| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 5175 | 7378 | 2005-01-07 06:53:58 | <a href="/images/einstein.png"><img src="/images/thumbs/einstein.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>puzzle<br> <em>Description:</em> The game goal is to open all cards in square of 6x6 cards. For this, a number of hints describing relations between card positions are given. Use them to find the correct layout. | Einstein 1.0 | new | Einstein |
| 5176 | 4 | 2005-01-07 13:13:55 | <a href="/images/nwn.jpg"><img src="/images/thumbs/nwn.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Linux client port of the popular Dungeons and Dragons engine <p> <em>Changelog:</em> <ul> <li>Most important: Premium Modules now for in Linux. <li>Added Stormy Skybox to game resources. <li>Slight change of behavior for Attacks Of Opportunity. <li>Circle Kick should no longer try to target creatures that you can not reach. <li>Whirlwind attack will no longer leave you stuck in combat mode after using it. <li>Damage Shields now affect the melee attacker when the attacker hits the creature that has a damage shield. <li>Many more fixes.</ul> | Neverwinter Nights Client 1.65 | updated | Neverwinter Nights Client |
| 5177 | 7378 | 2005-01-09 01:39:44 | <a href="/images/top10.jpg"><img src="/images/thumbs/top10.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Go-Kart simulation <p> <em>Changelog:</em> <ul> <li>Added a track editor</li> <li>One track available: mariembourg</li> <li>New 3d model for the go-kart (much nicer, it actually looks like a go-kart)</li> <li>Race against the clock (ghost-mode)</li> <li>Force feedback disabled (broken for now)</li> </ul> | Top10 2005-01-08 | updated | Top10 |
| 5178 | 3 | 2005-01-09 08:26:54 | <a href="/images/occ.jpg"><img src="/images/thumbs/occ.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> h2h online chess game written in PHP <p> <em>Changelog:</em> <ul> <li>This release doubles the grace time for deleting abandoned games to four weeks. <li>Fixed a security issue: setting the theme variable could be used to exploit include to run arbitrary php files on the same machine. Therefore a theme name may now only contain letters, digits, underscores and dashes. </ul> | Online Chess Club 1.2.4 | updated | Online Chess Club |
| 5179 | 6457 | 2005-01-10 01:32:56 | <a href="/images/xu4.png"><img src="/images/thumbs/xu4.png" align="right" alt="" width="200" height="131"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> XU4 is a recreation of Ultima IV. <p> <em>Changelog:</em> <ul> <li>fixed xml validation error <li>minor bug fixes </ul> | XU4 1.0beta2 | updated | XU4 |
| 5180 | 6457 | 2005-01-10 01:35:04 | <a href="/images/4.jpg"><img src="/images/thumbs/4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> 2D Mission Based Platform Game <p> <em>Changelog:</em> <ul> <li>Fixed some level that segfaulted <li>A few more misc bug fixes </ul> | Blob Wars : Metal Blob Solid 1.01 | updated | Blob Wars : Metal Blob Solid |
| 5181 | 6457 | 2005-01-10 02:12:09 | <a href="/images/zsc.gif"><img src="/images/thumbs/zsc.gif" align="right" alt="" width="150" height="200"></a> <em>Category: </em>action<br> <em>Description:</em> I took Mark Hanson's "XSC", a clone of the arcade game Star Castle, and ported it from X11 (X-Window) to SDL (the portable Simple DirectMedia Layer library) and added sound effects. The main purpose was to have a Star Castle game running on the Linux-based Sharp Zaurus PDA. It should be trivial to build ports for other platforms SDL supports (Windows, Mac, BeOS, etc.). | ZSC 1.4.1 | new | ZSC |
| 5182 | 7378 | 2005-01-10 07:43:22 | <a href="/images/07.png"><img src="/images/thumbs/07.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Remake of rampart set in space. Multiplayer, client-server. <p> <em>Changelog:</em> <ul> <li>New sound effects (different sounds for different characters). <li>New big cannons (incl. graphics). <li>Kredits for buying cannons. <li>Improvement of endround-mode. <li>OsX-package (including packaging files). <li>Character selecting. <li>Mosaic effect on menu. <li>Fixed bugs. </ul> | Kajaani Kombat 0.6 | updated | Kajaani Kombat |
| 5183 | 6457 | 2005-01-10 08:57:06 | <a href="/images/xmamegui.png"><img src="/images/thumbs/xmamegui.png" align="right" alt="" width="200" height="134"></a> <em>Category: </em>util<br> <em>Description:</em> XMAME GUI is a Java frontend for XMAME. It offers features such as screenshot previews, ROM verification and a Random Game tool. | XMAMEGUI 0.1 | new | XMAMEGUI |
| 5184 | 3 | 2005-01-10 15:03:04 | <a href="/images/SoftwareTycoon.jpg"><img src="/images/thumbs/SoftwareTycoon.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<p> <em>Description:</em> In the early eighties, software developers shot up all over the world like toadstools. It was the birth of a new industry. Computers and consoles began a triumphant advance into people`s homes and spread like wildfire.<br> Software, and particularly computer games, sold like hot cakes. This development began with simple games such as `Pong`, but soon progressed to much more complex programs which created their own market, a battlefield from the very beginning.<br> These early days of the industry are the background for the company you yourself are about to found. Armed with a small start capital, you set out in 1982 to conquer the games market. Develop your own game concepts, create a team and conquer the world. But never forget that you have rivals for the dominance you are seeking - though they do say competition is good for business ... | Software Tycoon | new | Software Tycoon |