the game more accessible and easier to understand </ul> More details (gui mookups, building prototypes, etc.) are available in the <a href="http://netpanzer.berlios.de/lincity/index.php">Lincity Wiki</a>. <p> We are still in the need for some more programmers and some people who have some active experince in actually playing the game (most of the current people either havn't played it much at all or have played it years ago). </p> Lincity Help Wanted IRC Meeting Summary default
5204 7378 2005-01-16 09:56:51 <a href="/images/realtimebattle.jpg"><img src="/images/thumbs/realtimebattle.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> A programming game in which robots controlled by programs fight each other. <p> The RealTimeBattle Team Framework group released version 1.0.7 in two flavors. <ul> <li>The Standard Edition is similar to the older releases. The new features are:</li> <ul> <li>A completely new and now (again) working installation and configuration system.</li> <li>Fixes all critical known bugs (see Sourceforge Bug Tracker for details).</li> <li>Improved documentation.</li> </ul> <li>The Extended Edition includes all important Add-Ons for "RTB - Gamers":</li> <ul> <li>The RTB-Team-Framework lets you develop robots that can efficiently operate in a team (tutorial included).</li> <li>About twenty different robots written in C++, C, Java and Perl (incl. the Japanese Joystick Robot).</li> <li>More arenas (incl. the official competition arenas).</li> <li>Improved international documentation in English, French, German and Spanish.</li> </ul> </ul> The extended version contains all features of the standard version. Real Time Battle 1.0.7 updated Real Time Battle